Player Matchup

Cthulhu
Cthulhu
MephïstØ
Cthulhu
Level 17
God Stats
2W - 3L
1,476 SR
Queue Stats
26W - 28L
1,219 Elo+
Solo
Tsukuyomi
Tsukuyomi
Myballzsmol
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PastelKing305
Nu Wa
Level 3
God Stats
0W - 4L
1,260 SR
Queue Stats
57W - 44L
1,075 Elo+
Solo
Hachiman
Hachiman
Ru8Yz
Hachiman
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,149 Elo+
Solo
King Arthur
King Arthur
chicopalo
King Arthur
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 6
1,447 SR
1,289 Elo+

VS

Team Averages
Level 27
1,428 SR
1,322 Elo+
He Bo
He Bo
ALLTHEYAYO
He Bo
Level 53
God Stats
74W - 101L
1,473 SR
Queue Stats
158W - 213L
1,384 Elo+
Party 1
King Arthur
King Arthur
Bloodalchemy
King Arthur
Level 27
God Stats
4W - 3L
1,605 SR
Queue Stats
116W - 119L
1,419 Elo+
Party 2
Ganesha
Ganesha
Lock713
Ganesha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,251 Elo+
Solo
Fenrir
Fenrir
RED0390
Fenrir
Level 27
God Stats
15W - 18L
1,397 SR
Queue Stats
308W - 367L
1,328 Elo+
Party 2
Apollo
Apollo
bradythesteppa
Apollo
Level 7
God Stats
15W - 14L
1,166 SR
Queue Stats
153W - 170L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MephïstØ
Cthulhu
12
3 / 3 / 4
8,097
506
5,856
11,214
9,241
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Myballzsmol
Tsukuyomi
14
7 / 5 / 4
9,124
570
9,707
14,110
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

6
0 / 2 / 0
5,505
344
477
2,342
630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hachiman
Ru8Yz
Hachiman
9
0 / 11 / 0
6,098
381
2,775
10,968
2,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
chicopalo
King Arthur
16
5 / 2 / 0
9,584
599
11,597
18,058
12,227
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
9 / 3 / 1
9,370
586
9,654
8,669
2,800
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Bloodalchemy
King Arthur
14
1 / 2 / 2
7,438
465
6,832
13,778
9,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
Lock713
Ganesha
8
0 / 3 / 5
6,407
400
982
6,201
2,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
RED0390
Fenrir
13
3 / 3 / 3
7,984
499
5,100
11,677
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
8 / 4 / 3
8,564
535
9,673
9,690
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
15
Kills
21
23
Deaths
15
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
He Bo
9
3
1
3.17
W
King Arthur
Bloodalchemy
King Arthur
1
2
2
1
W
Ganesha
Lock713
Ganesha
0
3
5
0.83
L
Cthulhu
MephïstØ
Cthulhu
3
3
4
1.67
L
Tsukuyomi
Myballzsmol
Tsukuyomi
7
5
4
1.8
L
0
2
0
0
W
Fenrir
RED0390
Fenrir
3
3
3
1.5
L
Hachiman
Ru8Yz
Hachiman
0
11
0
0
W
8
4
3
2.38
L
King Arthur
chicopalo
King Arthur
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,412
Damage
32,241
56,692
Taken
50,015
29,902
Mitigated
22,996
16,549
Healing
14,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
9,654
1,170
0
2,508
8,669
2,800
417
965
7,640
59,507
0
W
King Arthur
Bloodalchemy
King Arthur
6,832
1,574
0
4,767
13,778
9,215
58
0
13,778
0
36,946
W
Ganesha
Lock713
Ganesha
982
69
0
434
6,201
2,791
58
1,326
4,875
7,877
0
L
Cthulhu
MephïstØ
Cthulhu
5,856
612
674
2,468
11,214
9,241
319
2,181
9,033
31,100
0
L
Tsukuyomi
Myballzsmol
Tsukuyomi
9,707
3,116
0
3,894
14,110
5,130
0
4,864
9,203
0
55,595
L
477
147
0
310
2,342
630
0
575
1,767
8,598
0
W
Fenrir
RED0390
Fenrir
5,100
1,315
0
3,268
11,677
4,816
0
839
10,804
0
46,130
L
Hachiman
Ru8Yz
Hachiman
2,775
2,218
0
587
10,968
2,674
379
1,938
9,030
0
22,063
W
9,673
6,326
0
3,572
9,690
3,374
888
3,105
6,585
0
35,846
L
King Arthur
chicopalo
King Arthur
11,597
1,567
0
8,616
18,058
12,227
184
1,078
16,394
0
61,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,408
Gold Earned
39,763
304
Minions Killed
291
0
Camps Cleared
0
1,243,995
Distance Traveled
1,415,684
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,370
586
106
7
0
298,836
3
W
King Arthur
7,438
465
37
2
0
328,755
4
W
Ganesha
6,407
400
1
0
0
197,621
0
L
Cthulhu
8,097
506
41
3
0
272,587
1
L
Tsukuyomi
9,124
570
82
5
0
328,448
3
L
Nu Wa
5,505
344
21
1
0
94,302
0
W
Fenrir
7,984
499
80
5
0
296,908
0
L
Hachiman
6,098
381
39
2
0
262,195
0
W
Apollo
8,564
535
67
4
0
293,564
1
L
King Arthur
9,584
599
121
8
0
286,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role