Player Matchup

Kukulkan
Kukulkan
Acey dM
Kukulkan
Level 28
God Stats
18W - 17L
1,684 SR
Queue Stats
22W - 21L
1,719 Elo+
Solo
Zhong Kui
Zhong Kui
Berry_Mekokiner
Zhong Kui
Level 27
God Stats
4W - 4L
1,682 SR
Queue Stats
85W - 95L
1,564 Elo+
Solo
Ymir
Ymir
IPriestTI
Ymir
Level 29
God Stats
21W - 32L
1,525 SR
Queue Stats
53W - 63L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
KissTheConcrete
Baron Samedi
Level 26
God Stats
96W - 99L
1,551 SR
Queue Stats
119W - 144L
1,543 Elo+
Solo
Geb
Geb
xMamarre
Geb
Level 29
God Stats
13W - 8L
1,750 SR
Queue Stats
128W - 122L
1,576 Elo+
Solo
Team Averages
Level 28
1,638 SR
1,587 Elo+

VS

Team Averages
Level 20
1,611 SR
1,601 Elo+
Amaterasu
Amaterasu
Flourishes
Amaterasu
Level 24
God Stats
44W - 28L
1,584 SR
Queue Stats
169W - 155L
1,587 Elo+
Solo
Neith
Neith
Secaeda
Neith
Level 29
God Stats
44W - 23L
1,757 SR
Queue Stats
85W - 69L
1,681 Elo+
Solo
Discordia
Discordia
Tankboom11UwU
Discordia
Level 4
God Stats
6W - 3L
1,635 SR
Queue Stats
13W - 14L
1,539 Elo+
Solo
Ra
Ra
sev3nleafkilla
Ra
Level 26
God Stats
30W - 24L
1,580 SR
Queue Stats
267W - 259L
1,598 Elo+
Solo
Arachne
Arachne
tetrisisbestis14
Arachne
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
111W - 112L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Acey dM
Kukulkan
13
0 / 5 / 0
7,836
412
4,728
12,766
5,242
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Berry_Mekokiner
Zhong Kui
14
2 / 7 / 6
8,620
454
8,508
15,895
9,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
14
3 / 4 / 2
8,999
474
14,451
15,488
11,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
KissTheConcrete
Baron Samedi
2
0 / 8 / 0
5,181
273
354
4,687
1,218
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
5 / 5 / 3
10,044
529
5,977
14,757
9,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Flourishes
Amaterasu
17
0 / 1 / 6
10,485
552
8,678
23,369
18,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
Secaeda
Neith
17
21 / 3 / 3
12,594
663
24,094
13,299
5,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Discordia
Tankboom11UwU
Discordia
14
4 / 4 / 10
9,997
526
10,036
10,220
5,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 0 / 3
11,046
581
5,279
9,015
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 2 / 3
10,404
548
3,513
12,599
4,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
10
Kills
29
29
Deaths
10
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Acey dM
Kukulkan
0
5
0
0
L
Zhong Kui
Berry_Mekokiner
Zhong Kui
2
7
6
0.71
W
Amaterasu
Flourishes
Amaterasu
0
1
6
3
L
Ymir
3
4
2
1
L
Baron Samedi
KissTheConcrete
Baron Samedi
0
8
0
0
W
Neith
Secaeda
Neith
21
3
3
7.5
W
Discordia
Tankboom11UwU
Discordia
4
4
10
2.25
W
2
0
3
3.5
W
2
2
3
1.75
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,018
Damage
51,600
63,593
Taken
68,502
37,379
Mitigated
38,356
10,120
Healing
34,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Acey dM
Kukulkan
4,728
143
0
2,551
12,766
5,242
0
2,830
9,847
58,713
0
L
Zhong Kui
Berry_Mekokiner
Zhong Kui
8,508
1,105
0
2,148
15,895
9,307
0
3,249
12,466
41,218
0
W
Amaterasu
Flourishes
Amaterasu
8,678
3,333
0
17,032
23,369
18,656
2,869
10,710
12,659
0
58,862
L
Ymir
14,451
6,164
0
1,556
15,488
11,955
82
1,982
13,411
47,625
1,804
L
Baron Samedi
KissTheConcrete
Baron Samedi
354
146
0
16
4,687
1,218
0
270
4,392
1,867
0
W
Neith
Secaeda
Neith
24,094
11,723
0
5,652
13,299
5,564
5,822
6,390
6,909
0
77,759
W
Discordia
Tankboom11UwU
Discordia
10,036
425
0
1,601
10,220
5,672
1,652
6,490
3,730
37,598
0
W
5,279
549
1,992
4,815
9,015
3,599
3,009
5,582
3,433
77,132
0
W
3,513
2,431
0
3,680
12,599
4,865
251
4,039
8,560
0
85,516
L
5,977
409
0
3,849
14,757
9,657
0
6,100
8,162
41,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,680
Gold Earned
54,526
322
Minions Killed
588
0
Camps Cleared
0
1,180,577
Distance Traveled
1,798,622
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,836
412
105
6
0
231,137
1
L
Zhong Kui
8,620
454
78
4
0
269,994
1
W
Amaterasu
10,485
552
100
5
0
387,111
3
L
Ymir
8,999
474
72
4
0
282,236
1
L
Baron Samedi
5,181
273
3
0
0
41,235
0
W
Neith
12,594
663
131
7
0
315,658
1
W
Discordia
9,997
526
44
2
0
300,510
6
W
Ra
11,046
581
168
9
0
392,192
2
W
Arachne
10,404
548
145
8
0
403,151
0
L
Geb
10,044
529
64
3
0
355,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role