Player Matchup

Izanami
Izanami
Gold IV
Dispel
Izanami
Gold IV
Level 155
God Stats
19W - 19L
1,709 SR
Queue Stats
254W - 236L
1,482 MMR
Solo
Sobek
Sobek
Gold III
FlyingDiildo
Sobek
Gold III
Level 119
God Stats
20W - 14L
1,569 SR
Queue Stats
845W - 893L
1,475 MMR
Solo
Guan Yu
Guan Yu
Gold II
Ganstermen
Guan Yu
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Kylas
Fenrir
Gold V
Level 143
God Stats
6W - 0L
1,892 SR
Queue Stats
25W - 23L
1,551 MMR
Solo
Kukulkan
Kukulkan
Bronze III
dollar06
Kukulkan
Bronze III
Level 118
God Stats
1W - 0L
1,473 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,629 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,494 SR
1,503 MMR
Chronos
Chronos
Platinum III
Beezei
Chronos
Platinum III
Level 142
God Stats
0W - 5L
1,678 SR
Queue Stats
241W - 214L
1,568 MMR
Solo
Tiamat
Tiamat
Gold IV
ChoBlyat
Tiamat
Gold IV
Level 139
God Stats
1W - 4L
1,365 SR
Queue Stats
254W - 267L
1,477 MMR
Solo
Bellona
Bellona
Gold V
DIEGPOKET10
Bellona
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
HelpfulStepBro
Cthulhu
Bronze III
Level 123
God Stats
2W - 1L
1,474 SR
Queue Stats
31W - 34L
1,500 MMR
Solo
Mercury
Mercury
Gold V
TheycallmeDan
Mercury
Gold V
Level 108
God Stats
2W - 1L
1,451 SR
Queue Stats
63W - 76L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dispel
Izanami
20
4 / 3 / 8
13,344
635
13,072
14,292
5,475
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 5 / 14
11,123
530
7,376
18,261
18,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Ganstermen
Guan Yu
20
3 / 2 / 11
12,669
603
13,472
21,002
21,994
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Kylas
Fenrir
20
12 / 0 / 5
13,162
627
12,924
13,298
7,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
dollar06
Kukulkan
18
5 / 5 / 4
11,989
571
12,949
12,525
4,772
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ScyllaApolloDanzaburouAthena

VS

Bans
TsukuyomiSetAnhurYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Beezei
Chronos
19
5 / 4 / 1
11,798
562
13,649
13,558
4,609
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
ChoBlyat
Tiamat
17
1 / 4 / 4
10,059
479
6,593
9,640
7,451
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
DIEGPOKET10
Bellona
17
2 / 6 / 1
10,201
486
8,439
19,850
13,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
4 / 5 / 5
9,053
431
10,061
20,374
10,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
16
3 / 8 / 2
9,611
458
6,060
15,991
6,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
28
27
Kills
15
15
Deaths
27
42
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chronos
Beezei
Chronos
5
4
1
1.38
L
Tiamat
ChoBlyat
Tiamat
1
4
4
0.75
L
Bellona
DIEGPOKET10
Bellona
2
6
1
0.42
W
Izanami
Dispel
Izanami
4
3
8
2.67
W
3
5
14
2
W
Guan Yu
Ganstermen
Guan Yu
3
2
11
4.25
L
4
5
5
1.3
W
Fenrir
Kylas
Fenrir
12
0
5
14.5
L
Mercury
3
8
2
0.5
W
Kukulkan
dollar06
Kukulkan
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,793
Damage
44,802
79,378
Taken
79,413
58,276
Mitigated
42,067
37,956
Healing
16,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Beezei
Chronos
13,649
5,336
0
2,608
13,558
4,609
0
2,384
11,174
100,103
0
L
Tiamat
ChoBlyat
Tiamat
6,593
1,135
0
2,498
9,640
7,451
297
1,645
7,995
66,324
0
L
Bellona
DIEGPOKET10
Bellona
8,439
2,979
0
5,408
19,850
13,634
0
2,466
17,384
0
69,113
W
Izanami
Dispel
Izanami
13,072
10,003
0
8,328
14,292
5,475
5,669
7,507
6,660
0
126,490
W
7,376
669
0
6,051
18,261
18,152
0
8,683
9,378
37,272
0
W
Guan Yu
Ganstermen
Guan Yu
13,472
1,731
3,119
11,251
21,002
21,994
0
4,349
16,578
0
83,460
L
10,061
856
123
6,143
20,374
10,157
0
10,006
10,368
35,327
0
W
Fenrir
Kylas
Fenrir
12,924
3,824
0
6,897
13,298
7,883
141
4,542
8,656
0
94,093
L
Mercury
6,060
2,383
0
218
15,991
6,216
0
3,824
12,167
0
59,571
W
Kukulkan
dollar06
Kukulkan
12,949
581
0
2,310
12,525
4,772
488
6,522
5,778
74,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,287
Gold Earned
50,722
687
Minions Killed
594
0
Camps Cleared
0
2,067,853
Distance Traveled
1,980,079
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,798
562
175
8
0
369,328
7
L
Tiamat
10,059
479
147
7
0
386,683
4
L
Bellona
10,201
486
130
6
0
346,440
3
W
Izanami
13,344
635
193
9
0
389,050
6
W
Sobek
11,123
530
55
3
0
425,685
6
W
Guan Yu
12,669
603
177
8
0
431,851
3
L
Cthulhu
9,053
431
42
2
0
437,411
5
W
Fenrir
13,162
627
122
6
0
456,606
1
L
Mercury
9,611
458
100
5
0
440,217
3
W
Kukulkan
11,989
571
140
7
0
364,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role