Player Matchup

Arachne
Arachne
BruxaTrevosah
Arachne
Level 3
God Stats
1W - 3L
1,356 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Persephone
Persephone
GasparHot
Persephone
Level 4
God Stats
2W - 6L
1,711 SR
Queue Stats
11W - 23L
1,691 Elo+
Party 2
Medusa
Medusa
Mamadasuprema
Medusa
Level 16
God Stats
2W - 3L
1,711 SR
Queue Stats
10W - 22L
1,273 Elo+
Solo
Ah Puch
Ah Puch
fervente
Ah Puch
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,691 Elo+
Party 2
Kukulkan
Kukulkan
mspina18
Kukulkan
Level 4
God Stats
2W - 3L
1,408 SR
Queue Stats
2W - 7L
1,148 Elo+
Solo
Team Averages
Level 6
1,537 SR
1,461 Elo+

VS

Team Averages
Level 12
1,385 SR
1,324 Elo+
Danzaburou
Danzaburou
DiesFromBanger
Danzaburou
Level 19
God Stats
3W - 0L
1,219 SR
Queue Stats
59W - 48L
1,536 Elo+
Solo
Neith
Neith
HeyMeizu
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,237 Elo+
Party 1
Hera
Hera
MrAkiira
Hera
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 38L
1,075 Elo+
Solo
Nu Wa
Nu Wa
iCorvinata
Nu Wa
Level 15
God Stats
3W - 5L
1,208 SR
Queue Stats
9W - 8L
1,480 Elo+
Solo
Yemoja
Yemoja
slaachoqshu
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
3 / 7 / 6
9,983
998
7,365
18,067
7,245
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
GasparHot
Persephone
15
0 / 5 / 5
9,006
901
3,776
11,158
3,803
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 3 / 3
9,592
959
5,723
9,706
3,796
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
fervente
Ah Puch
15
1 / 7 / 3
9,298
930
7,131
15,900
5,550
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
mspina18
Kukulkan
15
4 / 7 / 5
10,222
1,022
10,205
16,721
6,792
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

79

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiesFromBanger
Danzaburou
19
22 / 2 / 5
15,445
1,545
26,739
11,517
5,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
HeyMeizu
Neith
16
2 / 7 / 12
9,847
985
6,277
9,181
3,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
16
2 / 2 / 13
10,064
1,006
11,334
6,230
2,313
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
17
1 / 0 / 18
10,429
1,043
14,720
3,795
1,540
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
17
2 / 2 / 16
11,095
1,110
8,506
7,390
6,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
93
12
Kills
29
29
Deaths
13
22
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Arachne
3
7
6
0.86
W
Danzaburou
DiesFromBanger
Danzaburou
22
2
5
12.25
L
Persephone
GasparHot
Persephone
0
5
5
0.5
W
Neith
HeyMeizu
Neith
2
7
12
1.14
L
4
3
3
1.83
W
Hera
2
2
13
4.25
L
Ah Puch
fervente
Ah Puch
1
7
3
0.36
W
Nu Wa
1
0
18
10
L
Kukulkan
mspina18
Kukulkan
4
7
5
0.93
W
Yemoja
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,200
Damage
67,576
71,552
Taken
38,113
27,186
Mitigated
18,824
6,048
Healing
8,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
7,365
4,781
0
3,007
18,067
7,245
0
10,371
7,696
0
15,731
W
Danzaburou
DiesFromBanger
Danzaburou
26,739
15,973
0
5,535
11,517
5,257
0
5,214
6,303
0
54,079
L
Persephone
GasparHot
Persephone
3,776
462
0
559
11,158
3,803
0
5,274
5,882
13,194
0
W
Neith
HeyMeizu
Neith
6,277
3,679
0
666
9,181
3,354
0
5,705
3,476
0
9,551
L
5,723
2,343
0
568
9,706
3,796
0
3,774
5,932
0
25,468
W
Hera
11,334
3,778
104
346
6,230
2,313
0
4,018
2,212
34,317
0
L
Ah Puch
fervente
Ah Puch
7,131
635
207
1,707
15,900
5,550
0
9,268
6,632
33,745
0
W
Nu Wa
14,720
8,004
0
0
3,795
1,540
0
3,045
750
41,619
0
L
Kukulkan
mspina18
Kukulkan
10,205
1,406
0
0
16,721
6,792
0
5,873
10,848
35,230
0
W
Yemoja
8,506
758
517
1,185
7,390
6,360
0
3,130
4,079
23,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,101
Gold Earned
56,880
167
Minions Killed
253
2
Camps Cleared
7
828,612
Distance Traveled
869,098
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,983
998
10
1
0
193,001
0
W
Danzaburou
15,445
1,545
71
7
4
188,939
0
L
Persephone
9,006
901
22
2
0
150,977
1
W
Neith
9,847
985
14
1
3
116,789
0
L
Medusa
9,592
959
31
3
2
185,218
2
W
Hera
10,064
1,006
66
7
0
194,264
3
L
Ah Puch
9,298
930
50
5
0
156,121
0
W
Nu Wa
10,429
1,043
61
6
0
194,841
3
L
Kukulkan
10,222
1,022
54
5
0
143,295
0
W
Yemoja
11,095
1,110
41
4
0
174,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role