Player Matchup

Geb
Geb
CannibalCutie824
Geb
Level 47
God Stats
3W - 3L
1,362 SR
Queue Stats
5W - 4L
1,372 Elo+
Party 2
Anhur
Anhur
FREDDY_226
Anhur
Level 137
God Stats
10W - 12L
1,472 SR
Queue Stats
383W - 410L
1,427 Elo+
Solo
Fenrir
Fenrir
Global_Gamer27
Fenrir
Level 122
God Stats
1W - 0L
1,543 SR
Queue Stats
15W - 20L
1,319 Elo+
Party 2
Amaterasu
Amaterasu
Hell_Killer185
Amaterasu
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 62L
1,329 Elo+
Party 1
Kukulkan
Kukulkan
orewayukine
Kukulkan
Level 33
God Stats
5W - 4L
1,393 SR
Queue Stats
10W - 16L
1,275 Elo+
Party 1
Team Averages
Level 86
1,454 SR
1,344 Elo+

VS

Team Averages
Level 61
1,507 SR
1,406 Elo+
Hachiman
Hachiman
KingYarb
Hachiman
Level 61
God Stats
19W - 34L
1,372 SR
Queue Stats
109W - 133L
1,345 Elo+
Solo
Cthulhu
Cthulhu
SANTAMU3RT311
Cthulhu
Level 63
God Stats
21W - 17L
1,505 SR
Queue Stats
56W - 42L
1,462 Elo+
Solo
Nemesis
Nemesis
alangamer_1
Nemesis
Level 34
God Stats
1W - 4L
1,425 SR
Queue Stats
51W - 56L
1,367 Elo+
Solo
Ra
Ra
iRepto
Ra
Level 128
God Stats
37W - 20L
1,528 SR
Queue Stats
199W - 211L
1,354 Elo+
Solo
Jormungandr
Jormungandr
nhiffman
Jormungandr
Level 21
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 15
13,042
767
5,645
15,291
13,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
20
11 / 4 / 6
14,834
873
18,503
18,990
8,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
14 / 4 / 13
15,465
910
25,148
22,912
14,196
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Amaterasu
Hell_Killer185
Amaterasu
19
3 / 1 / 14
12,705
747
10,647
19,725
15,419
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Kukulkan
orewayukine
Kukulkan
16
2 / 1 / 3
11,185
658
6,206
4,323
1,881
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KingYarb
Hachiman
19
8 / 10 / 6
13,907
818
12,665
16,678
7,545
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
20
7 / 3 / 7
12,745
750
25,152
22,796
13,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
alangamer_1
Nemesis
16
0 / 6 / 9
10,177
599
8,647
15,573
6,687
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ra
15
0 / 7 / 5
9,604
565
12,103
10,534
3,837
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
nhiffman
Jormungandr
14
0 / 8 / 3
8,671
510
1,949
13,392
5,129

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
45
33
Kills
15
15
Deaths
34
51
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
5
15
2.1
W
Anhur
11
4
6
3.5
W
14
4
13
5.13
W
Amaterasu
Hell_Killer185
Amaterasu
3
1
14
10
L
Hachiman
KingYarb
Hachiman
8
10
6
1.1
L
Cthulhu
7
3
7
3.5
L
Nemesis
alangamer_1
Nemesis
0
6
9
0.75
L
Ra
0
7
5
0.36
L
Jormungandr
nhiffman
Jormungandr
0
8
3
0.19
W
Kukulkan
orewayukine
Kukulkan
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,149
Damage
60,516
81,241
Taken
78,973
53,826
Mitigated
36,409
28,482
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,645
777
0
1,649
15,291
13,884
559
7,035
7,934
23,910
0
W
Anhur
18,503
9,799
0
6,366
18,990
8,446
5,199
8,674
9,974
0
53,211
W
25,148
7,859
0
10,734
22,912
14,196
858
11,700
10,866
0
58,154
W
Amaterasu
Hell_Killer185
Amaterasu
10,647
4,504
0
9,414
19,725
15,419
133
8,488
10,907
0
32,436
L
Hachiman
KingYarb
Hachiman
12,665
6,636
0
784
16,678
7,545
1
1,718
14,689
0
36,235
L
Cthulhu
25,152
1,744
887
4,384
22,796
13,211
0
4,554
17,739
57,157
0
L
Nemesis
alangamer_1
Nemesis
8,647
3,021
0
828
15,573
6,687
0
1,589
13,855
0
31,050
L
Ra
12,103
286
556
1,548
10,534
3,837
26
1,623
8,744
34,067
0
L
Jormungandr
nhiffman
Jormungandr
1,949
381
0
0
13,392
5,129
0
2,263
11,018
11,464
0
W
Kukulkan
orewayukine
Kukulkan
6,206
313
0
319
4,323
1,881
578
2,630
1,639
25,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,231
Gold Earned
55,104
283
Minions Killed
290
9
Camps Cleared
2
1,423,889
Distance Traveled
1,251,265
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,042
767
28
2
0
266,318
0
W
Anhur
14,834
873
89
5
6
283,609
5
W
Fenrir
15,465
910
73
4
2
282,937
0
W
Amaterasu
12,705
747
48
3
1
345,025
0
L
Hachiman
13,907
818
56
3
0
238,985
0
L
Cthulhu
12,745
750
94
6
2
317,590
1
L
Nemesis
10,177
599
60
4
0
288,597
0
L
Ra
9,604
565
69
4
0
201,121
0
L
Jormungandr
8,671
510
11
1
0
204,972
1
W
Kukulkan
11,185
658
45
3
0
246,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role