Player Matchup

Medusa
Medusa
CactusBeater
Medusa
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 20L
1,562 Elo+
Party 1
Zeus
Zeus
MeaIsonWheels
Zeus
Level 104
God Stats
1W - 2L
1,196 SR
Queue Stats
17W - 22L
1,451 Elo+
Party 1
Bacchus
Bacchus
SithBoy98
Bacchus
Level 120
God Stats
2W - 1L
1,516 SR
Queue Stats
25W - 20L
1,503 Elo+
Party 1
Team Averages
Level 117
1,404 SR
1,505 Elo+

VS

Team Averages
Level 86
1,361 SR
1,446 Elo+
Cerberus
Cerberus
Copeslayer
Cerberus
Level 94
God Stats
9W - 3L
1,331 SR
Queue Stats
253W - 323L
1,441 Elo+
Party 2
Ah Puch
Ah Puch
Tmoney102
Ah Puch
Level 38
God Stats
0W - 5L
1,252 SR
Queue Stats
190W - 229L
1,457 Elo+
Party 2
Loki
Loki
i12bel
Loki
Level 127
God Stats
3W - 6L
1,500 SR
Queue Stats
396W - 445L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
6 / 2 / 6
8,060
806
7,751
6,515
2,221
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
8 / 2 / 4
8,263
826
7,987
4,394
1,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SithBoy98
Bacchus
11
1 / 2 / 13
8,084
808
7,158
6,640
5,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Copeslayer
Cerberus
7
0 / 6 / 5
6,412
641
4,002
11,841
6,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Puch
Tmoney102
Ah Puch
10
2 / 5 / 4
7,240
724
5,481
7,385
3,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Loki
i12bel
Loki
10
3 / 4 / 1
7,259
726
2,471
7,446
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
15
Kills
5
6
Deaths
15
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
2
6
4.5
L
Cerberus
Copeslayer
Cerberus
0
6
5
0.42
W
8
2
4
5
W
Bacchus
SithBoy98
Bacchus
1
2
13
3.75
L
Ah Puch
Tmoney102
Ah Puch
2
5
4
0.8
L
Loki
i12bel
Loki
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,896
Damage
11,954
17,549
Taken
26,672
8,796
Mitigated
11,957
3,648
Healing
4,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,751
3,439
0
869
6,515
2,221
168
3,308
3,207
0
27,636
L
Cerberus
Copeslayer
Cerberus
4,002
478
0
1,654
11,841
6,506
0
7,174
4,667
10,631
0
W
7,987
859
0
722
4,394
1,225
0
2,253
2,141
31,373
0
W
Bacchus
SithBoy98
Bacchus
7,158
1,176
0
2,057
6,640
5,350
18
3,970
2,670
16,425
0
L
Ah Puch
Tmoney102
Ah Puch
5,481
252
0
1,609
7,385
3,030
0
4,741
2,644
30,664
0
L
Loki
i12bel
Loki
2,471
236
0
1,308
7,446
2,421
0
3,283
4,163
0
19,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,407
Gold Earned
20,911
116
Minions Killed
129
0
Camps Cleared
0
549,649
Distance Traveled
484,484
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,060
806
34
3
0
177,053
0
L
Cerberus
6,412
641
32
3
0
159,148
2
W
Zeus
8,263
826
55
6
0
171,990
0
W
Bacchus
8,084
808
27
3
0
200,606
0
L
Ah Puch
7,240
724
62
6
0
159,382
2
L
Loki
7,259
726
35
4
0
165,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role