Player Matchup

Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Gold IV
AstroBair
Aphrodite
Gold IV
Level 89
God Stats
7W - 6L
1,618 SR
Queue Stats
111W - 140L
1,378 MMR
Solo
Cabrakan
Cabrakan
Silver I
DarkLeon07
Cabrakan
Silver I
Level 125
God Stats
6W - 1L
1,655 SR
Queue Stats
126W - 103L
1,349 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,591 SR
1,409 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,486 SR
1,400 MMR
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold V
ALFHAXDZ
Danzaburou
Gold V
Level 109
God Stats
2W - 1L
1,728 SR
Queue Stats
93W - 91L
1,297 MMR
Party 1
Scylla
Scylla
Bronze III
ghoul_face05
Scylla
Bronze III
Level 104
God Stats
0W - 3L
1,230 SR
Queue Stats
14W - 28L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 7
7,368
737
4,533
7,844
5,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
AstroBair
Aphrodite
11
2 / 0 / 11
8,021
802
4,035
5,418
2,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cabrakan
DarkLeon07
Cabrakan
12
10 / 0 / 5
8,684
868
9,982
9,121
6,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah PuchCthulhuChang'eTiamatChaac

VS

Bans
Cu ChulainnAchillesKumbhakarnaCerberusBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 4 / 2
6,368
637
5,382
8,679
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
ALFHAXDZ
Danzaburou
9
0 / 3 / 2
6,160
616
3,023
5,929
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
8
2 / 8 / 0
6,469
647
3,501
6,967
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
2
2
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
7
3.25
L
Sylvanus
 
Sylvanus
0
4
2
0.25
L
Danzaburou
ALFHAXDZ
Danzaburou
0
3
2
0.33
W
Aphrodite
AstroBair
Aphrodite
2
0
11
7.5
W
Cabrakan
DarkLeon07
Cabrakan
10
0
5
12.5
L
Scylla
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,550
Damage
11,906
22,383
Taken
21,575
14,558
Mitigated
9,472
11,541
Healing
3,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,533
1,165
0
1,046
7,844
5,164
366
3,721
4,123
0
18,913
L
Sylvanus
 
Sylvanus
5,382
1,788
583
2,012
8,679
5,064
0
5,505
3,047
14,574
0
L
Danzaburou
ALFHAXDZ
Danzaburou
3,023
904
0
710
5,929
2,057
0
3,481
2,348
0
20,154
W
Aphrodite
AstroBair
Aphrodite
4,035
216
3,014
4,836
5,418
2,775
42
1,756
3,662
30,024
0
W
Cabrakan
DarkLeon07
Cabrakan
9,982
1,462
0
2,645
9,121
6,619
498
3,442
5,679
24,119
0
L
Scylla
3,501
453
0
110
6,967
2,351
0
4,691
2,051
16,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,073
Gold Earned
18,997
114
Minions Killed
87
0
Camps Cleared
0
557,589
Distance Traveled
466,593
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,368
737
40
4
0
191,469
2
L
Sylvanus
6,368
637
25
3
0
153,427
1
L
Danzaburou
6,160
616
38
4
0
171,331
2
W
Aphrodite
8,021
802
55
6
0
180,552
1
W
Cabrakan
8,684
868
19
2
0
185,568
1
L
Scylla
6,469
647
24
2
0
141,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role