Player Matchup

Cthulhu
Cthulhu
Necrathm1an
Cthulhu
Level 5
God Stats
3W - 2L
1,858 SR
Queue Stats
5W - 5L
1,747 Elo+
Party 1
Artemis
Artemis
SillyRobotFrog
Artemis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Yemoja
Yemoja
Soapytatas
Yemoja
Level 65
God Stats
59W - 69L
1,531 SR
Queue Stats
395W - 440L
1,430 Elo+
Party 1
Set
Set
Zagreuz
Set
Level 15
God Stats
16W - 17L
1,586 SR
Queue Stats
105W - 111L
1,419 Elo+
Solo
Ra
Ra
iMMoRtalGOSU
Ra
Level 29
God Stats
2W - 2L
1,817 SR
Queue Stats
6W - 5L
1,879 Elo+
Party 2
Team Averages
Level 29
1,658 SR
1,595 Elo+

VS

Team Averages
Level 24
1,456 SR
1,524 Elo+
Cthulhu
Cthulhu
Daenllan
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Kingxoverxlord
Vamana
Level 18
God Stats
2W - 3L
1,423 SR
Queue Stats
13W - 13L
1,477 Elo+
Solo
Artemis
Artemis
SandMilkshake
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
WollyWolly69
Nemesis
Level 20
God Stats
1W - 4L
1,159 SR
Queue Stats
62W - 50L
1,534 Elo+
Solo
Anubis
Anubis
panekoed
Anubis
Level 28
God Stats
41W - 39L
1,696 SR
Queue Stats
166W - 149L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Necrathm1an
Cthulhu
8
0 / 5 / 0
4,871
443
1,526
7,512
2,699
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 6 / 3
5,589
508
5,030
6,813
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
Soapytatas
Yemoja
8
1 / 3 / 2
5,122
466
4,137
8,246
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Set
8
1 / 6 / 1
5,042
458
5,100
9,593
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 4 / 1
6,788
617
5,006
6,594
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daenllan
Cthulhu
10
0 / 3 / 4
6,151
559
2,840
7,508
3,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
12 / 1 / 0
8,221
747
7,022
7,956
4,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
13
7 / 2 / 2
7,307
664
7,761
7,985
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
WollyWolly69
Nemesis
10
1 / 2 / 4
6,275
570
4,167
6,881
1,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
panekoed
Anubis
12
4 / 1 / 4
7,443
677
6,134
6,074
3,104
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
24
24
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Daenllan
Cthulhu
0
3
4
0.67
W
12
1
0
12
L
Cthulhu
Necrathm1an
Cthulhu
0
5
0
0
W
Artemis
7
2
2
4
L
1
6
3
0.42
L
Yemoja
Soapytatas
Yemoja
1
3
2
0.67
W
Nemesis
WollyWolly69
Nemesis
1
2
4
1.5
L
Set
1
6
1
0.25
L
5
4
1
1.38
W
Anubis
panekoed
Anubis
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,799
Damage
27,924
38,758
Taken
36,404
12,312
Mitigated
15,703
5,368
Healing
12,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Daenllan
Cthulhu
2,840
144
495
1,744
7,508
3,881
400
1,415
6,053
21,514
0
W
7,022
3,720
0
3,762
7,956
4,328
131
3,012
4,848
0
38,132
L
Cthulhu
Necrathm1an
Cthulhu
1,526
386
0
0
7,512
2,699
0
0
7,512
15,413
0
W
Artemis
7,761
3,356
0
3,125
7,985
2,468
206
1,845
6,076
0
54,230
L
5,030
2,638
0
1,252
6,813
1,904
0
1,904
4,909
0
22,114
L
Yemoja
Soapytatas
Yemoja
4,137
1,128
478
782
8,246
3,111
0
2,720
5,526
14,770
0
W
Nemesis
WollyWolly69
Nemesis
4,167
2,625
0
336
6,881
1,922
892
2,338
4,439
0
30,353
L
Set
5,100
2,365
0
1,660
9,593
2,601
0
2,703
6,890
0
22,059
L
5,006
655
0
1,196
6,594
1,997
172
1,647
4,947
24,705
0
W
Anubis
panekoed
Anubis
6,134
82
0
2,735
6,074
3,104
344
1,639
4,319
42,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,412
Gold Earned
35,397
196
Minions Killed
353
0
Camps Cleared
0
939,114
Distance Traveled
1,066,918
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,151
559
36
3
0
205,654
0
W
Vamana
8,221
747
76
7
0
209,531
0
L
Cthulhu
4,871
443
31
3
0
184,069
0
W
Artemis
7,307
664
85
8
0
197,121
0
L
Artemis
5,589
508
41
4
0
170,502
2
L
Yemoja
5,122
466
19
2
0
174,685
1
W
Nemesis
6,275
570
66
6
0
253,687
0
L
Set
5,042
458
47
4
0
209,507
1
L
Ra
6,788
617
58
5
0
200,351
1
W
Anubis
7,443
677
90
8
0
200,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role