Player Matchup

Sylvanus
Sylvanus
Aidan005
Sylvanus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,344 Elo+
Party 1
Bellona
Bellona
Alatuor
Bellona
Level 112
God Stats
2W - 0L
1,830 SR
Queue Stats
4W - 4L
1,344 Elo+
Party 1
Cupid
Cupid
FatSackAirick
Cupid
Level 49
God Stats
2W - 2L
1,698 SR
Queue Stats
6W - 10L
1,344 Elo+
Party 1
Nu Wa
Nu Wa
GarishA98
Nu Wa
Level 148
God Stats
1W - 0L
1,718 SR
Queue Stats
2W - 1L
1,344 Elo+
Party 1
Mercury
Mercury
allen331
Mercury
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,344 Elo+
Party 1
Team Averages
Level 111
1,649 SR
1,344 Elo+

VS

Team Averages
Level 103
1,493 SR
1,389 Elo+
Sobek
Sobek
 
Sobek
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
DarkDragonZ
Cupid
Level 83
God Stats
3W - 4L
1,490 SR
Queue Stats
160W - 200L
1,319 Elo+
Party 3
Cthulhu
Cthulhu
Dolophonos
Cthulhu
Level 26
God Stats
5W - 5L
1,565 SR
Queue Stats
155W - 211L
1,318 Elo+
Party 3
Merlin
Merlin
Ecliptic_Howl
Merlin
Level 145
God Stats
1W - 3L
1,481 SR
Queue Stats
21W - 37L
1,380 Elo+
Party 2
Arachne
Arachne
Mastah_Wookie
Arachne
Level 160
God Stats
1W - 7L
1,426 SR
Queue Stats
92W - 135L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aidan005
Sylvanus
11
2 / 0 / 7
7,559
504
7,742
9,391
8,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
Alatuor
Bellona
15
5 / 2 / 2
9,176
612
9,184
11,903
10,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 1 / 3
7,571
505
7,388
7,078
2,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
GarishA98
Nu Wa
15
9 / 2 / 5
9,213
614
12,796
9,332
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
allen331
Mercury
13
1 / 3 / 8
8,052
537
4,806
11,665
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 4 / 1
7,876
525
6,929
14,689
15,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 2
6,602
440
4,768
10,156
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Dolophonos
Cthulhu
11
1 / 3 / 0
6,983
466
4,442
13,635
9,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 5 / 0
7,741
516
6,163
7,685
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
12
3 / 5 / 2
7,884
526
4,986
16,001
5,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
8
8
Deaths
20
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
1
0.63
W
Sylvanus
Aidan005
Sylvanus
2
0
7
5.5
W
Bellona
Alatuor
Bellona
5
2
2
3
L
0
3
2
0.33
L
Cthulhu
Dolophonos
Cthulhu
1
3
0
0.33
L
2
5
0
0.4
W
2
1
3
3.5
W
Nu Wa
GarishA98
Nu Wa
9
2
5
5.75
L
Arachne
3
5
2
0.8
W
Mercury
allen331
Mercury
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,916
Damage
27,288
49,369
Taken
62,166
28,199
Mitigated
36,181
14,190
Healing
17,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,929
583
0
5,143
14,689
15,405
290
1,181
12,726
38,433
0
W
Sylvanus
Aidan005
Sylvanus
7,742
2,805
2,029
3,799
9,391
8,226
16
2,746
6,645
19,224
0
W
Bellona
Alatuor
Bellona
9,184
3,016
0
4,410
11,903
10,347
438
5,753
6,150
0
44,952
L
4,768
1,846
260
3,858
10,156
3,048
0
4,346
5,742
0
38,100
L
Cthulhu
Dolophonos
Cthulhu
4,442
44
0
1,535
13,635
9,669
0
6,286
7,207
26,982
0
L
6,163
90
0
191
7,685
2,381
0
4,314
3,104
49,141
0
W
7,388
4,736
526
2,300
7,078
2,304
1,645
2,082
4,996
0
38,836
W
Nu Wa
GarishA98
Nu Wa
12,796
2,271
119
986
9,332
3,357
906
4,300
5,032
52,159
0
L
Arachne
4,986
3,000
0
6,897
16,001
5,678
416
3,747
12,049
0
37,656
W
Mercury
allen331
Mercury
4,806
2,624
0
21
11,665
3,965
560
2,653
9,012
0
54,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,571
Gold Earned
37,086
378
Minions Killed
355
0
Camps Cleared
0
1,444,248
Distance Traveled
1,343,728
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,876
525
69
5
0
262,099
0
W
Sylvanus
7,559
504
24
2
0
269,083
1
W
Bellona
9,176
612
94
6
0
312,162
5
L
Cupid
6,602
440
75
5
0
249,750
7
L
Cthulhu
6,983
466
38
3
0
264,414
0
L
Merlin
7,741
516
102
7
0
291,498
2
W
Cupid
7,571
505
69
5
0
270,045
3
W
Nu Wa
9,213
614
99
7
0
291,897
9
L
Arachne
7,884
526
71
5
0
275,967
5
W
Mercury
8,052
537
92
6
0
301,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role