Player Matchup

Tsukuyomi
Tsukuyomi
MikeTHEcamelll
Tsukuyomi
Level 89
God Stats
11W - 9L
1,763 SR
Queue Stats
297W - 234L
1,580 Elo+
Party 2
Nox
Nox
StarchyArtist97
Nox
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,681 Elo+
Party 2
Artio
Artio
chadholmes55
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 75L
1,634 Elo+
Party 2
Team Averages
Level 40
1,588 SR
1,632 Elo+

VS

Team Averages
Level 79
1,703 SR
1,482 Elo+
King Arthur
King Arthur
N4TtheR4T
King Arthur
Level 28
God Stats
29W - 17L
1,632 SR
Queue Stats
113W - 69L
1,576 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nxrthernn
Tsukuyomi
Level 123
God Stats
11W - 5L
1,872 SR
Queue Stats
160W - 84L
1,585 Elo+
Party 1
Merlin
Merlin
Zurrui
Merlin
Level 86
God Stats
2W - 1L
1,604 SR
Queue Stats
6W - 7L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MikeTHEcamelll
Tsukuyomi
12
3 / 6 / 7
10,328
608
10,773
15,871
7,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 3 / 3
11,629
684
13,513
14,493
4,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 6 / 9
10,413
613
4,199
20,122
19,585
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
N4TtheR4T
King Arthur
14
2 / 7 / 11
11,013
648
5,131
16,637
12,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tsukuyomi
Nxrthernn
Tsukuyomi
16
8 / 2 / 7
12,414
730
18,469
13,979
4,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Zurrui
Merlin
15
5 / 2 / 8
11,536
679
18,733
6,235
2,051
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
11
Kills
15
15
Deaths
11
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
MikeTHEcamelll
Tsukuyomi
3
6
7
1.08
W
King Arthur
N4TtheR4T
King Arthur
2
7
11
1.07
W
Tsukuyomi
Nxrthernn
Tsukuyomi
8
2
7
5.75
L
7
3
3
2.83
W
Merlin
Zurrui
Merlin
5
2
8
4.5
L
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,485
Damage
42,333
50,486
Taken
36,851
31,675
Mitigated
19,815
11,114
Healing
6,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
MikeTHEcamelll
Tsukuyomi
10,773
2,205
0
3,317
15,871
7,165
0
5,779
10,092
0
40,052
W
King Arthur
N4TtheR4T
King Arthur
5,131
1,377
0
0
16,637
12,773
56
7,182
8,681
0
30,149
W
Tsukuyomi
Nxrthernn
Tsukuyomi
18,469
5,952
0
5,907
13,979
4,991
405
6,365
7,200
0
78,529
L
13,513
338
161
2,861
14,493
4,925
0
5,074
9,419
56,626
0
W
Merlin
Zurrui
Merlin
18,733
1,295
219
399
6,235
2,051
177
3,580
2,481
45,667
0
L
4,199
474
523
4,252
20,122
19,585
0
7,972
11,880
14,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,370
Gold Earned
34,963
164
Minions Killed
198
0
Camps Cleared
0
857,683
Distance Traveled
938,724
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,328
608
49
3
0
283,651
5
W
King Arthur
11,013
648
41
2
0
280,357
4
W
Tsukuyomi
12,414
730
98
6
0
369,025
3
L
Nox
11,629
684
106
6
0
260,913
1
W
Merlin
11,536
679
59
3
0
289,342
0
L
Artio
10,413
613
9
1
0
313,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role