Player Matchup

Hun Batz
Hun Batz
Diamond III
AleksEnglish
Hun Batz
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
DylanDiff
Cabrakan
Diamond IV
Level 147
God Stats
11W - 4L
1,762 SR
Queue Stats
168W - 161L
2,176 MMR
Party 1
Chiron
Chiron
Diamond I
PòwerRangerBlue
Chiron
Diamond I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
StopTypingIDC
Sun Wukong
Diamond III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Platinum III
ооps
Anubis
Platinum III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 42L
2,162 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,552 SR
1,768 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,643 SR
2,231 MMR
Ganesha
Ganesha
Platinum I
MelodiusRL
Ganesha
Platinum I
Level 160
God Stats
16W - 18L
1,854 SR
Queue Stats
501W - 470L
2,097 MMR
Solo
King Arthur
King Arthur
Diamond IV
Metimer
King Arthur
Diamond IV
Level 146
God Stats
8W - 14L
1,609 SR
Queue Stats
315W - 292L
2,162 MMR
Solo
Tiamat
Tiamat
Masters
Måse
Tiamat
Masters
Level 160
God Stats
3W - 1L
1,628 SR
Queue Stats
85W - 66L
2,553 MMR
Solo
Pele
Pele
Diamond III
Unjust
Pele
Diamond III
Level 145
God Stats
7W - 7L
1,536 SR
Queue Stats
195W - 179L
2,205 MMR
Solo
Danzaburou
Danzaburou
Platinum I
ccie37033
Danzaburou
Platinum I
Level 160
God Stats
0W - 1L
1,586 SR
Queue Stats
151W - 142L
2,138 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AleksEnglish
Hun Batz
18
11 / 0 / 3
11,475
717
11,001
8,551
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
DylanDiff
Cabrakan
15
3 / 3 / 12
9,687
605
5,786
12,332
11,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
4 / 1 / 4
11,161
698
7,844
10,251
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
StopTypingIDC
Sun Wukong
18
1 / 0 / 4
10,989
687
9,600
11,576
6,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
ооps
Anubis
17
8 / 4 / 7
11,040
690
12,041
10,658
5,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
JanusSetTsukuyomiGuan Yu

VS

Bans
NemesisAthenaScyllaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MelodiusRL
Ganesha
12
0 / 6 / 7
7,520
470
3,490
12,343
6,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Metimer
King Arthur
13
1 / 7 / 0
7,916
495
8,697
20,474
11,510
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Måse
Tiamat
13
2 / 4 / 4
7,996
500
7,832
7,935
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
Unjust
Pele
14
2 / 8 / 4
8,204
513
6,404
13,722
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
ccie37033
Danzaburou
16
3 / 2 / 0
9,513
595
4,648
9,914
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
27
Kills
8
8
Deaths
27
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AleksEnglish
Hun Batz
11
0
3
12.5
W
Cabrakan
DylanDiff
Cabrakan
3
3
12
3
L
Ganesha
MelodiusRL
Ganesha
0
6
7
0.58
L
King Arthur
Metimer
King Arthur
1
7
0
0.14
L
Tiamat
Måse
Tiamat
2
4
4
1
W
4
1
4
6
W
Sun Wukong
StopTypingIDC
Sun Wukong
1
0
4
3
L
Pele
Unjust
Pele
2
8
4
0.5
L
Danzaburou
ccie37033
Danzaburou
3
2
0
1.5
W
Anubis
ооps
Anubis
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,272
Damage
31,071
53,368
Taken
64,388
30,668
Mitigated
29,758
26,444
Healing
17,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AleksEnglish
Hun Batz
11,001
4,905
0
5,557
8,551
3,528
182
1,517
7,034
0
91,585
W
Cabrakan
DylanDiff
Cabrakan
5,786
1,104
248
2,975
12,332
11,706
418
4,938
7,394
23,095
0
L
Ganesha
MelodiusRL
Ganesha
3,490
310
0
2,584
12,343
6,740
0
5,085
7,130
23,810
0
L
King Arthur
Metimer
King Arthur
8,697
757
0
5,009
20,474
11,510
0
1,305
19,127
0
52,244
L
Tiamat
Måse
Tiamat
7,832
1,003
0
2,252
7,935
5,216
0
2,654
5,188
54,686
0
W
7,844
4,250
450
6,014
10,251
4,089
1,246
1,261
8,883
0
95,255
W
Sun Wukong
StopTypingIDC
Sun Wukong
9,600
2,413
0
6,360
11,576
6,128
746
399
11,177
0
80,263
L
Pele
Unjust
Pele
6,404
1,281
0
3,730
13,722
3,482
0
4,943
8,607
0
56,964
L
Danzaburou
ccie37033
Danzaburou
4,648
1,437
0
4,423
9,914
2,810
0
3,325
6,509
0
63,134
W
Anubis
ооps
Anubis
12,041
1,265
0
4,840
10,658
5,217
416
3,558
7,100
78,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,352
Gold Earned
41,149
642
Minions Killed
496
0
Camps Cleared
0
1,629,879
Distance Traveled
1,473,814
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,475
717
133
8
0
390,409
14
W
Cabrakan
9,687
605
32
2
0
304,258
2
L
Ganesha
7,520
470
18
1
0
312,437
9
L
King Arthur
7,916
495
112
7
0
290,057
2
L
Tiamat
7,996
500
122
8
0
275,417
3
W
Chiron
11,161
698
178
11
0
304,700
3
W
Sun Wukong
10,989
687
157
10
0
357,244
2
L
Pele
8,204
513
112
7
0
318,341
0
L
Danzaburou
9,513
595
132
8
0
277,562
7
W
Anubis
11,040
690
142
9
0
273,268
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role