Player Matchup

Nemesis
Nemesis
ClarentHero
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 37L
1,411 Elo+
Solo
Yemoja
Yemoja
JessiiLeiin96
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,500 Elo+
Solo
Khepri
Khepri
Skv957172
Khepri
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,368 Elo+
Solo
Ao Kuang
Ao Kuang
axrexovd
Ao Kuang
Level 24
God Stats
7W - 3L
1,812 SR
Queue Stats
106W - 104L
1,486 Elo+
Solo
Neith
Neith
meiki-miep90
Neith
Level 21
God Stats
18W - 26L
1,419 SR
Queue Stats
18W - 26L
1,443 Elo+
Solo
Team Averages
Level 13
1,546 SR
1,442 Elo+

VS

Team Averages
Level 20
1,489 SR
1,455 Elo+
Tiamat
Tiamat
ElementalAngel1
Tiamat
Level 27
God Stats
3W - 4L
1,376 SR
Queue Stats
77W - 85L
1,350 Elo+
Solo
Bellona
Bellona
Eoin_Vince
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,506 Elo+
Party 1
Da Ji
Da Ji
ZZ9Y
Da Ji
Level 20
God Stats
9W - 10L
1,569 SR
Queue Stats
19W - 16L
1,545 Elo+
Solo
Zhong Kui
Zhong Kui
rx_sypical
Zhong Kui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 66L
1,446 Elo+
Party 1
Guan Yu
Guan Yu
x COMO x
Guan Yu
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 16L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ClarentHero
Nemesis
18
0 / 13 / 5
12,053
861
12,895
26,795
13,959
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
0 / 6 / 6
13,078
934
8,601
26,804
28,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Khepri
Skv957172
Khepri
18
0 / 6 / 5
11,934
852
4,062
14,258
12,487
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
axrexovd
Ao Kuang
19
13 / 8 / 2
15,955
1,140
31,662
32,815
11,238
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

20
4 / 5 / 4
14,353
1,025
23,241
18,143
7,250
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

1

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 2 / 17
17,030
1,216
34,515
11,149
8,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Eoin_Vince
Bellona
20
1 / 3 / 19
12,949
925
13,692
21,534
15,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
ZZ9Y
Da Ji
20
6 / 6 / 22
14,269
1,019
23,779
21,155
19,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
rx_sypical
Zhong Kui
20
9 / 4 / 15
13,807
986
27,093
18,201
12,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
x COMO x
Guan Yu
20
7 / 2 / 22
14,305
1,022
16,189
18,485
23,996
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
133
17
Kills
38
38
Deaths
17
22
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ClarentHero
Nemesis
0
13
5
0.19
W
15
2
17
11.75
W
Bellona
Eoin_Vince
Bellona
1
3
19
3.5
L
0
6
6
0.5
L
Khepri
Skv957172
Khepri
0
6
5
0.42
W
Da Ji
ZZ9Y
Da Ji
6
6
22
2.83
L
Ao Kuang
axrexovd
Ao Kuang
13
8
2
1.75
L
4
5
4
1.2
W
Zhong Kui
rx_sypical
Zhong Kui
9
4
15
4.13
W
Guan Yu
x COMO x
Guan Yu
7
2
22
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,461
Damage
115,268
118,815
Taken
90,524
73,210
Mitigated
80,484
13,141
Healing
25,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ClarentHero
Nemesis
12,895
3,309
0
1,985
26,795
13,959
0
15,274
11,090
0
19,835
W
34,515
2,215
0
2,279
11,149
8,965
0
6,243
4,906
71,551
0
W
Bellona
Eoin_Vince
Bellona
13,692
4,059
0
1,454
21,534
15,356
0
11,536
9,998
0
33,399
L
8,601
1,286
1,512
1,116
26,804
28,276
0
13,300
13,031
20,382
0
L
Khepri
Skv957172
Khepri
4,062
256
0
0
14,258
12,487
0
5,376
8,540
13,440
0
W
Da Ji
ZZ9Y
Da Ji
23,779
8,531
0
1,192
21,155
19,235
0
8,412
12,611
0
31,855
L
Ao Kuang
axrexovd
Ao Kuang
31,662
7,472
0
7,056
32,815
11,238
0
17,425
14,757
43,851
0
L
23,241
9,189
0
1,472
18,143
7,250
0
8,112
9,756
0
77,765
W
Zhong Kui
rx_sypical
Zhong Kui
27,093
4,009
0
3,161
18,201
12,932
0
9,679
8,522
37,861
0
W
Guan Yu
x COMO x
Guan Yu
16,189
3,527
9,610
8,097
18,485
23,996
0
8,455
10,030
33
28,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,373
Gold Earned
72,360
233
Minions Killed
208
5
Camps Cleared
3
1,226,388
Distance Traveled
1,409,726
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,053
861
13
1
1
269,266
0
W
Tiamat
17,030
1,216
95
7
0
280,453
0
W
Bellona
12,949
925
34
2
0
303,110
0
L
Yemoja
13,078
934
22
2
1
234,452
1
L
Khepri
11,934
852
24
2
1
227,401
2
W
Da Ji
14,269
1,019
10
1
0
244,623
0
L
Ao Kuang
15,955
1,140
26
2
1
229,745
0
L
Neith
14,353
1,025
148
11
1
265,524
0
W
Zhong Kui
13,807
986
38
3
2
278,076
0
W
Guan Yu
14,305
1,022
31
2
1
303,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role