Player Matchup

Fenrir
Fenrir
Hectixxz
Fenrir
Level 16
God Stats
37W - 27L
1,523 SR
Queue Stats
86W - 73L
1,463 Elo+
Party 2
Ymir
Ymir
MAD_Brain6
Ymir
Level 5
God Stats
6W - 6L
1,314 SR
Queue Stats
10W - 17L
1,185 Elo+
Party 1
Artemis
Artemis
SP0LCAS_
Artemis
Level 7
God Stats
9W - 7L
1,543 SR
Queue Stats
283W - 341L
1,247 Elo+
Party 1
King Arthur
King Arthur
XyPHrY
King Arthur
Level 16
God Stats
5W - 2L
1,634 SR
Queue Stats
97W - 81L
1,570 Elo+
Party 2
Agni
Agni
xinillo89
Agni
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 27L
1,273 Elo+
Party 1
Team Averages
Level 10
1,503 SR
1,348 Elo+

VS

Team Averages
Level 19
1,544 SR
1,365 Elo+
Ullr
Ullr
GuiltyHail49713
Ullr
Level 25
God Stats
0W - 1L
1,722 SR
Queue Stats
87W - 96L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SKELLY-TONY
Cthulhu
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,393 Elo+
Solo
Serqet
Serqet
SquidDaddie
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,378 Elo+
Solo
Sun Wukong
Sun Wukong
hailski
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 157L
1,356 Elo+
Solo
Nox
Nox
iHsBeke
Nox
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hectixxz
Fenrir
12
7 / 3 / 5
7,373
614
6,997
10,062
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 3
6,066
506
2,264
5,053
2,754
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
SP0LCAS_
Artemis
10
3 / 0 / 3
6,230
519
4,969
3,772
1,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
XyPHrY
King Arthur
13
7 / 2 / 5
7,782
649
8,668
9,495
5,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
10
1 / 4 / 2
5,895
491
1,303
4,799
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,283
440
1,164
5,140
1,602
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
SKELLY-TONY
Cthulhu
8
1 / 4 / 1
5,120
427
2,997
10,264
8,061
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
10
3 / 3 / 2
6,353
529
3,185
6,756
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
hailski
Sun Wukong
9
1 / 7 / 0
5,781
482
4,349
11,059
4,856
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nox
10
3 / 4 / 1
6,432
536
3,013
5,808
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
20
Kills
9
10
Deaths
20
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Fenrir
Hectixxz
Fenrir
7
3
5
3.17
W
2
1
3
3.5
L
Cthulhu
SKELLY-TONY
Cthulhu
1
4
1
0.38
W
Artemis
SP0LCAS_
Artemis
3
0
3
4.5
L
Serqet
3
3
2
1.33
W
King Arthur
XyPHrY
King Arthur
7
2
5
4.75
L
Sun Wukong
hailski
Sun Wukong
1
7
0
0.14
L
Nox
3
4
1
0.88
W
Agni
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,201
Damage
14,708
33,181
Taken
39,027
13,938
Mitigated
18,935
7,215
Healing
4,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,164
475
0
135
5,140
1,602
513
682
4,458
0
16,325
W
Fenrir
Hectixxz
Fenrir
6,997
3,042
513
3,810
10,062
3,012
1,375
1,047
8,535
0
31,941
W
2,264
592
0
427
5,053
2,754
0
1,605
3,448
21,333
0
L
Cthulhu
SKELLY-TONY
Cthulhu
2,997
387
0
517
10,264
8,061
0
1,248
8,976
17,473
0
W
Artemis
SP0LCAS_
Artemis
4,969
2,548
0
120
3,772
1,374
90
990
2,782
0
26,587
L
Serqet
3,185
671
0
2,219
6,756
2,330
184
473
6,283
0
20,928
W
King Arthur
XyPHrY
King Arthur
8,668
2,256
0
2,345
9,495
5,540
353
721
8,663
0
42,913
L
Sun Wukong
hailski
Sun Wukong
4,349
1,222
0
1,045
11,059
4,856
388
0
11,059
0
26,613
L
Nox
3,013
593
0
783
5,808
2,086
258
898
4,684
24,525
0
W
Agni
1,303
190
0
0
4,799
1,258
440
1,398
3,305
20,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,346
Gold Earned
28,969
257
Minions Killed
224
0
Camps Cleared
0
1,206,471
Distance Traveled
1,084,784
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,283
440
38
3
0
204,042
1
W
Fenrir
7,373
614
51
4
0
228,710
5
W
Ymir
6,066
506
30
3
0
250,489
0
L
Cthulhu
5,120
427
24
2
0
211,206
4
W
Artemis
6,230
519
53
4
0
254,760
0
L
Serqet
6,353
529
45
4
0
223,044
3
W
King Arthur
7,782
649
83
7
0
240,550
3
L
Sun Wukong
5,781
482
61
5
0
212,621
0
L
Nox
6,432
536
56
5
0
233,871
0
W
Agni
5,895
491
40
3
0
231,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role