Player Matchup

Scylla
Scylla
AFranchisePlay3r
Scylla
Level 149
God Stats
4W - 3L
1,596 SR
Queue Stats
103W - 79L
1,585 Elo+
Party 2
Sylvanus
Sylvanus
Jin_Flash
Sylvanus
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 141L
1,613 Elo+
Party 2
Cernunnos
Cernunnos
LordShaximus
Cernunnos
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 11L
1,821 Elo+
Party 2
Janus
Janus
X_DaddyDiavolo_X
Janus
Level 153
God Stats
4W - 3L
1,513 SR
Queue Stats
312W - 272L
1,585 Elo+
Party 2
Bellona
Bellona
thejamaican_2
Bellona
Level 104
God Stats
2W - 0L
1,745 SR
Queue Stats
68W - 96L
1,435 Elo+
Party 2
Team Averages
Level 113
1,571 SR
1,608 Elo+

VS

Team Averages
Level 59
1,487 SR
1,477 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Dragonfire197444
Xing Tian
Level 48
God Stats
8W - 2L
1,605 SR
Queue Stats
274W - 269L
1,509 Elo+
Party 1
Zeus
Zeus
NMR C Moon
Zeus
Level 36
God Stats
3W - 4L
1,444 SR
Queue Stats
274W - 223L
1,446 Elo+
Solo
Sylvanus
Sylvanus
Nelik_1799
Sylvanus
Level 79
God Stats
19W - 25L
1,279 SR
Queue Stats
1,184W - 1,135L
1,452 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Varsuty
Tsukuyomi
Level 45
God Stats
6W - 5L
1,607 SR
Queue Stats
249W - 244L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 3
8,590
614
7,204
7,503
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Jin_Flash
Sylvanus
11
0 / 0 / 8
6,776
484
5,624
6,638
3,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
LordShaximus
Cernunnos
13
3 / 1 / 4
7,434
531
7,795
8,771
2,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 0 / 4
7,957
568
5,361
6,652
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
12
0 / 1 / 1
6,314
451
1,612
8,887
7,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
0 / 4 / 1
6,763
483
4,562
9,509
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
10
0 / 1 / 1
6,314
451
3,757
12,637
5,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 3 / 1
7,395
528
2,508
5,302
1,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Nelik_1799
Sylvanus
13
2 / 1 / 0
7,681
549
5,783
5,707
3,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Varsuty
Tsukuyomi
13
1 / 4 / 1
7,512
537
2,978
9,227
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
4
4
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
4
1
0.13
W
5
2
3
3.25
L
Xing Tian
0
1
1
0.5
W
Sylvanus
Jin_Flash
Sylvanus
0
0
8
4
W
Cernunnos
LordShaximus
Cernunnos
3
1
4
5
L
1
3
1
0.5
L
Sylvanus
Nelik_1799
Sylvanus
2
1
0
2
L
Tsukuyomi
Varsuty
Tsukuyomi
1
4
1
0.38
W
5
0
4
7
W
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,596
Damage
19,588
38,451
Taken
42,382
17,991
Mitigated
18,176
20,920
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,562
1,527
0
3,216
9,509
3,950
0
3,570
5,939
0
48,315
W
7,204
385
0
2,369
7,503
2,571
0
2,707
4,796
56,610
0
L
Xing Tian
3,757
142
0
1,905
12,637
5,866
0
6,409
6,162
20,872
0
W
Sylvanus
Jin_Flash
Sylvanus
5,624
1,319
1,208
3,219
6,638
3,429
231
1,547
5,091
18,900
0
W
Cernunnos
LordShaximus
Cernunnos
7,795
3,921
0
5,860
8,771
2,846
610
1,611
7,160
0
48,582
L
2,508
231
0
1,319
5,302
1,861
280
3,601
1,511
39,594
0
L
Sylvanus
Nelik_1799
Sylvanus
5,783
2,148
241
2,927
5,707
3,363
432
1,124
4,541
33,233
6,687
L
Tsukuyomi
Varsuty
Tsukuyomi
2,978
455
0
3,794
9,227
3,136
0
3,107
6,040
0
49,824
W
5,361
721
0
4,410
6,652
1,875
0
1,305
5,347
54,213
0
W
Bellona
1,612
305
0
3,854
8,887
7,270
0
4,356
4,531
0
27,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,071
Gold Earned
35,665
428
Minions Killed
410
0
Camps Cleared
0
1,286,741
Distance Traveled
1,189,168
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,763
483
90
6
0
216,641
5
W
Scylla
8,590
614
129
9
0
250,186
0
L
Xing Tian
6,314
451
45
3
0
242,236
3
W
Sylvanus
6,776
484
34
2
0
248,930
1
W
Cernunnos
7,434
531
102
7
0
232,618
2
L
Zeus
7,395
528
85
6
0
253,134
2
L
Sylvanus
7,681
549
94
7
0
198,280
2
L
Tsukuyomi
7,512
537
96
7
0
278,877
2
W
Janus
7,957
568
103
7
0
293,345
3
W
Bellona
6,314
451
60
4
0
261,662
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role