Player Matchup

Anhur
Anhur
Beya209
Anhur
Level 66
God Stats
1W - 1L
1,258 SR
Queue Stats
83W - 74L
1,544 Elo+
Solo
Hachiman
Hachiman
JustArmy
Hachiman
Level 129
God Stats
2W - 0L
1,743 SR
Queue Stats
48W - 34L
1,625 Elo+
Party 3
Achilles
Achilles
OverlyBlackMan
Achilles
Level 89
God Stats
11W - 5L
1,658 SR
Queue Stats
827W - 746L
1,534 Elo+
Solo
Cthulhu
Cthulhu
RoxxyProxxy
Cthulhu
Level 99
God Stats
5W - 2L
1,455 SR
Queue Stats
441W - 447L
1,523 Elo+
Solo
Athena
Athena
zxFURYAxz
Athena
Level 104
God Stats
1W - 0L
1,221 SR
Queue Stats
167W - 168L
1,467 Elo+
Party 3
Team Averages
Level 97
1,467 SR
1,539 Elo+

VS

Team Averages
Level 103
1,604 SR
1,471 Elo+
Arachne
Arachne
I The Pegasus I
Arachne
Level 105
God Stats
6W - 7L
1,556 SR
Queue Stats
193W - 190L
1,450 Elo+
Party 2
Merlin
Merlin
Kerbasaurus
Merlin
Level 103
God Stats
4W - 5L
1,486 SR
Queue Stats
309W - 279L
1,506 Elo+
Party 1
Fenrir
Fenrir
Roy3
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
361W - 354L
1,448 Elo+
Party 2
Eset
Eset
SuperKamiGuruX0
Eset
Level 116
God Stats
5W - 3L
1,813 SR
Queue Stats
175W - 172L
1,464 Elo+
Party 2
Loki
Loki
TacticalTree420
Loki
Level 64
God Stats
4W - 6L
1,666 SR
Queue Stats
268W - 237L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Beya209
Anhur
19
3 / 3 / 11
11,556
722
14,790
16,338
8,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
JustArmy
Hachiman
19
4 / 3 / 8
11,427
714
12,605
13,091
5,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
19
8 / 5 / 10
11,750
734
10,798
28,663
27,574
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
RoxxyProxxy
Cthulhu
20
8 / 2 / 11
12,884
805
17,359
19,249
25,406
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Athena
zxFURYAxz
Athena
17
3 / 7 / 16
11,175
698
15,185
25,829
28,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 9
10,471
654
5,641
15,682
5,734
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
19
5 / 4 / 8
11,630
727
29,777
13,942
6,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Roy3
Fenrir
19
6 / 5 / 5
12,393
775
10,704
23,241
24,586
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
2 / 4 / 13
11,368
711
15,634
13,090
5,449
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
6 / 4 / 5
11,435
715
14,858
13,635
6,266
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
60
26
Kills
20
20
Deaths
26
56
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Anhur
Beya209
Anhur
3
3
11
2.83
L
1
9
9
0.61
W
Hachiman
JustArmy
Hachiman
4
3
8
2.67
L
Merlin
5
4
8
2.25
W
Achilles
8
5
10
2.6
W
Cthulhu
RoxxyProxxy
Cthulhu
8
2
11
6.75
L
Fenrir
Roy3
Fenrir
6
5
5
1.7
L
2
4
13
2.13
L
6
4
5
2.13
W
Athena
zxFURYAxz
Athena
3
7
16
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,737
Damage
76,614
103,170
Taken
79,590
96,132
Mitigated
48,293
33,592
Healing
25,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Beya209
Anhur
14,790
4,895
3,105
4,010
16,338
8,659
1,789
8,158
8,180
0
30,631
L
5,641
3,876
735
1,455
15,682
5,734
414
6,220
9,462
0
8,245
W
Hachiman
JustArmy
Hachiman
12,605
3,623
2,627
3,000
13,091
5,915
2,713
5,071
8,020
0
42,165
L
Merlin
29,777
529
3,027
1,713
13,942
6,258
838
6,701
7,241
61,748
0
W
Achilles
10,798
2,270
725
9,189
28,663
27,574
876
10,337
18,326
632
28,360
W
Cthulhu
RoxxyProxxy
Cthulhu
17,359
1,401
5,216
2,677
19,249
25,406
0
10,273
8,976
39,253
0
L
Fenrir
Roy3
Fenrir
10,704
3,296
1,981
6,285
23,241
24,586
441
8,613
14,628
0
17,326
L
15,634
2,220
4,712
1,902
13,090
5,449
1,154
5,512
7,578
33,775
0
L
14,858
1,476
1,513
2,400
13,635
6,266
575
5,960
7,675
0
32,204
W
Athena
zxFURYAxz
Athena
15,185
4,712
1,475
1,568
25,829
28,578
225
11,572
14,257
23,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,792
Gold Earned
57,297
215
Minions Killed
159
0
Camps Cleared
0
1,408,035
Distance Traveled
1,435,933
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,556
722
53
3
0
278,264
0
L
Arachne
10,471
654
9
1
0
272,517
1
W
Hachiman
11,427
714
51
3
0
276,627
1
L
Merlin
11,630
727
68
4
0
284,394
1
W
Achilles
11,750
734
37
2
0
272,067
0
W
Cthulhu
12,884
805
50
3
0
332,714
1
L
Fenrir
12,393
775
9
1
0
291,117
3
L
Eset
11,368
711
48
3
0
263,579
0
L
Loki
11,435
715
25
2
0
324,326
1
W
Athena
11,175
698
24
2
0
248,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role