Player Matchup

Ne Zha
Ne Zha
Gold I
ByReximo
Ne Zha
Gold I
Level 105
God Stats
2W - 5L
1,369 SR
Queue Stats
109W - 97L
1,849 MMR
Party 2
Neith
Neith
Gold II
enrique1992
Neith
Gold II
Level 127
God Stats
10W - 19L
1,368 SR
Queue Stats
352W - 294L
1,660 MMR
Party 2
Discordia
Discordia
Gold I
pablosku96
Discordia
Gold I
Level 146
God Stats
14W - 15L
1,568 SR
Queue Stats
143W - 114L
1,717 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,435 SR
1,742 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,535 SR
1,361 MMR
Heimdallr
Heimdallr
Silver V
GDFox
Heimdallr
Silver V
Level 79
God Stats
0W - 1L
1,380 SR
Queue Stats
6W - 19L
1,237 MMR
Party 1
Cerberus
Cerberus
Silver IV
ReturntoJebus
Cerberus
Silver IV
Level 100
God Stats
0W - 2L
1,727 SR
Queue Stats
4W - 14L
1,348 MMR
Party 1
Tiamat
Tiamat
Gold III
Wxlshie
Tiamat
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ByReximo
Ne Zha
14
3 / 0 / 12
11,375
758
11,843
15,423
15,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
8 / 1 / 9
11,496
766
17,222
10,613
4,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
pablosku96
Discordia
15
7 / 1 / 10
11,292
753
16,569
5,580
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Guan YuAphroditePersephoneThothSobek

VS

Bans
DanzaburouAchillesChaacCu ChulainnKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GDFox
Heimdallr
12
1 / 7 / 0
9,184
612
7,980
17,218
6,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cerberus
ReturntoJebus
Cerberus
11
0 / 5 / 1
9,228
615
5,565
18,800
15,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Wxlshie
Tiamat
12
1 / 6 / 0
9,180
612
5,797
15,600
9,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
18
Kills
2
2
Deaths
18
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
ByReximo
Ne Zha
3
0
12
9
L
Heimdallr
GDFox
Heimdallr
1
7
0
0.14
L
Cerberus
ReturntoJebus
Cerberus
0
5
1
0.1
L
Tiamat
Wxlshie
Tiamat
1
6
0
0.17
W
8
1
9
12.5
W
Discordia
pablosku96
Discordia
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,634
Damage
19,342
31,616
Taken
51,618
22,018
Mitigated
31,482
6,761
Healing
7,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
ByReximo
Ne Zha
11,843
2,910
0
1,938
15,423
15,688
126
4,854
10,311
0
32,278
L
Heimdallr
GDFox
Heimdallr
7,980
2,039
0
1,732
17,218
6,444
0
6,086
10,690
0
38,361
L
Cerberus
ReturntoJebus
Cerberus
5,565
199
0
3,523
18,800
15,987
0
5,770
12,474
19,762
0
L
Tiamat
Wxlshie
Tiamat
5,797
743
0
2,210
15,600
9,051
0
3,495
11,869
30,629
0
W
17,222
6,887
0
4,089
10,613
4,348
1,370
2,886
7,440
0
56,123
W
Discordia
pablosku96
Discordia
16,569
953
0
734
5,580
1,982
1,103
2,970
2,426
64,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,163
Gold Earned
27,592
201
Minions Killed
152
0
Camps Cleared
0
988,516
Distance Traveled
711,556
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,375
758
23
2
0
409,882
1
L
Heimdallr
9,184
612
65
4
0
209,146
0
L
Cerberus
9,228
615
38
3
0
270,743
6
L
Tiamat
9,180
612
49
3
0
231,667
1
W
Neith
11,496
766
76
5
0
298,466
4
W
Discordia
11,292
753
102
7
0
280,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role