Player Matchup

Merlin
Merlin
 
Merlin
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
DYZAS
Ganesha
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,544 Elo+
Party 2
Zeus
Zeus
Mando-World
Zeus
Level 43
God Stats
105W - 111L
1,274 SR
Queue Stats
575W - 671L
1,265 Elo+
Solo
Heimdallr
Heimdallr
Quinx Touka
Heimdallr
Level 32
God Stats
4W - 1L
1,922 SR
Queue Stats
189W - 181L
1,413 Elo+
Solo
Thanatos
Thanatos
jona cool 54321
Thanatos
Level 82
God Stats
13W - 15L
1,182 SR
Queue Stats
126W - 128L
1,523 Elo+
Party 2
Team Averages
Level 61
1,475 SR
1,449 Elo+

VS

Team Averages
Level 45
1,483 SR
1,449 Elo+
Agni
Agni
IPonchet
Agni
Level 32
God Stats
7W - 8L
1,288 SR
Queue Stats
386W - 400L
1,521 Elo+
Solo
Hel
Hel
RcolorWhite
Hel
Level 26
God Stats
19W - 14L
1,803 SR
Queue Stats
124W - 138L
1,351 Elo+
Party 1
Kuzenbo
Kuzenbo
Skil_GetOwned
Kuzenbo
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
27W - 27L
1,566 Elo+
Solo
Awilix
Awilix
XxxxDanny69xxxX
Awilix
Level 59
God Stats
52W - 56L
1,500 SR
Queue Stats
205W - 228L
1,352 Elo+
Party 1
Chiron
Chiron
funkie munkie10
Chiron
Level 69
God Stats
1W - 1L
1,324 SR
Queue Stats
187W - 166L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
11 / 2 / 8
11,056
650
14,146
8,901
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
DYZAS
Ganesha
12
0 / 6 / 12
7,349
432
4,077
11,853
5,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 0 / 0
9,106
536
6,653
5,665
2,174
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
Quinx Touka
Heimdallr
14
7 / 2 / 6
8,877
522
15,967
16,204
5,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
18
8 / 0 / 5
10,670
628
8,606
12,380
5,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
3 / 10 / 0
7,872
463
3,967
12,446
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 1 / 0
8,333
490
3,962
11,921
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
11
1 / 6 / 7
7,903
465
5,491
15,196
11,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 4 / 0
7,357
433
704
12,667
5,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 6 / 0
8,495
500
13,803
13,891
3,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
27
Kills
10
10
Deaths
27
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
2
8
7.5
W
Ganesha
DYZAS
Ganesha
0
6
12
1
L
Agni
3
10
0
0.3
W
1
0
0
1
W
Heimdallr
Quinx Touka
Heimdallr
7
2
6
5
L
0
1
0
0
L
Kuzenbo
1
6
7
0.75
L
0
4
0
0
L
6
6
0
1
W
Thanatos
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,449
Damage
27,927
55,003
Taken
66,121
21,337
Mitigated
29,234
30,583
Healing
17,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,146
939
0
2,721
8,901
3,190
1,607
2,993
5,374
67,130
0
W
Ganesha
DYZAS
Ganesha
4,077
591
0
0
11,853
5,074
0
2,546
9,297
11,830
0
L
Agni
3,967
124
0
0
12,446
4,009
0
8,109
4,337
35,679
0
W
6,653
850
0
3,579
5,665
2,174
171
2,966
2,659
57,909
0
W
Heimdallr
Quinx Touka
Heimdallr
15,967
7,656
0
6,520
16,204
5,780
779
3,362
12,842
0
60,126
L
3,962
85
795
7,648
11,921
3,920
192
6,224
5,697
52,587
0
L
Kuzenbo
5,491
1,797
0
2,338
15,196
11,636
0
4,517
10,679
16,944
0
L
704
81
0
1,180
12,667
5,832
0
3,662
9,005
0
43,803
L
13,803
4,414
549
5,378
13,891
3,837
0
2,364
11,494
0
52,731
W
Thanatos
8,606
2,615
0
17,763
12,380
5,119
194
853
11,411
0
82,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,058
Gold Earned
39,960
508
Minions Killed
400
0
Camps Cleared
0
1,533,474
Distance Traveled
1,649,901
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,056
650
128
8
0
290,114
2
W
Ganesha
7,349
432
5
0
0
310,996
0
L
Agni
7,872
463
79
5
0
292,130
0
W
Zeus
9,106
536
123
7
0
266,183
1
W
Heimdallr
8,877
522
110
6
0
303,222
3
L
Hel
8,333
490
121
7
0
354,339
2
L
Kuzenbo
7,903
465
23
1
0
353,178
5
L
Awilix
7,357
433
89
5
0
348,675
1
L
Chiron
8,495
500
88
5
0
301,579
3
W
Thanatos
10,670
628
142
8
0
362,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role