Player Matchup

Scylla
Scylla
Appiedi
Scylla
Level 85
God Stats
4W - 5L
1,508 SR
Queue Stats
48W - 59L
1,354 Elo+
Party 1
Ymir
Ymir
Bapt429
Ymir
Level 63
God Stats
28W - 16L
1,328 SR
Queue Stats
33W - 26L
1,340 Elo+
Party 4
Fenrir
Fenrir
DarkWolf1097
Fenrir
Level 108
God Stats
9W - 13L
1,436 SR
Queue Stats
65W - 80L
1,396 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ecabanca
Tsukuyomi
Level 53
God Stats
6W - 1L
1,500 SR
Queue Stats
30W - 26L
1,340 Elo+
Party 4
Danzaburou
Danzaburou
RowJeh
Danzaburou
Level 50
God Stats
6W - 3L
1,500 SR
Queue Stats
26W - 20L
1,340 Elo+
Party 4
Team Averages
Level 72
1,454 SR
1,354 Elo+

VS

Team Averages
Level 65
1,532 SR
1,451 Elo+
Xbalanque
Xbalanque
Arseninho
Xbalanque
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Kakkuna
Cabrakan
Level 66
God Stats
15W - 12L
1,494 SR
Queue Stats
253W - 278L
1,427 Elo+
Party 3
Raijin
Raijin
KausticKatze
Raijin
Level 59
God Stats
4W - 6L
1,444 SR
Queue Stats
349W - 298L
1,480 Elo+
Party 2
Tyr
Tyr
ShowMeDaWei
Tyr
Level 50
God Stats
6W - 6L
1,752 SR
Queue Stats
138W - 179L
1,416 Elo+
Party 3
Arachne
Arachne
Toooeeee
Arachne
Level 55
God Stats
12W - 9L
1,468 SR
Queue Stats
745W - 696L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Appiedi
Scylla
18
4 / 5 / 11
11,561
482
17,055
17,253
6,738
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Bapt429
Ymir
17
0 / 1 / 17
12,067
503
9,833
19,588
21,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
19
10 / 4 / 12
12,423
518
19,363
26,002
16,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Ecabanca
Tsukuyomi
19
13 / 0 / 7
12,727
530
20,721
18,459
13,603
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
RowJeh
Danzaburou
19
4 / 3 / 6
12,043
502
8,870
15,209
5,975
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Arseninho
Xbalanque
19
4 / 4 / 2
11,860
494
15,593
16,368
6,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
Kakkuna
Cabrakan
15
3 / 9 / 7
10,444
435
14,858
26,866
37,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
17
5 / 4 / 3
11,437
477
18,627
14,759
6,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 7 / 3
9,713
405
5,883
21,531
15,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Arachne
Toooeeee
Arachne
16
1 / 7 / 4
10,059
419
5,193
20,755
11,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
32
31
Kills
13
13
Deaths
31
53
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
Appiedi
Scylla
4
5
11
1.9
L
Xbalanque
Arseninho
Xbalanque
4
4
2
1.25
W
Ymir
Bapt429
Ymir
0
1
17
8.5
W
Fenrir
10
4
12
4
W
Tsukuyomi
Ecabanca
Tsukuyomi
13
0
7
16.5
L
Cabrakan
Kakkuna
Cabrakan
3
9
7
0.72
L
Raijin
5
4
3
1.63
W
Danzaburou
RowJeh
Danzaburou
4
3
6
2.33
L
0
7
3
0.21
L
Arachne
Toooeeee
Arachne
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,842
Damage
60,154
96,511
Taken
100,279
63,931
Mitigated
77,223
34,925
Healing
17,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Appiedi
Scylla
17,055
901
0
7,277
17,253
6,738
1,562
9,429
7,401
72,534
0
L
Xbalanque
Arseninho
Xbalanque
15,593
5,343
0
5,764
16,368
6,732
198
4,193
12,175
0
93,458
W
Ymir
Bapt429
Ymir
9,833
2,244
1,972
2,595
19,588
21,296
257
7,119
12,237
45,964
0
W
Fenrir
19,363
4,646
1,182
9,107
26,002
16,319
59
7,954
17,702
0
91,766
W
Tsukuyomi
Ecabanca
Tsukuyomi
20,721
4,646
0
4,441
18,459
13,603
1,469
5,629
12,656
246
83,449
L
Cabrakan
Kakkuna
Cabrakan
14,858
2,237
0
1,284
26,866
37,354
0
9,247
17,619
40,148
0
L
Raijin
18,627
1,376
0
511
14,759
6,406
607
5,501
9,258
68,429
0
W
Danzaburou
RowJeh
Danzaburou
8,870
4,598
0
8,351
15,209
5,975
2,415
2,400
12,760
0
87,979
L
5,883
836
0
4,130
21,531
15,579
1,001
4,131
17,400
325
47,921
L
Arachne
Toooeeee
Arachne
5,193
4,249
0
5,446
20,755
11,152
0
3,816
16,939
0
64,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,821
Gold Earned
53,513
530
Minions Killed
542
0
Camps Cleared
0
2,273,341
Distance Traveled
2,127,474
7
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,561
482
104
4
0
416,346
0
L
Xbalanque
11,860
494
166
7
0
391,082
6
W
Ymir
12,067
503
65
3
0
448,317
3
W
Fenrir
12,423
518
112
5
0
477,895
0
W
Tsukuyomi
12,727
530
112
5
0
500,942
0
L
Cabrakan
10,444
435
51
2
0
405,473
4
L
Raijin
11,437
477
119
5
0
420,846
12
W
Danzaburou
12,043
502
137
6
0
429,841
4
L
Tyr
9,713
405
103
4
0
439,219
3
L
Arachne
10,059
419
103
4
0
470,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role