Player Matchup

Izanami
Izanami
Flawl355Nij
Izanami
Level 146
God Stats
34W - 11L
1,829 SR
Queue Stats
274W - 231L
1,650 Elo+
Party 1
Thoth
Thoth
GOLDENTIGER81903
Thoth
Level 25
God Stats
11W - 8L
1,724 SR
Queue Stats
304W - 266L
1,650 Elo+
Solo
Sun Wukong
Sun Wukong
Mengaman
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,534 Elo+
Party 3
Bacchus
Bacchus
Rumpyfiend
Bacchus
Level 8
God Stats
4W - 2L
1,725 SR
Queue Stats
36W - 16L
1,662 Elo+
Party 1
Bellona
Bellona
ZiQin
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,552 Elo+
Party 3
Team Averages
Level 39
1,655 SR
1,609 Elo+

VS

Team Averages
Level 26
1,490 SR
1,560 Elo+
Izanami
Izanami
D4rkWolf01
Izanami
Level 14
God Stats
1W - 3L
1,345 SR
Queue Stats
25W - 11L
1,694 Elo+
Solo
Discordia
Discordia
GreekRabbit
Discordia
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,575 Elo+
Solo
Set
Set
MasterKrabs
Set
Level 8
God Stats
5W - 3L
1,646 SR
Queue Stats
8W - 9L
1,445 Elo+
Solo
Nemesis
Nemesis
Minpf
Nemesis
Level 81
God Stats
2W - 2L
1,460 SR
Queue Stats
44W - 37L
1,406 Elo+
Party 2
Ra
Ra
geewiz814
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Flawl355Nij
Izanami
20
11 / 2 / 9
17,821
636
16,977
17,525
7,669
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
11 / 6 / 13
16,549
591
25,155
18,024
8,141
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Mengaman
Sun Wukong
20
11 / 4 / 18
17,526
626
28,747
30,622
28,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
Rumpyfiend
Bacchus
20
2 / 2 / 10
14,212
508
5,927
13,785
8,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Bellona
ZiQin
Bellona
20
11 / 7 / 8
15,165
542
12,786
17,140
15,537
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D4rkWolf01
Izanami
20
9 / 5 / 2
14,526
519
19,155
25,184
12,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Discordia
GreekRabbit
Discordia
18
1 / 13 / 6
11,407
407
8,839
17,384
5,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 9 / 1
13,198
471
14,522
20,513
18,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Minpf
Nemesis
17
4 / 5 / 9
12,122
433
11,686
22,178
11,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 14 / 8
10,397
371
5,651
21,698
15,733
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
47
46
Kills
21
21
Deaths
46
58
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
D4rkWolf01
Izanami
9
5
2
2
W
Izanami
Flawl355Nij
Izanami
11
2
9
7.75
W
11
6
13
2.92
L
Discordia
GreekRabbit
Discordia
1
13
6
0.31
L
6
9
1
0.72
W
Sun Wukong
Mengaman
Sun Wukong
11
4
18
5
L
Nemesis
Minpf
Nemesis
4
5
9
1.7
W
Bacchus
Rumpyfiend
Bacchus
2
2
10
3.5
W
Bellona
ZiQin
Bellona
11
7
8
2.14
L
1
14
8
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,592
Damage
59,853
97,096
Taken
106,957
69,276
Mitigated
63,936
33,366
Healing
18,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
D4rkWolf01
Izanami
19,155
12,824
0
7,601
25,184
12,856
0
5,759
19,343
0
141,569
W
Izanami
Flawl355Nij
Izanami
16,977
11,446
0
10,978
17,525
7,669
5,621
2,533
14,868
0
191,432
W
25,155
734
146
4,049
18,024
8,141
1,428
4,194
13,534
126,135
0
L
Discordia
GreekRabbit
Discordia
8,839
732
0
636
17,384
5,086
195
8,281
9,074
47,974
0
L
14,522
6,557
0
1,449
20,513
18,983
0
4,318
16,057
914
66,521
W
Sun Wukong
Mengaman
Sun Wukong
28,747
5,674
0
13,450
30,622
28,931
1,792
4,506
25,437
0
118,068
L
Nemesis
Minpf
Nemesis
11,686
5,409
0
2,315
22,178
11,278
0
7,000
15,026
0
71,426
W
Bacchus
Rumpyfiend
Bacchus
5,927
116
0
1,827
13,785
8,998
0
1,614
12,095
90,856
0
W
Bellona
ZiQin
Bellona
12,786
3,158
0
2,916
17,140
15,537
1,088
4,632
12,254
763
49,488
L
5,651
447
2,073
4,116
21,698
15,733
92
6,046
15,612
34,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,273
Gold Earned
61,650
781
Minions Killed
586
0
Camps Cleared
0
2,728,138
Distance Traveled
2,379,690
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
14,526
519
218
8
0
460,249
1
W
Izanami
17,821
636
216
8
0
502,831
6
W
Thoth
16,549
591
171
6
0
515,053
7
L
Discordia
11,407
407
82
3
0
463,623
0
L
Set
13,198
471
137
5
0
481,807
3
W
Sun Wukong
17,526
626
192
7
0
546,651
0
L
Nemesis
12,122
433
108
4
0
546,084
4
W
Bacchus
14,212
508
127
5
0
620,188
1
W
Bellona
15,165
542
75
3
0
543,415
2
L
Ra
10,397
371
41
1
0
427,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role