Player Matchup

Cthulhu
Cthulhu
BishopTheRock
Cthulhu
Level 44
God Stats
33W - 9L
1,874 SR
Queue Stats
196W - 132L
1,678 Elo+
Party 3
Chang'e
Chang'e
Gracefulviolets
Chang'e
Level 107
God Stats
74W - 61L
1,531 SR
Queue Stats
172W - 170L
1,497 Elo+
Solo
Sobek
Sobek
LaxStride
Sobek
Level 87
God Stats
20W - 7L
1,852 SR
Queue Stats
255W - 177L
1,692 Elo+
Party 3
Rama
Rama
Mourne69
Rama
Level 106
God Stats
11W - 5L
1,678 SR
Queue Stats
257W - 199L
1,673 Elo+
Party 3
Set
Set
jenkins245
Set
Level 65
God Stats
1W - 1L
1,252 SR
Queue Stats
271W - 253L
1,495 Elo+
Solo
Team Averages
Level 82
1,637 SR
1,607 Elo+

VS

Team Averages
Level 41
1,474 SR
1,549 Elo+
Nemesis
Nemesis
Dark_Skeleteon
Nemesis
Level 68
God Stats
0W - 3L
1,145 SR
Queue Stats
122W - 113L
1,497 Elo+
Party 1
Chaac
Chaac
Joel masterzan
Chaac
Level 42
God Stats
4W - 3L
1,638 SR
Queue Stats
38W - 31L
1,546 Elo+
Solo
Ra
Ra
OmegaChiispa
Ra
Level 29
God Stats
1W - 3L
1,407 SR
Queue Stats
77W - 57L
1,636 Elo+
Party 1
Artio
Artio
ReivaxHolly
Artio
Level 34
God Stats
88W - 67L
1,586 SR
Queue Stats
180W - 183L
1,523 Elo+
Party 2
Danzaburou
Danzaburou
XavierHawley
Danzaburou
Level 31
God Stats
104W - 86L
1,591 SR
Queue Stats
152W - 157L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
2 / 2 / 2
6,692
558
6,760
6,808
4,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 0 / 5
6,707
559
3,895
6,311
2,254
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
LaxStride
Sobek
10
7 / 2 / 8
7,056
588
7,124
9,076
7,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
11
5 / 0 / 4
7,164
597
5,750
7,209
2,256
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 2 / 5
6,727
561
5,885
8,913
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,216
518
5,062
8,637
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 1 / 2
6,558
547
2,891
8,748
6,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 3 / 0
5,650
471
2,354
5,049
1,637
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 7 / 1
5,555
463
5,850
12,722
6,098
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
XavierHawley
Danzaburou
9
1 / 6 / 1
5,813
484
4,845
7,902
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
20
Kills
5
6
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
2
2
1.5
L
3
3
0
1
W
3
0
5
5.5
L
0
1
2
1
W
Sobek
LaxStride
Sobek
7
2
8
5.5
W
Rama
5
0
4
7
L
0
3
0
0
L
1
7
1
0.21
L
Danzaburou
XavierHawley
Danzaburou
1
6
1
0.25
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,414
Damage
21,002
38,317
Taken
43,058
19,630
Mitigated
19,358
18,834
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,760
355
444
2,251
6,808
4,710
0
295
6,248
42,649
0
L
5,062
2,131
0
2,616
8,637
2,839
0
2,928
5,709
0
29,891
W
3,895
180
711
3,742
6,311
2,254
697
1,422
4,889
38,213
0
L
2,891
290
0
4,818
8,748
6,248
0
4,339
4,409
0
37,231
W
Sobek
LaxStride
Sobek
7,124
897
0
3,514
9,076
7,426
309
2,333
6,743
16,604
0
W
Rama
5,750
5,025
0
4,748
7,209
2,256
0
3,224
3,985
0
46,771
L
2,354
162
279
1,232
5,049
1,637
0
3,367
1,682
32,906
0
L
5,850
343
724
3,391
12,722
6,098
0
3,737
8,985
25,716
0
L
Danzaburou
XavierHawley
Danzaburou
4,845
2,136
314
891
7,902
2,536
0
3,408
4,494
0
25,941
W
5,885
3,423
0
3,424
8,913
2,984
300
930
7,933
0
35,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,346
Gold Earned
29,792
332
Minions Killed
311
0
Camps Cleared
0
1,169,610
Distance Traveled
1,152,460
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,692
558
78
7
0
242,862
2
L
Nemesis
6,216
518
55
5
0
260,278
2
W
Chang'e
6,707
559
80
7
0
219,572
3
L
Chaac
6,558
547
91
8
0
230,657
2
W
Sobek
7,056
588
13
1
0
237,063
2
W
Rama
7,164
597
86
7
0
217,132
5
L
Ra
5,650
471
67
6
0
214,792
5
L
Artio
5,555
463
39
3
0
233,100
5
L
Danzaburou
5,813
484
59
5
0
213,633
3
W
Set
6,727
561
75
6
0
252,981
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role