Player Matchup

Zeus
Zeus
EquinoxOtaku
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 63L
1,412 Elo+
Solo
Chaac
Chaac
Pastorzoka
Chaac
Level 28
God Stats
6W - 7L
1,714 SR
Queue Stats
88W - 95L
1,409 Elo+
Solo
Jing Wei
Jing Wei
V1c10usM0nkey
Jing Wei
Level 28
God Stats
1W - 3L
1,273 SR
Queue Stats
177W - 186L
1,455 Elo+
Solo
Pele
Pele
andrewdekingboii
Pele
Level 7
God Stats
1W - 1L
1,283 SR
Queue Stats
3W - 7L
1,212 Elo+
Solo
Nemesis
Nemesis
stepbro-shawn
Nemesis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 21L
1,172 Elo+
Solo
Team Averages
Level 19
1,454 SR
1,332 Elo+

VS

Team Averages
Level 21
1,460 SR
1,399 Elo+
Ra
Ra
CryoZer05682
Ra
Level 18
God Stats
11W - 12L
1,262 SR
Queue Stats
32W - 34L
1,415 Elo+
Party 1
Cu Chulainn
Cu Chulainn
K2daC1819
Cu Chulainn
Level 27
God Stats
37W - 40L
1,475 SR
Queue Stats
84W - 89L
1,418 Elo+
Party 1
Sobek
Sobek
XsX-TheBeast-NFL
Sobek
Level 28
God Stats
4W - 2L
1,544 SR
Queue Stats
88W - 97L
1,439 Elo+
Party 2
Medusa
Medusa
XylothD
Medusa
Level 28
God Stats
27W - 23L
1,517 SR
Queue Stats
94W - 94L
1,434 Elo+
Party 1
Awilix
Awilix
hee-loki-bad
Awilix
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 64L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 12 / 0
7,680
480
7,686
11,566
3,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
13
2 / 4 / 1
7,868
492
4,926
12,135
7,027
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jing Wei
V1c10usM0nkey
Jing Wei
14
6 / 6 / 0
9,299
581
10,636
13,001
4,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 12 / 1
5,781
361
2,574
11,649
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
11
0 / 6 / 0
6,391
399
4,998
9,724
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 9
10,179
636
7,357
8,975
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
K2daC1819
Cu Chulainn
16
5 / 2 / 4
9,458
591
6,918
10,308
6,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
7 / 2 / 6
8,604
538
4,747
15,137
12,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
XylothD
Medusa
12
3 / 4 / 10
8,099
506
8,646
12,593
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Awilix
17
17 / 1 / 4
11,034
690
14,877
10,648
4,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
73
9
Kills
40
40
Deaths
9
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
8
0
9
12.5
L
1
12
0
0.08
W
Cu Chulainn
K2daC1819
Cu Chulainn
5
2
4
3.5
L
Chaac
2
4
1
0.63
L
Jing Wei
V1c10usM0nkey
Jing Wei
6
6
0
1
W
7
2
6
5
W
Medusa
XylothD
Medusa
3
4
10
2
L
0
12
1
0.04
W
Awilix
17
1
4
19
L
Nemesis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,820
Damage
42,545
58,075
Taken
57,661
21,815
Mitigated
31,035
7,288
Healing
18,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,357
1,102
695
4,429
8,975
3,361
1,444
2,718
5,959
61,588
0
L
7,686
275
0
181
11,566
3,986
1,016
4,155
7,105
47,640
0
W
Cu Chulainn
K2daC1819
Cu Chulainn
6,918
2,051
0
1,174
10,308
6,845
740
1,213
9,081
0
49,675
L
Chaac
4,926
908
0
3,344
12,135
7,027
0
550
11,555
0
43,030
L
Jing Wei
V1c10usM0nkey
Jing Wei
10,636
8,413
0
2,784
13,001
4,174
0
3,048
9,903
0
52,504
W
4,747
553
0
3,089
15,137
12,059
406
1,238
13,859
21,162
0
W
Medusa
XylothD
Medusa
8,646
4,554
441
4,805
12,593
4,212
1,282
1,453
11,099
0
44,206
L
2,574
679
0
490
11,649
3,212
0
2,738
8,895
0
13,554
W
Awilix
14,877
7,308
0
3,862
10,648
4,558
777
593
9,977
0
66,947
L
Nemesis
4,998
3,426
0
489
9,724
3,416
0
1,123
8,513
0
32,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,019
Gold Earned
47,374
352
Minions Killed
453
0
Camps Cleared
0
1,454,707
Distance Traveled
1,579,445
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,179
636
119
7
0
313,725
0
L
Zeus
7,680
480
103
6
0
248,267
4
W
Cu Chulainn
9,458
591
107
7
0
329,372
0
L
Chaac
7,868
492
80
5
0
327,758
0
L
Jing Wei
9,299
581
94
6
0
310,840
2
W
Sobek
8,604
538
31
2
0
303,658
0
W
Medusa
8,099
506
78
5
0
288,827
0
L
Pele
5,781
361
17
1
0
281,033
1
W
Awilix
11,034
690
118
7
0
343,863
0
L
Nemesis
6,391
399
58
4
0
286,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role