Player Matchup

Arachne
Arachne
DaBombGee
Arachne
Level 27
God Stats
13W - 3L
1,726 SR
Queue Stats
136W - 126L
1,523 Elo+
Solo
Sol
Sol
SamWray
Sol
Level 18
God Stats
5W - 6L
1,490 SR
Queue Stats
29W - 32L
1,480 Elo+
Solo
Anhur
Anhur
Windchillz
Anhur
Level 27
God Stats
4W - 4L
1,413 SR
Queue Stats
74W - 84L
1,414 Elo+
Solo
Odin
Odin
WollyWolly69
Odin
Level 20
God Stats
6W - 3L
1,500 SR
Queue Stats
62W - 50L
1,536 Elo+
Solo
Geb
Geb
somejinx
Geb
Level 26
God Stats
2W - 1L
1,765 SR
Queue Stats
52W - 56L
1,505 Elo+
Solo
Team Averages
Level 24
1,579 SR
1,492 Elo+

VS

Team Averages
Level 8
1,363 SR
1,308 Elo+
Cabrakan
Cabrakan
LongDawng
Cabrakan
Level 4
God Stats
9W - 8L
1,272 SR
Queue Stats
11W - 17L
1,445 Elo+
Party 1
Merlin
Merlin
NohanDaZohan
Merlin
Level 8
God Stats
6W - 13L
1,302 SR
Queue Stats
15W - 17L
1,294 Elo+
Party 1
Neith
Neith
iluvanimetiddees
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,445 Elo+
Party 1
Tsukuyomi
Tsukuyomi
lowwNslow
Tsukuyomi
Level 6
God Stats
7W - 11L
1,337 SR
Queue Stats
11W - 18L
1,207 Elo+
Party 1
King Arthur
King Arthur
triple509
King Arthur
Level 18
God Stats
8W - 6L
1,405 SR
Queue Stats
14W - 15L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DaBombGee
Arachne
16
9 / 2 / 5
9,917
583
13,146
12,215
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sol
14
2 / 0 / 2
8,580
505
4,822
7,489
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
13
2 / 1 / 4
8,028
472
6,222
6,404
1,989
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

17
4 / 0 / 1
9,683
570
9,537
8,563
3,972
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 4
7,911
465
3,684
10,736
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
LongDawng
Cabrakan
11
1 / 4 / 3
6,930
408
4,645
10,838
10,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
13
2 / 4 / 0
7,567
445
7,377
9,382
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 0
6,343
373
2,542
6,978
2,211
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
lowwNslow
Tsukuyomi
9
0 / 4 / 0
6,269
369
2,653
8,914
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
triple509
King Arthur
11
0 / 2 / 0
6,155
362
4,154
14,795
10,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
19
Kills
4
5
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
DaBombGee
Arachne
9
2
5
5.75
L
Cabrakan
LongDawng
Cabrakan
1
4
3
0.63
L
Merlin
2
4
0
0.5
W
Sol
2
0
2
3
W
Anhur
2
1
4
4
W
4
0
1
4.5
L
1
5
0
0.2
L
Tsukuyomi
lowwNslow
Tsukuyomi
0
4
0
0
W
2
2
4
2
L
King Arthur
triple509
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,411
Damage
21,371
45,407
Taken
50,907
21,834
Mitigated
29,712
16,211
Healing
9,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DaBombGee
Arachne
13,146
9,787
0
4,543
12,215
5,425
1,205
2,868
9,199
0
58,556
L
Cabrakan
LongDawng
Cabrakan
4,645
954
0
1,094
10,838
10,910
0
3,419
7,329
22,837
0
L
Merlin
7,377
166
0
2,202
9,382
3,156
0
3,289
5,803
38,411
0
W
Sol
4,822
1,047
0
4,631
7,489
2,325
869
1,876
5,333
47,960
0
W
Anhur
6,222
2,713
0
2,006
6,404
1,989
1,247
1,500
4,868
0
41,407
W
9,537
3,896
0
2,160
8,563
3,972
1,576
1,376
6,723
0
54,981
L
2,542
1,174
0
617
6,978
2,211
0
1,096
5,860
0
18,757
L
Tsukuyomi
lowwNslow
Tsukuyomi
2,653
481
0
2,379
8,914
2,769
20
260
8,614
0
29,153
W
3,684
745
0
2,871
10,736
8,123
854
3,712
6,862
23,599
0
L
King Arthur
triple509
King Arthur
4,154
930
0
3,026
14,795
10,666
87
0
14,795
0
20,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,119
Gold Earned
33,264
424
Minions Killed
259
0
Camps Cleared
0
1,594,778
Distance Traveled
1,440,109
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,917
583
97
6
0
336,647
12
L
Cabrakan
6,930
408
31
2
0
300,359
1
L
Merlin
7,567
445
84
5
0
292,123
2
W
Sol
8,580
505
104
6
0
341,502
11
W
Anhur
8,028
472
78
5
0
296,253
2
W
Odin
9,683
570
112
7
0
319,742
0
L
Neith
6,343
373
49
3
0
254,007
1
L
Tsukuyomi
6,269
369
65
4
0
287,688
2
W
Geb
7,911
465
33
2
0
300,634
3
L
King Arthur
6,155
362
30
2
0
305,932
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role