Player Matchup

Fafnir
Fafnir
Bromunculus
Fafnir
Level 107
God Stats
25W - 6L
1,854 SR
Queue Stats
347W - 148L
1,697 Elo+
Party 1
Hachiman
Hachiman
DerpinatorV2
Hachiman
Level 49
God Stats
28W - 8L
2,030 SR
Queue Stats
300W - 107L
1,781 Elo+
Party 1
King Arthur
King Arthur
YuArBigGei
King Arthur
Level 16
God Stats
9W - 1L
1,500 SR
Queue Stats
134W - 27L
1,722 Elo+
Party 1
Da Ji
Da Ji
plsf6
Da Ji
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
332W - 186L
1,729 Elo+
Party 1
Tiamat
Tiamat
theapocalypse
Tiamat
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 63L
1,720 Elo+
Party 1
Team Averages
Level 69
1,677 SR
1,730 Elo+

VS

Team Averages
Level 54
1,384 SR
1,498 Elo+
Zhong Kui
Zhong Kui
BoiWithAnExtraI
Zhong Kui
Level 22
God Stats
1W - 5L
1,285 SR
Queue Stats
276W - 414L
1,471 Elo+
Party 3
Athena
Athena
BossWithAnExtraS
Athena
Level 74
God Stats
0W - 2L
1,331 SR
Queue Stats
201W - 365L
1,378 Elo+
Party 3
Anhur
Anhur
WickedestKnight
Anhur
Level 83
God Stats
2W - 2L
1,244 SR
Queue Stats
165W - 153L
1,472 Elo+
Party 2
Fenrir
Fenrir
zernwarrior
Fenrir
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 125L
1,503 Elo+
Party 2
Ra
Ra
Óli420
Ra
Level 7
God Stats
3W - 3L
1,558 SR
Queue Stats
5W - 3L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
2 / 1 / 6
6,667
667
2,489
5,568
4,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
DerpinatorV2
Hachiman
11
4 / 1 / 1
6,300
630
4,028
4,676
1,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
YuArBigGei
King Arthur
9
1 / 3 / 1
5,161
516
1,882
7,470
3,388
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Da Ji
plsf6
Da Ji
12
8 / 1 / 1
7,325
733
5,040
6,598
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 5
5,207
521
2,769
4,940
2,581
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BoiWithAnExtraI
Zhong Kui
5
0 / 1 / 0
4,137
414
1,770
2,146
1,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

2
0 / 1 / 0
3,614
361
82
1,429
366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 3 / 0
5,106
511
1,342
6,282
1,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
11
5 / 4 / 3
6,322
632
5,301
8,661
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
6 / 6 / 2
6,289
629
5,472
7,773
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
15
Kills
11
11
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BoiWithAnExtraI
Zhong Kui
0
1
0
0
L
0
1
0
0
W
Fafnir
2
1
6
5
W
Hachiman
DerpinatorV2
Hachiman
4
1
1
4.5
L
0
3
0
0
W
King Arthur
YuArBigGei
King Arthur
1
3
1
0.5
W
Da Ji
plsf6
Da Ji
8
1
1
8.5
W
0
5
5
0.5
L
Fenrir
5
4
3
1.63
L
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,208
Damage
13,967
29,252
Taken
26,291
14,345
Mitigated
8,354
9,792
Healing
7,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BoiWithAnExtraI
Zhong Kui
1,770
238
0
731
2,146
1,159
0
0
2,146
10,761
0
L
82
40
29
183
1,429
366
0
187
1,242
2,545
0
W
Fafnir
2,489
1,011
0
2,086
5,568
4,942
28
318
5,200
14,506
0
W
Hachiman
DerpinatorV2
Hachiman
4,028
1,891
0
2,252
4,676
1,313
602
1,286
3,366
0
35,707
L
1,342
58
0
1,691
6,282
1,426
0
1,133
5,149
0
26,592
W
King Arthur
YuArBigGei
King Arthur
1,882
546
0
2,195
7,470
3,388
562
1,770
5,700
0
18,035
W
Da Ji
plsf6
Da Ji
5,040
1,218
0
2,839
6,598
2,121
0
1,005
5,527
0
38,276
W
2,769
473
0
420
4,940
2,581
715
2,630
2,135
21,598
0
L
Fenrir
5,301
1,817
0
2,674
8,661
3,038
0
1,487
7,174
0
26,678
L
5,472
598
229
1,897
7,773
2,365
0
2,451
5,322
32,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,660
Gold Earned
25,468
248
Minions Killed
211
0
Camps Cleared
0
901,739
Distance Traveled
683,773
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,137
414
26
3
0
66,282
0
L
Athena
3,614
361
10
1
0
59,110
1
W
Fafnir
6,667
667
22
2
0
196,997
5
W
Hachiman
6,300
630
74
7
0
164,901
2
L
Anhur
5,106
511
58
6
0
174,058
1
W
King Arthur
5,161
516
38
4
0
174,014
0
W
Da Ji
7,325
733
77
8
0
200,648
2
W
Tiamat
5,207
521
37
4
0
165,179
4
L
Fenrir
6,322
632
50
5
0
221,055
2
L
Ra
6,289
629
67
7
0
163,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role