Player Matchup

Fenrir
Fenrir
Emperors_Will
Fenrir
Level 106
God Stats
14W - 21L
1,444 SR
Queue Stats
246W - 349L
1,374 Elo+
Party 1
Hades
Hades
Me253hdi
Hades
Level 83
God Stats
1W - 2L
1,580 SR
Queue Stats
88W - 139L
1,381 Elo+
Party 1
Hachiman
Hachiman
Willyboyp
Hachiman
Level 7
God Stats
1W - 2L
1,814 SR
Queue Stats
21W - 23L
1,638 Elo+
Party 1
Team Averages
Level 65
1,613 SR
1,465 Elo+

VS

Team Averages
Level 8
1,686 SR
1,382 Elo+
Awilix
Awilix
Zefriz
Awilix
Level 8
God Stats
2W - 2L
1,694 SR
Queue Stats
10W - 9L
1,407 Elo+
Party 2
Chang'e
Chang'e
someguyinahoodie
Chang'e
Level 10
God Stats
2W - 2L
1,708 SR
Queue Stats
10W - 15L
1,274 Elo+
Party 2
Cthulhu
Cthulhu
thebadger02
Cthulhu
Level 7
God Stats
4W - 4L
1,657 SR
Queue Stats
10W - 7L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 8 / 4
9,795
753
9,713
12,546
5,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
Me253hdi
Hades
12
2 / 6 / 6
8,828
679
14,833
16,018
7,512
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
Willyboyp
Hachiman
14
5 / 4 / 8
9,977
767
11,724
9,374
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Zefriz
Awilix
13
7 / 3 / 7
10,573
813
10,914
12,545
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 5 / 10
10,833
833
9,226
15,894
6,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
thebadger02
Cthulhu
14
4 / 5 / 13
9,914
763
11,172
17,861
9,455
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
13
Kills
17
18
Deaths
13
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
6
8
4
1
L
Hades
Me253hdi
Hades
2
6
6
0.83
L
Hachiman
Willyboyp
Hachiman
5
4
8
2.25
W
Awilix
Zefriz
Awilix
7
3
7
3.5
W
6
5
10
2.2
W
Cthulhu
thebadger02
Cthulhu
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,270
Damage
31,312
37,938
Taken
46,300
16,465
Mitigated
20,433
10,341
Healing
18,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,713
2,939
0
1,922
12,546
5,187
0
5,820
6,726
0
26,017
L
Hades
Me253hdi
Hades
14,833
1,026
138
5,946
16,018
7,512
324
7,709
8,309
38,165
0
L
Hachiman
Willyboyp
Hachiman
11,724
4,384
0
2,335
9,374
3,766
792
6,877
2,497
0
31,698
W
Awilix
Zefriz
Awilix
10,914
5,199
1,006
1,999
12,545
4,472
0
4,219
8,326
0
38,317
W
9,226
1,146
4,730
5,154
15,894
6,506
782
5,108
10,786
27,984
0
W
Cthulhu
thebadger02
Cthulhu
11,172
1,513
1,271
3,985
17,861
9,455
508
5,634
12,227
37,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,600
Gold Earned
31,320
118
Minions Killed
143
0
Camps Cleared
0
648,323
Distance Traveled
676,287
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,795
753
35
3
0
227,790
0
L
Hades
8,828
679
51
4
0
198,739
2
L
Hachiman
9,977
767
32
2
0
221,794
2
W
Awilix
10,573
813
49
4
0
240,005
2
W
Chang'e
10,833
833
49
4
0
214,876
1
W
Cthulhu
9,914
763
45
3
0
221,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role