Player Matchup

Izanami
Izanami
Gold II
Demonic Crimson
Izanami
Gold II
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
143W - 123L
1,558 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
SaruKamii
Sun Wukong
Bronze III
Level 139
God Stats
19W - 15L
1,682 SR
Queue Stats
60W - 48L
1,541 MMR
Solo
Ymir
Ymir
Bronze III
StevG095
Ymir
Bronze III
Level 30
God Stats
0W - 2L
1,777 SR
Queue Stats
6W - 17L
1,554 MMR
Solo
Zeus
Zeus
Silver II
demonkingg165
Zeus
Silver II
Level 95
God Stats
0W - 1L
1,285 SR
Queue Stats
17W - 24L
1,554 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
taste_the_heat
Ao Kuang
Gold IV
Level 149
God Stats
0W - 3L
1,131 SR
Queue Stats
144W - 151L
1,539 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,475 SR
1,549 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,594 SR
1,550 MMR
Skadi
Skadi
Gold II
KingTaine
Skadi
Gold II
Level 69
God Stats
131W - 88L
1,664 SR
Queue Stats
283W - 294L
1,530 MMR
Solo
Tiamat
Tiamat
Gold V
Rimuru-l-Tempest
Tiamat
Gold V
Level 153
God Stats
3W - 1L
1,806 SR
Queue Stats
19W - 19L
1,570 MMR
Party 1
Arachne
Arachne
Platinum V
TC Knicks 7
Arachne
Platinum V
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 117L
1,529 MMR
Solo
Khepri
Khepri
Platinum V
pollossa19
Khepri
Platinum V
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
132W - 147L
1,551 MMR
Solo
Jormungandr
Jormungandr
Gold V
uhYamii
Jormungandr
Gold V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,570 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 0
12,971
499
14,119
22,555
10,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
SaruKamii
Sun Wukong
20
1 / 1 / 5
13,708
527
20,304
20,089
20,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
17
0 / 9 / 2
10,560
406
4,315
23,147
30,038
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 4 / 0
9,456
364
5,139
7,580
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
20
4 / 4 / 2
13,284
511
10,362
30,410
13,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Cu ChulainnScyllaDanzaburouFenrirSet

VS

Bans
AthenaApolloCupidTsukuyomiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
KingTaine
Skadi
20
4 / 6 / 8
13,267
510
18,154
19,683
7,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
4 / 0 / 6
16,045
617
16,001
8,207
8,127
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
TC Knicks 7
Arachne
20
11 / 0 / 6
15,729
605
16,943
21,048
13,898
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
pollossa19
Khepri
16
1 / 2 / 9
11,236
432
7,714
12,281
12,408
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
uhYamii
Jormungandr
20
3 / 2 / 4
14,066
541
14,531
20,939
19,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
10
Kills
23
24
Deaths
10
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
W
Skadi
KingTaine
Skadi
4
6
8
1.33
W
4
0
6
7
L
Sun Wukong
SaruKamii
Sun Wukong
1
1
5
3.5
L
Ymir
0
9
2
0.11
W
Arachne
TC Knicks 7
Arachne
11
0
6
14
L
1
4
0
0.25
W
Khepri
pollossa19
Khepri
1
2
9
2.75
L
Ao Kuang
4
4
2
1.25
W
Jormungandr
uhYamii
Jormungandr
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,239
Damage
73,343
103,781
Taken
82,158
77,311
Mitigated
62,242
30,978
Healing
23,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,119
8,857
0
8,911
22,555
10,250
5,131
4,727
17,804
0
111,870
W
Skadi
KingTaine
Skadi
18,154
10,528
0
7,050
19,683
7,938
2,155
2,457
17,226
0
108,079
W
16,001
2,622
156
3,842
8,207
8,127
2,664
1,790
6,417
112,676
0
L
Sun Wukong
SaruKamii
Sun Wukong
20,304
6,570
0
3,791
20,089
20,848
246
9,157
10,307
0
110,111
L
Ymir
4,315
419
1,047
1,180
23,147
30,038
270
8,362
14,416
39,622
0
W
Arachne
TC Knicks 7
Arachne
16,943
12,681
0
7,555
21,048
13,898
4,155
5,401
15,647
0
123,001
L
5,139
583
0
603
7,580
2,507
798
3,488
3,829
42,306
0
W
Khepri
pollossa19
Khepri
7,714
180
0
2,019
12,281
12,408
233
3,114
9,167
37,461
0
L
Ao Kuang
10,362
3,298
0
15,446
30,410
13,668
0
10,885
19,179
109,337
0
W
Jormungandr
uhYamii
Jormungandr
14,531
2,418
0
2,976
20,939
19,871
2,841
7,054
13,885
89,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,979
Gold Earned
70,343
790
Minions Killed
748
0
Camps Cleared
0
2,020,884
Distance Traveled
2,473,164
40
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,971
499
217
8
0
415,348
10
W
Skadi
13,267
510
134
5
0
416,163
6
W
Tiamat
16,045
617
224
9
0
538,713
2
L
Sun Wukong
13,708
527
245
9
0
544,710
10
L
Ymir
10,560
406
69
3
0
350,521
3
W
Arachne
15,729
605
165
6
0
586,615
14
L
Zeus
9,456
364
89
3
0
230,340
5
W
Khepri
11,236
432
54
2
0
500,821
2
L
Ao Kuang
13,284
511
170
7
0
479,965
12
W
Jormungandr
14,066
541
171
7
0
430,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role