Player Matchup

Cu Chulainn
Cu Chulainn
Black2Jack
Cu Chulainn
Level 60
God Stats
20W - 18L
1,784 SR
Queue Stats
95W - 96L
1,443 Elo+
Solo
Ganesha
Ganesha
Bubba11132
Ganesha
Level 39
God Stats
4W - 4L
1,207 SR
Queue Stats
447W - 442L
1,557 Elo+
Party 1
Hera
Hera
NewUltimatum
Hera
Level 140
God Stats
8W - 6L
1,629 SR
Queue Stats
152W - 160L
1,595 Elo+
Party 1
Danzaburou
Danzaburou
Septic Fatality
Danzaburou
Level 37
God Stats
8W - 5L
1,568 SR
Queue Stats
136W - 133L
1,695 Elo+
Party 1
Thanatos
Thanatos
chardy14f
Thanatos
Level 146
God Stats
11W - 9L
1,597 SR
Queue Stats
219W - 203L
1,704 Elo+
Party 1
Team Averages
Level 84
1,557 SR
1,599 Elo+

VS

Team Averages
Level 84
1,512 SR
1,424 Elo+
Fenrir
Fenrir
Cron-010
Fenrir
Level 38
God Stats
10W - 33L
1,262 SR
Queue Stats
79W - 128L
1,268 Elo+
Solo
Sol
Sol
TRPz-Zer0
Sol
Level 64
God Stats
9W - 7L
1,500 SR
Queue Stats
333W - 316L
1,449 Elo+
Solo
Chiron
Chiron
Zzaeck3
Chiron
Level 109
God Stats
3W - 2L
1,577 SR
Queue Stats
165W - 153L
1,467 Elo+
Party 2
Xing Tian
Xing Tian
nschris7
Xing Tian
Level 125
God Stats
5W - 6L
1,621 SR
Queue Stats
258W - 240L
1,498 Elo+
Party 2
Nemesis
Nemesis
temp-290416
Nemesis
Level 83
God Stats
13W - 9L
1,598 SR
Queue Stats
144W - 150L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Black2Jack
Cu Chulainn
14
3 / 4 / 5
9,050
476
6,991
14,171
9,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
Bubba11132
Ganesha
14
0 / 5 / 7
8,861
466
7,326
16,371
10,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 5 / 9
9,337
491
13,953
9,169
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Septic Fatality
Danzaburou
13
3 / 1 / 5
8,778
462
7,929
12,643
4,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thanatos
chardy14f
Thanatos
17
14 / 4 / 4
11,097
584
15,442
15,815
6,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cron-010
Fenrir
14
4 / 5 / 6
9,058
477
3,453
12,795
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
3 / 8 / 6
8,831
465
12,048
16,386
4,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
Zzaeck3
Chiron
16
9 / 5 / 3
10,395
547
12,601
11,564
3,295
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
nschris7
Xing Tian
12
1 / 2 / 11
8,408
443
8,350
16,789
14,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
temp-290416
Nemesis
13
2 / 5 / 5
8,458
445
8,674
11,066
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
50
25
Kills
19
19
Deaths
25
30
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Black2Jack
Cu Chulainn
3
4
5
1.38
W
Ganesha
Bubba11132
Ganesha
0
5
7
0.7
L
Fenrir
Cron-010
Fenrir
4
5
6
1.4
W
5
5
9
1.9
W
Danzaburou
Septic Fatality
Danzaburou
3
1
5
5.5
L
3
8
6
0.75
L
Chiron
Zzaeck3
Chiron
9
5
3
2.1
W
Thanatos
chardy14f
Thanatos
14
4
4
4
L
Xing Tian
nschris7
Xing Tian
1
2
11
3.25
L
Nemesis
temp-290416
Nemesis
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,641
Damage
45,126
68,169
Taken
68,600
34,155
Mitigated
31,091
31,866
Healing
17,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Black2Jack
Cu Chulainn
6,991
843
0
3,879
14,171
9,727
518
4,571
9,600
2,987
40,454
W
Ganesha
Bubba11132
Ganesha
7,326
337
0
4,997
16,371
10,982
510
6,287
10,084
34,908
0
L
Fenrir
Cron-010
Fenrir
3,453
895
0
2,581
12,795
4,813
0
3,515
9,280
0
31,212
W
13,953
3,301
0
696
9,169
2,954
524
2,208
6,961
47,248
0
W
Danzaburou
Septic Fatality
Danzaburou
7,929
2,758
0
5,930
12,643
4,270
2,550
2,623
10,020
0
43,504
L
12,048
2,663
0
5,011
16,386
4,400
811
6,835
9,551
53,214
0
L
Chiron
Zzaeck3
Chiron
12,601
4,688
885
3,402
11,564
3,295
0
3,495
8,031
0
44,125
W
Thanatos
chardy14f
Thanatos
15,442
4,401
0
16,364
15,815
6,222
1,477
4,709
11,106
0
74,400
L
Xing Tian
nschris7
Xing Tian
8,350
829
0
4,755
16,789
14,855
0
6,019
10,770
21,722
0
L
Nemesis
temp-290416
Nemesis
8,674
2,771
0
700
11,066
3,728
0
2,662
8,404
0
48,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,123
Gold Earned
45,150
362
Minions Killed
320
0
Camps Cleared
0
1,733,058
Distance Traveled
1,747,207
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,050
476
94
5
0
328,698
0
W
Ganesha
8,861
466
19
1
0
345,341
12
L
Fenrir
9,058
477
61
3
0
373,822
1
W
Hera
9,337
491
60
3
0
342,303
1
W
Danzaburou
8,778
462
90
5
0
331,140
3
L
Sol
8,831
465
81
4
0
318,348
4
L
Chiron
10,395
547
81
4
0
326,757
0
W
Thanatos
11,097
584
99
5
0
385,576
4
L
Xing Tian
8,408
443
26
1
0
340,307
6
L
Nemesis
8,458
445
71
4
0
387,973
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role