Player Matchup

King Arthur
King Arthur
Chags01
King Arthur
Level 14
God Stats
13W - 19L
1,224 SR
Queue Stats
439W - 476L
1,219 Elo+
Party 1
Athena
Athena
PeanutGuyz57
Athena
Level 17
God Stats
21W - 24L
1,526 SR
Queue Stats
236W - 278L
1,369 Elo+
Party 1
Izanami
Izanami
QcRachis2
Izanami
Level 28
God Stats
1W - 1L
1,725 SR
Queue Stats
10W - 10L
1,486 Elo+
Party 1
Agni
Agni
Tchags
Agni
Level 10
God Stats
5W - 7L
1,517 SR
Queue Stats
450W - 478L
1,282 Elo+
Party 1
Loki
Loki
belhommes
Loki
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
168W - 156L
1,279 Elo+
Party 1
Team Averages
Level 16
1,498 SR
1,327 Elo+

VS

Team Averages
Level 22
1,545 SR
1,449 Elo+
Arachne
Arachne
AVALANCHE325
Arachne
Level 10
God Stats
6W - 8L
1,434 SR
Queue Stats
261W - 305L
1,472 Elo+
Party 2
Skadi
Skadi
BB Possibly
Skadi
Level 15
God Stats
30W - 31L
1,396 SR
Queue Stats
273W - 348L
1,251 Elo+
Party 2
Artemis
Artemis
KazeYuri
Artemis
Level 27
God Stats
18W - 20L
1,585 SR
Queue Stats
298W - 276L
1,487 Elo+
Party 3
Cerberus
Cerberus
Krazy_Commando
Cerberus
Level 28
God Stats
29W - 15L
1,797 SR
Queue Stats
135W - 106L
1,548 Elo+
Party 3
Athena
Athena
temp-490861
Athena
Level 29
God Stats
27W - 24L
1,515 SR
Queue Stats
84W - 87L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chags01
King Arthur
15
1 / 5 / 5
9,159
436
6,869
19,066
14,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
12
0 / 6 / 6
8,461
403
5,473
17,678
10,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
QcRachis2
Izanami
19
15 / 3 / 3
12,245
583
20,834
18,340
5,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Tchags
Agni
12
1 / 7 / 3
8,062
384
4,216
11,216
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
13
3 / 5 / 6
8,851
421
4,233
16,258
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AVALANCHE325
Arachne
16
5 / 5 / 4
10,616
506
14,798
17,427
9,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 6 / 1
9,525
454
3,240
9,854
3,184
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
KazeYuri
Artemis
17
9 / 4 / 7
11,593
552
16,289
12,926
4,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
19
7 / 3 / 9
12,703
605
17,592
15,460
16,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
16
3 / 4 / 12
11,136
530
7,953
16,234
12,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
57
20
Kills
24
26
Deaths
22
23
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Arachne
AVALANCHE325
Arachne
5
5
4
1.4
W
0
6
1
0.08
L
King Arthur
Chags01
King Arthur
1
5
5
0.7
W
Artemis
KazeYuri
Artemis
9
4
7
3.13
W
Cerberus
7
3
9
3.83
L
Athena
0
6
6
0.5
L
Izanami
QcRachis2
Izanami
15
3
3
5.5
L
Agni
Tchags
Agni
1
7
3
0.36
L
Loki
3
5
6
1.2
W
Athena
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,625
Damage
59,872
82,558
Taken
71,901
37,362
Mitigated
45,530
14,740
Healing
18,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AVALANCHE325
Arachne
14,798
11,222
0
6,020
17,427
9,086
0
1,443
15,583
0
82,820
W
3,240
1,834
0
603
9,854
3,184
4,154
1,757
7,999
0
47,420
L
King Arthur
Chags01
King Arthur
6,869
747
0
3,471
19,066
14,750
473
7,570
11,496
0
39,719
W
Artemis
KazeYuri
Artemis
16,289
10,473
18
4,008
12,926
4,688
4,597
2,244
10,523
0
61,461
W
Cerberus
17,592
1,903
0
5,161
15,460
16,038
1,027
1,324
13,830
78,130
0
L
Athena
5,473
1,871
0
1,832
17,678
10,196
563
4,004
13,674
26,375
0
L
Izanami
QcRachis2
Izanami
20,834
13,587
0
4,638
18,340
5,630
1,650
5,669
12,671
0
88,318
L
Agni
Tchags
Agni
4,216
840
0
291
11,216
2,346
512
2,252
8,964
30,518
0
L
Loki
4,233
1,136
0
4,508
16,258
4,440
0
6,762
9,496
0
42,762
W
Athena
7,953
2,250
0
3,020
16,234
12,534
694
4,225
11,618
46,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,778
Gold Earned
55,573
372
Minions Killed
457
0
Camps Cleared
0
1,846,264
Distance Traveled
1,961,168
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,616
506
105
5
0
461,741
5
W
Skadi
9,525
454
71
3
0
331,599
1
L
King Arthur
9,159
436
62
3
0
380,261
3
W
Artemis
11,593
552
81
4
0
365,083
3
W
Cerberus
12,703
605
132
6
0
382,638
5
L
Athena
8,461
403
40
2
0
378,761
3
L
Izanami
12,245
583
138
7
0
356,452
2
L
Agni
8,062
384
62
3
0
362,053
6
L
Loki
8,851
421
70
3
0
368,737
3
W
Athena
11,136
530
68
3
0
420,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role