Player Matchup

Danzaburou
Danzaburou
JustAGoodTime
Danzaburou
Level 26
God Stats
1W - 2L
1,247 SR
Queue Stats
125W - 127L
1,528 Elo+
Party 2
Terra
Terra
KazKatz
Terra
Level 16
God Stats
41W - 23L
1,674 SR
Queue Stats
59W - 51L
1,544 Elo+
Party 1
Amaterasu
Amaterasu
KingQuaza189
Amaterasu
Level 14
God Stats
17W - 17L
1,338 SR
Queue Stats
73W - 68L
1,502 Elo+
Party 1
Tiamat
Tiamat
Mcsaucey97
Tiamat
Level 29
God Stats
2W - 1L
1,336 SR
Queue Stats
16W - 12L
1,710 Elo+
Party 2
Bellona
Bellona
ToroMat
Bellona
Level 8
God Stats
2W - 3L
1,314 SR
Queue Stats
20W - 15L
1,545 Elo+
Solo
Team Averages
Level 19
1,382 SR
1,566 Elo+

VS

Team Averages
Level 26
1,497 SR
1,517 Elo+
Khepri
Khepri
HAMATOYOSHI456
Khepri
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
243W - 217L
1,557 Elo+
Solo
Hel
Hel
Havok3003
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 41L
1,555 Elo+
Party 3
King Arthur
King Arthur
KingDavidd
King Arthur
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
629W - 591L
1,575 Elo+
Party 3
Da Ji
Da Ji
heckinch0nkr
Da Ji
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 64L
1,428 Elo+
Party 4
Skadi
Skadi
osamabeanladan
Skadi
Level 5
God Stats
50W - 54L
1,483 SR
Queue Stats
82W - 86L
1,470 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JustAGoodTime
Danzaburou
16
5 / 5 / 4
10,762
598
14,704
15,492
6,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Terra
KazKatz
Terra
14
4 / 3 / 11
9,616
534
11,801
12,355
10,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
KingQuaza189
Amaterasu
17
8 / 1 / 4
10,532
585
9,088
11,925
8,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Mcsaucey97
Tiamat
16
6 / 2 / 7
10,736
596
10,075
11,192
7,162
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
ToroMat
Bellona
16
7 / 2 / 8
10,616
590
9,096
12,801
11,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 8
8,900
494
8,775
19,118
16,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 9 / 4
8,455
470
9,128
14,780
6,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
KingDavidd
King Arthur
13
0 / 6 / 4
7,724
429
8,669
18,395
15,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 6 / 1
7,350
408
3,973
13,233
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
7 / 3 / 3
10,298
572
10,737
11,383
3,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
33
30
Kills
13
13
Deaths
30
34
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
L
3
9
4
0.56
W
Danzaburou
JustAGoodTime
Danzaburou
5
5
4
1.4
W
Terra
KazKatz
Terra
4
3
11
3.17
L
King Arthur
KingDavidd
King Arthur
0
6
4
0.33
W
Amaterasu
KingQuaza189
Amaterasu
8
1
4
10
W
Tiamat
Mcsaucey97
Tiamat
6
2
7
4.75
W
Bellona
ToroMat
Bellona
7
2
8
5.5
L
1
6
1
0.25
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,764
Damage
41,282
63,765
Taken
76,909
44,252
Mitigated
47,424
26,261
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,775
1,449
0
2,720
19,118
16,879
0
6,351
12,767
22,009
0
L
9,128
1,541
1,847
4,522
14,780
6,294
0
6,559
8,221
38,106
0
W
Danzaburou
JustAGoodTime
Danzaburou
14,704
8,589
0
5,618
15,492
6,167
3,000
4,944
10,501
0
72,239
W
Terra
KazKatz
Terra
11,801
1,225
2,616
2,868
12,355
10,796
505
3,319
8,943
32,993
0
L
King Arthur
KingDavidd
King Arthur
8,669
1,763
0
1,600
18,395
15,861
469
1,965
16,430
80
37,274
W
Amaterasu
KingQuaza189
Amaterasu
9,088
5,732
0
6,644
11,925
8,871
1,155
785
10,646
0
49,382
W
Tiamat
Mcsaucey97
Tiamat
10,075
1,419
0
4,553
11,192
7,162
2,917
5,018
5,826
49,977
0
W
Bellona
ToroMat
Bellona
9,096
2,604
0
3,962
12,801
11,256
1,325
3,303
9,242
120
65,034
L
3,973
878
0
1,999
13,233
4,679
0
3,206
10,027
0
30,512
L
10,737
5,594
0
2,470
11,383
3,711
0
3,915
7,468
0
45,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,262
Gold Earned
42,727
451
Minions Killed
270
0
Camps Cleared
0
1,694,474
Distance Traveled
1,542,871
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,900
494
24
1
0
334,355
4
L
Hel
8,455
470
57
3
0
260,887
1
W
Danzaburou
10,762
598
118
7
0
277,811
4
W
Terra
9,616
534
46
3
0
380,207
6
L
King Arthur
7,724
429
48
3
0
320,371
0
W
Amaterasu
10,532
585
93
5
0
362,871
0
W
Tiamat
10,736
596
95
5
0
307,000
0
W
Bellona
10,616
590
99
6
0
366,585
0
L
Da Ji
7,350
408
65
4
0
305,290
1
L
Skadi
10,298
572
76
4
0
321,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role