Player Matchup

Baron Samedi
Baron Samedi
HUNbiggHUN
Baron Samedi
Level 59
God Stats
3W - 6L
1,536 SR
Queue Stats
76W - 82L
1,384 Elo+
Party 2
Fenrir
Fenrir
Lucifferi
Fenrir
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 178L
1,363 Elo+
Party 2
Neith
Neith
PickledChubb
Neith
Level 49
God Stats
15W - 14L
1,528 SR
Queue Stats
280W - 289L
1,302 Elo+
Party 3
Guan Yu
Guan Yu
littlecucaracha
Guan Yu
Level 29
God Stats
1W - 3L
1,322 SR
Queue Stats
75W - 90L
1,348 Elo+
Party 2
Nemesis
Nemesis
smegdon warrior
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,234 Elo+
Party 3
Team Averages
Level 58
1,477 SR
1,326 Elo+

VS

Team Averages
Level 77
1,502 SR
1,471 Elo+
Athena
Athena
By_Lentter-1999
Athena
Level 86
God Stats
24W - 11L
1,464 SR
Queue Stats
92W - 69L
1,450 Elo+
Party 1
Hou Yi
Hou Yi
Theaguas32
Hou Yi
Level 86
God Stats
7W - 4L
1,593 SR
Queue Stats
102W - 86L
1,467 Elo+
Solo
Cu Chulainn
Cu Chulainn
imIvory
Cu Chulainn
Level 59
God Stats
125W - 107L
1,492 SR
Queue Stats
321W - 327L
1,427 Elo+
Party 1
Zhong Kui
Zhong Kui
nero_dt
Zhong Kui
Level 148
God Stats
14W - 15L
1,458 SR
Queue Stats
577W - 501L
1,510 Elo+
Party 1
Thor
Thor
xXOriGamingXx
Thor
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HUNbiggHUN
Baron Samedi
15
1 / 5 / 2
8,461
403
16,676
14,790
7,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Lucifferi
Fenrir
13
1 / 8 / 2
8,423
401
6,413
18,979
8,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
4 / 4 / 2
9,489
452
10,939
10,657
3,552
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 1
8,403
400
7,764
18,268
16,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 6 / 3
8,736
416
4,348
14,213
6,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 15
9,981
475
8,041
18,839
15,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hou Yi
Theaguas32
Hou Yi
19
5 / 2 / 3
11,847
564
12,532
16,195
7,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
imIvory
Cu Chulainn
18
4 / 3 / 6
11,303
538
9,086
12,223
8,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zhong Kui
nero_dt
Zhong Kui
18
6 / 1 / 14
11,695
557
18,910
16,577
13,961
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
10 / 1 / 6
11,193
533
9,924
11,955
5,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
72
10
Kills
28
28
Deaths
10
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
3
15
3.5
L
Baron Samedi
HUNbiggHUN
Baron Samedi
1
5
2
0.4
L
Fenrir
Lucifferi
Fenrir
1
8
2
0.25
L
4
4
2
1.25
W
Hou Yi
Theaguas32
Hou Yi
5
2
3
3.25
W
Cu Chulainn
imIvory
Cu Chulainn
4
3
6
2.33
L
3
5
1
0.7
W
Zhong Kui
nero_dt
Zhong Kui
6
1
14
13
L
1
6
3
0.42
W
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,140
Damage
58,493
76,907
Taken
75,789
42,807
Mitigated
50,027
19,740
Healing
26,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,041
1,878
0
3,366
18,839
15,069
15
5,122
13,592
28,353
0
L
Baron Samedi
HUNbiggHUN
Baron Samedi
16,676
1,141
1,022
5,923
14,790
7,315
0
8,245
6,545
57,143
0
L
Fenrir
Lucifferi
Fenrir
6,413
1,162
0
5,713
18,979
8,999
96
8,696
10,283
0
34,604
L
10,939
4,516
0
3,279
10,657
3,552
126
1,642
9,015
0
47,702
W
Hou Yi
Theaguas32
Hou Yi
12,532
7,638
0
7,715
16,195
7,064
1,750
502
15,668
0
90,026
W
Cu Chulainn
imIvory
Cu Chulainn
9,086
2,692
0
3,378
12,223
8,555
557
4,269
7,706
0
77,593
L
7,764
1,439
486
2,932
18,268
16,659
0
5,859
12,409
0
28,080
W
Zhong Kui
nero_dt
Zhong Kui
18,910
2,182
0
11,905
16,577
13,961
2,523
5,945
10,532
85,025
0
L
4,348
2,239
0
385
14,213
6,282
0
2,509
11,704
0
45,430
W
9,924
2,508
0
0
11,955
5,378
1,770
838
11,042
0
63,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,512
Gold Earned
56,019
346
Minions Killed
559
0
Camps Cleared
0
1,840,226
Distance Traveled
1,894,648
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,981
475
42
2
0
437,905
2
L
Baron Samedi
8,461
403
73
3
0
355,276
1
L
Fenrir
8,423
401
50
2
0
405,765
2
L
Neith
9,489
452
89
4
0
359,069
6
W
Hou Yi
11,847
564
142
7
0
338,137
0
W
Cu Chulainn
11,303
538
146
7
0
379,111
4
L
Guan Yu
8,403
400
59
3
0
377,049
4
W
Zhong Kui
11,695
557
134
6
0
363,797
0
L
Nemesis
8,736
416
75
4
0
343,067
0
W
Thor
11,193
533
95
5
0
375,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role