Player Matchup

Cupid
Cupid
Gaude24
Cupid
Level 25
God Stats
5W - 6L
1,399 SR
Queue Stats
17W - 26L
1,335 Elo+
Party 1
Danzaburou
Danzaburou
L1de5
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,364 Elo+
Party 1
Nemesis
Nemesis
SWGomes
Nemesis
Level 21
God Stats
2W - 3L
1,700 SR
Queue Stats
10W - 13L
1,443 Elo+
Party 1
Baron Samedi
Baron Samedi
Vergaraa
Baron Samedi
Level 29
God Stats
1W - 2L
1,511 SR
Queue Stats
62W - 64L
1,456 Elo+
Party 1
Loki
Loki
n1N9
Loki
Level 7
God Stats
0W - 3L
1,181 SR
Queue Stats
6W - 10L
1,402 Elo+
Party 1
Team Averages
Level 22
1,458 SR
1,400 Elo+

VS

Team Averages
Level 23
1,525 SR
1,420 Elo+
Khepri
Khepri
AllanGripp
Khepri
Level 22
God Stats
9W - 5L
1,552 SR
Queue Stats
45W - 56L
1,379 Elo+
Solo
Scylla
Scylla
Catoiderr
Scylla
Level 25
God Stats
8W - 4L
1,669 SR
Queue Stats
110W - 122L
1,396 Elo+
Solo
Bellona
Bellona
MegaViciado7
Bellona
Level 27
God Stats
17W - 23L
1,508 SR
Queue Stats
395W - 429L
1,405 Elo+
Solo
Mercury
Mercury
arkeuzzjg
Mercury
Level 15
God Stats
4W - 4L
1,394 SR
Queue Stats
127W - 118L
1,366 Elo+
Solo
Danzaburou
Danzaburou
muriomenem
Danzaburou
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 74L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Gaude24
Cupid
7
2 / 5 / 1
4,502
450
3,262
7,095
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
L1de5
Danzaburou
7
1 / 5 / 2
4,846
485
2,984
6,152
1,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
SWGomes
Nemesis
8
0 / 3 / 0
4,854
485
393
3,532
1,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Vergaraa
Baron Samedi
9
1 / 3 / 0
4,997
500
2,594
5,657
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
n1N9
Loki
7
0 / 0 / 2
4,491
449
1,533
4,864
1,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AllanGripp
Khepri
7
1 / 3 / 8
5,344
534
3,159
5,703
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
Catoiderr
Scylla
10
2 / 1 / 1
5,916
592
4,014
3,261
911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
MegaViciado7
Bellona
10
3 / 0 / 1
5,991
599
2,023
3,437
2,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
arkeuzzjg
Mercury
9
1 / 0 / 4
5,365
537
1,920
3,080
757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
muriomenem
Danzaburou
12
9 / 0 / 1
7,040
704
7,705
4,455
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
16
16
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Khepri
AllanGripp
Khepri
1
3
8
1.67
W
Scylla
Catoiderr
Scylla
2
1
1
2.5
L
Cupid
Gaude24
Cupid
2
5
1
0.5
L
Danzaburou
L1de5
Danzaburou
1
5
2
0.4
W
Bellona
MegaViciado7
Bellona
3
0
1
3.5
L
Nemesis
SWGomes
Nemesis
0
3
0
0
L
Baron Samedi
Vergaraa
Baron Samedi
1
3
0
0.33
W
Mercury
arkeuzzjg
Mercury
1
0
4
3
W
Danzaburou
muriomenem
Danzaburou
9
0
1
9.5
L
Loki
n1N9
Loki
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,766
Damage
18,821
27,300
Taken
19,936
8,128
Mitigated
9,189
6,657
Healing
7,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
AllanGripp
Khepri
3,159
207
0
571
5,703
3,914
0
451
5,248
7,953
0
W
Scylla
Catoiderr
Scylla
4,014
517
0
974
3,261
911
264
1,893
1,206
27,682
0
L
Cupid
Gaude24
Cupid
3,262
1,989
79
1,409
7,095
1,628
0
839
6,256
0
15,031
L
Danzaburou
L1de5
Danzaburou
2,984
1,938
277
1,217
6,152
1,920
0
1,941
4,211
0
14,970
W
Bellona
MegaViciado7
Bellona
2,023
390
0
1,624
3,437
2,078
146
0
3,437
0
19,869
L
Nemesis
SWGomes
Nemesis
393
111
0
348
3,532
1,243
0
0
3,532
0
15,894
L
Baron Samedi
Vergaraa
Baron Samedi
2,594
357
0
1,123
5,657
2,218
0
4,059
1,598
18,809
0
W
Mercury
arkeuzzjg
Mercury
1,920
462
0
1,140
3,080
757
1,152
74
2,996
0
22,466
W
Danzaburou
muriomenem
Danzaburou
7,705
3,773
0
3,270
4,455
1,529
335
0
4,455
0
44,404
L
Loki
n1N9
Loki
1,533
520
0
2,204
4,864
1,119
0
334
4,530
0
16,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,690
Gold Earned
29,656
184
Minions Killed
237
0
Camps Cleared
0
865,231
Distance Traveled
967,919
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,344
534
5
1
0
204,365
2
W
Scylla
5,916
592
56
6
0
187,555
2
L
Cupid
4,502
450
24
2
0
158,288
1
L
Danzaburou
4,846
485
33
3
0
173,652
1
W
Bellona
5,991
599
45
5
0
207,203
4
L
Nemesis
4,854
485
43
4
0
176,047
0
L
Baron Samedi
4,997
500
45
5
0
179,467
3
W
Mercury
5,365
537
43
4
0
211,562
4
W
Danzaburou
7,040
704
88
9
0
157,234
2
L
Loki
4,491
449
39
4
0
177,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role