Player Matchup

Zhong Kui
Zhong Kui
CoastVaporish
Zhong Kui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
GandhisFlipflops
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 3L
1,670 Elo+
Party 3
Tiamat
Tiamat
Hawkk
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
Trypic
Tyr
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 1L
1,947 Elo+
Party 3
Merlin
Merlin
v3rm1nx
Merlin
Level 14
God Stats
9W - 0L
1,827 SR
Queue Stats
215W - 24L
2,003 Elo+
Party 3
Team Averages
Level 45
1,565 SR
1,724 Elo+

VS

Team Averages
Level 21
1,628 SR
1,548 Elo+
Kukulkan
Kukulkan
AyranMaiden
Kukulkan
Level 26
God Stats
7W - 6L
1,583 SR
Queue Stats
178W - 173L
1,475 Elo+
Solo
Pele
Pele
CaptainOfStones
Pele
Level 13
God Stats
16W - 10L
1,558 SR
Queue Stats
17W - 15L
1,478 Elo+
Party 1
King Arthur
King Arthur
Grundletap
King Arthur
Level 8
God Stats
2W - 1L
1,784 SR
Queue Stats
18W - 12L
1,657 Elo+
Party 2
Cthulhu
Cthulhu
mairi-mac
Cthulhu
Level 8
God Stats
207W - 167L
1,672 SR
Queue Stats
231W - 210L
1,652 Elo+
Party 2
Nu Wa
Nu Wa
niftyneptune
Nu Wa
Level 48
God Stats
30W - 16L
1,545 SR
Queue Stats
72W - 63L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CoastVaporish
Zhong Kui
17
5 / 4 / 20
11,345
1,261
21,910
13,499
9,204
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
GandhisFlipflops
Danzaburou
18
17 / 5 / 17
13,290
1,477
25,892
12,953
5,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Hawkk
Tiamat
18
12 / 2 / 17
11,833
1,315
24,816
11,010
10,098
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
Trypic
Tyr
17
6 / 2 / 12
11,120
1,236
11,455
17,000
14,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
v3rm1nx
Merlin
19
6 / 2 / 25
11,370
1,263
34,091
10,256
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

247

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AyranMaiden
Kukulkan
15
2 / 12 / 6
9,853
1,095
10,924
22,522
9,391
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 11 / 7
9,407
1,045
12,544
25,334
8,820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Grundletap
King Arthur
16
10 / 6 / 3
12,098
1,344
15,083
34,454
40,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
mairi-mac
Cthulhu
15
1 / 5 / 6
9,269
1,030
5,084
22,295
22,175
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 12 / 9
8,864
985
11,780
23,272
8,439
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
46
46
Kills
15
15
Deaths
46
91
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AyranMaiden
Kukulkan
2
12
6
0.42
L
2
11
7
0.5
W
Zhong Kui
CoastVaporish
Zhong Kui
5
4
20
3.75
W
Danzaburou
GandhisFlipflops
Danzaburou
17
5
17
5.1
L
King Arthur
Grundletap
King Arthur
10
6
3
1.92
W
Tiamat
Hawkk
Tiamat
12
2
17
10.25
W
Tyr
Trypic
Tyr
6
2
12
6
L
Cthulhu
mairi-mac
Cthulhu
1
5
6
0.8
L
0
12
9
0.38
W
Merlin
v3rm1nx
Merlin
6
2
25
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,164
Damage
55,415
64,718
Taken
127,877
42,591
Mitigated
89,059
24,686
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AyranMaiden
Kukulkan
10,924
1,799
0
0
22,522
9,391
0
13,465
9,057
25,640
0
L
12,544
2,086
0
137
25,334
8,820
0
19,113
6,221
0
25,709
W
Zhong Kui
CoastVaporish
Zhong Kui
21,910
10,075
0
5,116
13,499
9,204
0
4,577
8,697
43,901
0
W
Danzaburou
GandhisFlipflops
Danzaburou
25,892
16,533
0
4,190
12,953
5,182
0
6,054
6,824
0
41,229
L
King Arthur
Grundletap
King Arthur
15,083
2,189
0
6,560
34,454
40,234
0
21,045
12,519
0
32,962
W
Tiamat
Hawkk
Tiamat
24,816
2,855
0
5,221
11,010
10,098
0
4,913
5,834
36,239
0
W
Tyr
Trypic
Tyr
11,455
1,083
0
7,395
17,000
14,090
0
7,309
9,447
0
39,703
L
Cthulhu
mairi-mac
Cthulhu
5,084
74
124
0
22,295
22,175
0
13,215
9,080
20,140
0
L
11,780
4,430
409
807
23,272
8,439
0
13,979
9,293
22,656
0
W
Merlin
v3rm1nx
Merlin
34,091
4,021
579
2,185
10,256
4,017
0
4,935
5,246
58,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,958
Gold Earned
49,491
215
Minions Killed
147
14
Camps Cleared
3
866,316
Distance Traveled
880,748
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,853
1,095
41
5
0
153,118
0
L
Pele
9,407
1,045
16
2
0
218,515
1
W
Zhong Kui
11,345
1,261
49
5
4
164,931
0
W
Danzaburou
13,290
1,477
33
4
0
135,656
0
L
King Arthur
12,098
1,344
41
5
1
184,518
0
W
Tiamat
11,833
1,315
22
2
3
184,690
1
W
Tyr
11,120
1,236
60
7
5
207,268
1
L
Cthulhu
9,269
1,030
31
3
0
163,576
0
L
Nu Wa
8,864
985
18
2
2
161,021
0
W
Merlin
11,370
1,263
51
6
2
173,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role