Player Matchup

Chaac
Chaac
Arrove
Chaac
Level 114
God Stats
17W - 9L
1,652 SR
Queue Stats
341W - 306L
1,560 Elo+
Party 3
Chernobog
Chernobog
Howletta
Chernobog
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
189W - 184L
1,562 Elo+
Party 3
Nox
Nox
K3nKaNifFF
Nox
Level 60
God Stats
2W - 7L
1,226 SR
Queue Stats
320W - 335L
1,457 Elo+
Party 1
Athena
Athena
SlitherySnekks
Athena
Level 80
God Stats
8W - 9L
1,500 SR
Queue Stats
450W - 439L
1,473 Elo+
Party 1
Arachne
Arachne
ikˈsplōZHən
Arachne
Level 87
God Stats
4W - 1L
1,947 SR
Queue Stats
336W - 323L
1,562 Elo+
Party 3
Team Averages
Level 80
1,565 SR
1,523 Elo+

VS

Team Averages
Level 81
1,529 SR
1,552 Elo+
King Arthur
King Arthur
ChaosJumper
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Hanjo07
Danzaburou
Level 123
God Stats
17W - 21L
1,556 SR
Queue Stats
391W - 397L
1,477 Elo+
Party 2
Khepri
Khepri
Mikka20
Khepri
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 259L
1,480 Elo+
Party 2
Ao Kuang
Ao Kuang
Seabiscuit564
Ao Kuang
Level 45
God Stats
59W - 41L
1,588 SR
Queue Stats
506W - 464L
1,530 Elo+
Solo
Poseidon
Poseidon
acMontague
Poseidon
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,775 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Arrove
Chaac
14
0 / 3 / 4
8,081
505
8,557
15,690
13,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
Howletta
Chernobog
15
6 / 0 / 10
9,197
575
9,253
11,405
4,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
9 / 3 / 2
9,339
584
7,183
8,090
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
4 / 0 / 5
8,669
542
5,495
12,424
9,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 5 / 5
8,621
539
7,839
12,837
5,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChaosJumper
King Arthur
13
1 / 4 / 3
7,985
499
11,540
14,295
10,771
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Hanjo07
Danzaburou
10
0 / 5 / 2
6,349
397
4,124
8,210
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Khepri
Mikka20
Khepri
10
1 / 2 / 1
7,045
440
4,682
7,602
5,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Seabiscuit564
Ao Kuang
14
9 / 6 / 2
8,980
561
13,074
16,144
5,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
acMontague
Poseidon
11
0 / 5 / 2
6,662
416
3,532
6,215
2,174
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
22
Kills
11
11
Deaths
22
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
Arrove
Chaac
0
3
4
0.67
L
King Arthur
ChaosJumper
King Arthur
1
4
3
0.63
L
Danzaburou
Hanjo07
Danzaburou
0
5
2
0.2
W
Chernobog
Howletta
Chernobog
6
0
10
11
W
9
3
2
3.33
L
Khepri
Mikka20
Khepri
1
2
1
0.75
L
Ao Kuang
Seabiscuit564
Ao Kuang
9
6
2
1.67
W
4
0
5
6.5
L
Poseidon
acMontague
Poseidon
0
5
2
0.2
W
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,327
Damage
36,952
60,446
Taken
52,466
35,228
Mitigated
27,521
20,338
Healing
11,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Arrove
Chaac
8,557
1,448
0
7,669
15,690
13,178
0
2,168
13,522
5,011
47,375
L
King Arthur
ChaosJumper
King Arthur
11,540
1,559
0
2,790
14,295
10,771
30
2,753
10,958
0
51,226
L
Danzaburou
Hanjo07
Danzaburou
4,124
1,563
270
1,263
8,210
2,917
0
2,681
5,504
0
35,170
W
Chernobog
Howletta
Chernobog
9,253
5,719
0
5,168
11,405
4,232
1,840
3,323
8,082
0
56,079
W
7,183
1,041
0
1,188
8,090
3,243
360
5,623
2,467
49,485
0
L
Khepri
Mikka20
Khepri
4,682
775
325
1,272
7,602
5,702
0
3,424
4,178
23,509
0
L
Ao Kuang
Seabiscuit564
Ao Kuang
13,074
4,604
0
5,734
16,144
5,957
0
1,832
14,237
54,476
0
W
5,495
1,805
0
3,093
12,424
9,086
118
4,016
8,408
32,485
0
L
Poseidon
acMontague
Poseidon
3,532
816
0
250
6,215
2,174
62
3,340
2,875
34,546
0
W
7,839
4,753
0
3,220
12,837
5,489
0
6,158
6,679
0
63,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,907
Gold Earned
37,021
459
Minions Killed
345
0
Camps Cleared
0
1,551,939
Distance Traveled
1,432,384
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,081
505
105
7
0
287,068
0
L
King Arthur
7,985
499
101
6
0
287,293
7
L
Danzaburou
6,349
397
64
4
0
255,380
3
W
Chernobog
9,197
575
90
6
0
306,492
2
W
Nox
9,339
584
113
7
0
303,364
4
L
Khepri
7,045
440
38
2
0
298,328
1
L
Ao Kuang
8,980
561
81
5
0
301,759
1
W
Athena
8,669
542
51
3
0
328,796
1
L
Poseidon
6,662
416
61
4
0
289,624
3
W
Arachne
8,621
539
100
6
0
326,219
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role