Player Matchup

Aphrodite
Aphrodite
Arkokin
Aphrodite
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Patrol021
Fenrir
Level 32
God Stats
1W - 1L
1,181 SR
Queue Stats
70W - 56L
1,468 Elo+
Party 1
Zeus
Zeus
Svia1100
Zeus
Level 29
God Stats
12W - 10L
1,526 SR
Queue Stats
74W - 71L
1,538 Elo+
Solo
Guan Yu
Guan Yu
Wloczykij21
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,678 Elo+
Party 1
Skadi
Skadi
greenmonkey111
Skadi
Level 29
God Stats
3W - 2L
1,449 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Team Averages
Level 22
1,431 SR
1,537 Elo+

VS

Team Averages
Level 36
1,598 SR
1,551 Elo+
Anubis
Anubis
Microsieste
Anubis
Level 8
God Stats
35W - 32L
1,311 SR
Queue Stats
251W - 294L
1,378 Elo+
Solo
Artemis
Artemis
Pestesman
Artemis
Level 2
God Stats
1W - 2L
1,775 SR
Queue Stats
7W - 3L
1,704 Elo+
Party 2
Cerberus
Cerberus
SchnellerTee
Cerberus
Level 16
God Stats
2W - 2L
1,456 SR
Queue Stats
14W - 11L
1,411 Elo+
Solo
Fenrir
Fenrir
TROCOLOMAN
Fenrir
Level 129
God Stats
16W - 13L
1,708 SR
Queue Stats
254W - 264L
1,592 Elo+
Party 2
Mulan
Mulan
lmDrakey
Mulan
Level 27
God Stats
3W - 4L
1,740 SR
Queue Stats
86W - 71L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Arkokin
Aphrodite
13
1 / 3 / 15
9,018
530
7,956
11,276
4,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Patrol021
Fenrir
15
7 / 5 / 13
9,699
571
10,660
18,474
7,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
17
12 / 3 / 4
10,637
626
18,483
8,400
3,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Wloczykij21
Guan Yu
15
7 / 2 / 12
9,540
561
8,211
13,318
14,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
11 / 1 / 8
10,326
607
16,647
13,293
3,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 6 / 2
8,731
514
9,068
13,948
6,885
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Pestesman
Artemis
10
0 / 8 / 4
6,372
375
5,826
12,058
3,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
SchnellerTee
Cerberus
10
0 / 8 / 3
6,703
394
4,853
15,421
8,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
TROCOLOMAN
Fenrir
13
6 / 9 / 2
8,522
501
9,634
16,341
8,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mulan
lmDrakey
Mulan
14
5 / 7 / 1
8,673
510
10,663
20,061
12,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
26
38
Kills
14
14
Deaths
38
52
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Arkokin
Aphrodite
1
3
15
2.83
L
Anubis
3
6
2
0.67
W
Fenrir
Patrol021
Fenrir
7
5
13
2.7
L
Artemis
Pestesman
Artemis
0
8
4
0.25
L
Cerberus
SchnellerTee
Cerberus
0
8
3
0.19
W
Zeus
12
3
4
4.67
L
Fenrir
TROCOLOMAN
Fenrir
6
9
2
0.78
W
Guan Yu
Wloczykij21
Guan Yu
7
2
12
6.5
W
11
1
8
15
L
Mulan
lmDrakey
Mulan
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,957
Damage
40,044
64,761
Taken
77,829
32,964
Mitigated
39,069
26,203
Healing
15,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Arkokin
Aphrodite
7,956
792
5,553
6,798
11,276
4,865
1,167
3,003
8,273
32,187
0
L
Anubis
9,068
782
0
3,834
13,948
6,885
0
5,784
8,139
40,975
0
W
Fenrir
Patrol021
Fenrir
10,660
3,400
461
4,983
18,474
7,164
340
2,104
16,370
0
57,091
L
Artemis
Pestesman
Artemis
5,826
2,371
0
1,867
12,058
3,146
0
5,024
7,009
0
22,187
L
Cerberus
SchnellerTee
Cerberus
4,853
344
0
3,794
15,421
8,622
0
3,742
11,629
26,883
0
W
Zeus
18,483
571
0
1,735
8,400
3,004
1,323
1,079
7,321
76,625
0
L
Fenrir
TROCOLOMAN
Fenrir
9,634
2,260
0
2,491
16,341
8,090
0
7,032
9,259
0
33,007
W
Guan Yu
Wloczykij21
Guan Yu
8,211
1,747
664
3,094
13,318
14,012
976
3,150
10,168
0
35,745
W
16,647
10,453
0
2,915
13,293
3,919
3,488
4,585
8,708
0
55,992
L
Mulan
lmDrakey
Mulan
10,663
2,333
0
3,061
20,061
12,326
126
4,857
14,854
0
53,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,220
Gold Earned
39,001
382
Minions Killed
331
0
Camps Cleared
0
1,522,061
Distance Traveled
1,278,353
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,018
530
38
2
0
284,143
3
L
Anubis
8,731
514
69
4
0
227,951
2
W
Fenrir
9,699
571
92
5
0
308,043
2
L
Artemis
6,372
375
38
2
0
213,118
0
L
Cerberus
6,703
394
63
4
0
286,113
3
W
Zeus
10,637
626
115
7
0
281,529
5
L
Fenrir
8,522
501
46
3
0
294,326
2
W
Guan Yu
9,540
561
62
4
0
348,829
0
W
Skadi
10,326
607
75
4
0
299,517
5
L
Mulan
8,673
510
115
7
0
256,845
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role