Player Matchup

Danzaburou
Danzaburou
CGBJ
Danzaburou
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
206W - 152L
1,655 Elo+
Party 1
Merlin
Merlin
Chowder58
Merlin
Level 50
God Stats
8W - 10L
1,454 SR
Queue Stats
90W - 98L
1,379 Elo+
Party 1
Athena
Athena
Hunterman12469
Athena
Level 23
God Stats
16W - 9L
1,583 SR
Queue Stats
47W - 45L
1,429 Elo+
Party 1
Nike
Nike
Nonnyboy
Nike
Level 28
God Stats
7W - 9L
1,423 SR
Queue Stats
65W - 77L
1,360 Elo+
Party 1
Da Ji
Da Ji
Vanyel2020
Da Ji
Level 27
God Stats
2W - 4L
1,392 SR
Queue Stats
47W - 52L
1,456 Elo+
Solo
Team Averages
Level 28
1,470 SR
1,456 Elo+

VS

Team Averages
Level 20
1,480 SR
1,358 Elo+
Izanami
Izanami
Ashelder
Izanami
Level 28
God Stats
14W - 7L
1,576 SR
Queue Stats
209W - 190L
1,475 Elo+
Party 2
Ymir
Ymir
CNORRIS 06
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 56L
1,206 Elo+
Party 2
King Arthur
King Arthur
HellRazor6669
King Arthur
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 55L
1,461 Elo+
Party 2
Susano
Susano
TayDestroyerTwo
Susano
Level 8
God Stats
2W - 6L
1,288 SR
Queue Stats
127W - 154L
1,214 Elo+
Party 2
Hel
Hel
dballin
Hel
Level 38
God Stats
17W - 19L
1,537 SR
Queue Stats
337W - 316L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CGBJ
Danzaburou
17
26 / 2 / 11
13,046
725
34,164
16,006
7,416
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Chowder58
Merlin
16
8 / 3 / 12
11,028
613
17,375
10,827
4,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 27
11,359
631
8,003
16,601
16,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nike
15
7 / 2 / 8
10,660
592
12,150
14,630
12,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
17
6 / 2 / 8
11,280
627
6,241
11,023
9,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ashelder
Izanami
14
6 / 10 / 1
9,549
531
8,923
21,361
7,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
0 / 14 / 4
6,026
335
2,169
17,442
12,246
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
HellRazor6669
King Arthur
12
0 / 7 / 3
6,696
372
2,856
20,905
13,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 11 / 4
6,784
377
4,705
16,871
5,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
14
3 / 9 / 5
9,525
529
11,314
20,660
8,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
27
51
Kills
10
10
Deaths
51
66
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ashelder
Izanami
6
10
1
0.65
W
Danzaburou
CGBJ
Danzaburou
26
2
11
15.75
L
0
14
4
0.14
W
Merlin
Chowder58
Merlin
8
3
12
4.67
L
King Arthur
HellRazor6669
King Arthur
0
7
3
0.21
W
4
1
27
17.5
W
Nike
7
2
8
5.5
L
1
11
4
0.27
W
Da Ji
6
2
8
5
L
Hel
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,933
Damage
29,967
69,087
Taken
97,239
49,841
Mitigated
46,115
20,852
Healing
21,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ashelder
Izanami
8,923
4,806
0
2,807
21,361
7,299
0
6,148
14,916
0
39,223
W
Danzaburou
CGBJ
Danzaburou
34,164
17,913
0
8,082
16,006
7,416
7,255
3,907
12,024
0
92,481
L
2,169
394
0
397
17,442
12,246
128
3,163
14,092
10,525
0
W
Merlin
Chowder58
Merlin
17,375
880
0
3,651
10,827
4,362
1,030
3,849
6,953
60,731
0
L
King Arthur
HellRazor6669
King Arthur
2,856
776
0
2,714
20,905
13,032
4
6,255
14,083
0
16,710
W
8,003
1,475
0
4,251
16,601
16,644
1,954
2,481
13,995
34,652
0
W
Nike
12,150
2,525
0
4,163
14,630
12,280
1,375
2,546
11,859
6,143
52,043
L
4,705
761
0
2,024
16,871
5,009
0
3,474
13,128
0
17,409
W
Da Ji
6,241
1,916
0
705
11,023
9,139
1,188
700
10,298
0
87,967
L
Hel
11,314
702
4,399
9,514
20,660
8,529
0
6,702
13,507
53,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,373
Gold Earned
38,580
469
Minions Killed
221
0
Camps Cleared
0
1,648,310
Distance Traveled
1,508,798
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,549
531
66
4
0
303,015
1
W
Danzaburou
13,046
725
109
6
0
314,201
4
L
Ymir
6,026
335
10
1
0
293,583
2
W
Merlin
11,028
613
87
5
0
289,855
1
L
King Arthur
6,696
372
14
1
0
290,997
0
W
Athena
11,359
631
51
3
0
389,724
2
W
Nike
10,660
592
104
6
0
301,241
0
L
Susano
6,784
377
31
2
0
317,082
0
W
Da Ji
11,280
627
118
7
0
353,289
4
L
Hel
9,525
529
100
6
0
304,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role