Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DinoDecaf
Serqet
Level 48
God Stats
12W - 7L
1,577 SR
Queue Stats
183W - 205L
1,465 Elo+
Solo
Izanami
Izanami
No life rex
Izanami
Level 125
God Stats
11W - 5L
1,592 SR
Queue Stats
573W - 548L
1,482 Elo+
Party 2
Yemoja
Yemoja
hoesauce
Yemoja
Level 103
God Stats
5W - 12L
1,446 SR
Queue Stats
158W - 153L
1,476 Elo+
Party 2
Fafnir
Fafnir
rabbitnarwhal
Fafnir
Level 85
God Stats
4W - 3L
1,480 SR
Queue Stats
106W - 125L
1,492 Elo+
Solo
Team Averages
Level 100
1,519 SR
1,483 Elo+

VS

Team Averages
Level 71
1,534 SR
1,506 Elo+
Bellona
Bellona
Kimosabu
Bellona
Level 126
God Stats
7W - 7L
1,487 SR
Queue Stats
473W - 402L
1,608 Elo+
Party 3
Zhong Kui
Zhong Kui
Muslin
Zhong Kui
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 20L
1,689 Elo+
Party 3
Kumbhakarna
Kumbhakarna
SageReplayz
Kumbhakarna
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,490 Elo+
Party 1
Neith
Neith
VloneTruly-
Neith
Level 65
God Stats
1W - 3L
1,552 SR
Queue Stats
119W - 124L
1,386 Elo+
Party 1
Fenrir
Fenrir
gmoneyken561
Fenrir
Level 66
God Stats
2W - 2L
1,630 SR
Queue Stats
96W - 114L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
4 / 4 / 7
11,015
551
12,871
11,847
4,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
DinoDecaf
Serqet
18
6 / 2 / 10
11,082
554
12,701
15,642
6,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
No life rex
Izanami
19
7 / 3 / 3
12,009
600
8,616
13,296
5,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
hoesauce
Yemoja
15
4 / 1 / 14
10,462
523
8,712
10,081
8,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 2 / 6
10,733
537
11,884
19,797
20,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kimosabu
Bellona
18
2 / 5 / 3
10,838
542
9,074
16,516
12,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Muslin
Zhong Kui
18
5 / 4 / 1
11,168
558
13,802
16,645
12,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
SageReplayz
Kumbhakarna
12
1 / 10 / 2
8,189
409
6,365
22,447
15,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 2 / 3
8,468
423
10,461
10,994
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
13
2 / 6 / 2
8,908
445
5,894
15,300
5,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
26
Kills
12
12
Deaths
27
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
4
7
1.88
W
Serqet
DinoDecaf
Serqet
6
2
10
5.5
L
Bellona
Kimosabu
Bellona
2
5
3
0.7
L
Zhong Kui
Muslin
Zhong Kui
5
4
1
1.38
W
Izanami
No life rex
Izanami
7
3
3
2.83
L
Kumbhakarna
SageReplayz
Kumbhakarna
1
10
2
0.2
L
2
2
3
1.75
L
Fenrir
2
6
2
0.5
W
Yemoja
hoesauce
Yemoja
4
1
14
11
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,784
Damage
45,596
70,663
Taken
81,902
45,821
Mitigated
48,723
27,737
Healing
25,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,871
989
1,862
4,683
11,847
4,373
354
7,028
4,819
66,806
0
W
Serqet
DinoDecaf
Serqet
12,701
2,439
0
1,201
15,642
6,781
830
3,494
12,148
0
71,983
L
Bellona
Kimosabu
Bellona
9,074
3,736
0
4,348
16,516
12,840
1,234
6,687
8,043
0
75,235
L
Zhong Kui
Muslin
Zhong Kui
13,802
938
0
9,115
16,645
12,192
0
7,999
7,986
75,623
0
W
Izanami
No life rex
Izanami
8,616
5,499
0
5,655
13,296
5,118
2,871
2,794
10,502
0
105,113
L
Kumbhakarna
SageReplayz
Kumbhakarna
6,365
749
0
4,875
22,447
15,262
0
9,147
12,945
33,236
0
L
10,461
4,679
99
4,593
10,994
3,192
814
4,053
6,470
0
50,654
L
Fenrir
5,894
1,323
0
2,899
15,300
5,237
0
3,991
10,016
0
40,760
W
Yemoja
hoesauce
Yemoja
8,712
1,909
4,012
3,420
10,081
8,835
801
3,848
6,233
26,768
0
W
11,884
4,103
0
6,904
19,797
20,714
714
3,003
16,794
48,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,301
Gold Earned
47,571
521
Minions Killed
483
0
Camps Cleared
0
1,829,822
Distance Traveled
1,721,572
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,015
551
123
6
0
348,209
3
W
Serqet
11,082
554
107
5
0
425,316
4
L
Bellona
10,838
542
160
8
0
339,759
0
L
Zhong Kui
11,168
558
139
7
0
355,030
0
W
Izanami
12,009
600
190
10
0
322,772
5
L
Kumbhakarna
8,189
409
32
2
0
355,753
3
L
Neith
8,468
423
86
4
0
319,032
2
L
Fenrir
8,908
445
66
3
0
351,998
0
W
Yemoja
10,462
523
27
1
0
377,252
8
W
Fafnir
10,733
537
74
4
0
356,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role