Player Matchup

Fenrir
Fenrir
Docid
Fenrir
Level 143
God Stats
2W - 2L
1,664 SR
Queue Stats
101W - 93L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
Erwin_Boy1998
Cthulhu
Level 22
God Stats
0W - 1L
1,345 SR
Queue Stats
31W - 53L
1,408 Elo+
Party 1
Scylla
Scylla
Orrx154
Scylla
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
PredatorZEyeZ
Sun Wukong
Level 48
God Stats
2W - 1L
1,679 SR
Queue Stats
123W - 155L
1,409 Elo+
Party 2
Bellona
Bellona
stress96
Bellona
Level 17
God Stats
8W - 12L
1,664 SR
Queue Stats
45W - 63L
1,405 Elo+
Party 2
Team Averages
Level 58
1,570 SR
1,426 Elo+

VS

Team Averages
Level 83
1,571 SR
1,619 Elo+
Ravana
Ravana
SpyroScope
Ravana
Level 113
God Stats
2W - 0L
1,721 SR
Queue Stats
27W - 23L
1,714 Elo+
Party 3
He Bo
He Bo
TerminatorJ3
He Bo
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,681 Elo+
Party 3
Chaac
Chaac
jonyelb99
Chaac
Level 7
God Stats
26W - 21L
1,684 SR
Queue Stats
28W - 24L
1,592 Elo+
Party 3
Zeus
Zeus
julinoyk97
Zeus
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 109L
1,550 Elo+
Solo
Freya
Freya
mojitomoreno46
Freya
Level 66
God Stats
5W - 3L
1,449 SR
Queue Stats
31W - 24L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Docid
Fenrir
16
8 / 9 / 6
11,729
1,173
15,282
18,527
12,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
16
0 / 3 / 7
10,127
1,013
7,527
17,514
17,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Orrx154
Scylla
15
3 / 8 / 6
9,989
999
12,918
13,620
4,966
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
PredatorZEyeZ
Sun Wukong
17
3 / 7 / 10
10,896
1,090
11,404
18,891
12,594
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
stress96
Bellona
17
3 / 9 / 7
10,783
1,078
4,947
19,971
12,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

127

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
SpyroScope
Ravana
17
7 / 1 / 13
11,165
1,117
9,730
6,303
3,927
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
10 / 2 / 17
12,327
1,233
20,402
8,507
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
jonyelb99
Chaac
17
2 / 5 / 18
10,309
1,031
9,438
15,339
9,978
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
6 / 5 / 19
11,808
1,181
18,555
12,041
4,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
11 / 4 / 16
12,895
1,290
21,999
14,186
5,648
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
119
17
Kills
36
36
Deaths
17
36
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Docid
Fenrir
8
9
6
1.22
L
Cthulhu
0
3
7
1.17
L
Scylla
Orrx154
Scylla
3
8
6
0.75
L
Sun Wukong
PredatorZEyeZ
Sun Wukong
3
7
10
1.14
W
Ravana
SpyroScope
Ravana
7
1
13
13.5
W
10
2
17
9.25
W
Chaac
jonyelb99
Chaac
2
5
18
2.2
W
6
5
19
3.1
W
11
4
16
4.75
L
Bellona
stress96
Bellona
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,078
Damage
80,124
88,523
Taken
56,376
59,851
Mitigated
26,496
4,871
Healing
11,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Docid
Fenrir
15,282
3,253
0
1,465
18,527
12,138
0
12,950
5,317
0
28,160
L
Cthulhu
7,527
269
231
1,867
17,514
17,465
0
9,371
8,036
29,335
0
L
Scylla
Orrx154
Scylla
12,918
1,274
0
0
13,620
4,966
0
11,290
2,158
25,059
0
L
Sun Wukong
PredatorZEyeZ
Sun Wukong
11,404
2,340
0
317
18,891
12,594
0
14,254
4,447
301
29,574
W
Ravana
SpyroScope
Ravana
9,730
3,166
279
958
6,303
3,927
0
2,580
3,723
0
23,012
W
20,402
1,615
500
2,244
8,507
2,910
0
2,749
5,758
29,993
0
W
Chaac
jonyelb99
Chaac
9,438
1,171
0
1,846
15,339
9,978
0
6,894
8,445
0
17,989
W
18,555
3,482
0
2,047
12,041
4,033
0
4,226
7,815
46,272
0
W
21,999
7,495
0
3,670
14,186
5,648
0
4,891
9,295
35,194
0
L
Bellona
stress96
Bellona
4,947
1,300
0
991
19,971
12,688
0
12,229
7,609
608
19,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,524
Gold Earned
58,504
169
Minions Killed
166
4
Camps Cleared
10
945,853
Distance Traveled
964,063
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,729
1,173
18
2
1
220,278
1
L
Cthulhu
10,127
1,013
37
4
1
179,383
1
L
Scylla
9,989
999
34
3
1
194,115
0
L
Sun Wukong
10,896
1,090
48
5
0
190,649
0
W
Ravana
11,165
1,117
26
3
3
227,589
0
W
He Bo
12,327
1,233
25
3
3
201,197
3
W
Chaac
10,309
1,031
21
2
1
190,803
0
W
Zeus
11,808
1,181
68
7
3
165,414
0
W
Freya
12,895
1,290
26
3
0
179,060
1
L
Bellona
10,783
1,078
32
3
1
161,428
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role