Player Matchup

King Arthur
King Arthur
DropnessMonster
King Arthur
Level 122
God Stats
8W - 1L
1,498 SR
Queue Stats
76W - 44L
1,677 Elo+
Party 1
Ra
Ra
IPunchCanada
Ra
Level 10
God Stats
17W - 8L
1,564 SR
Queue Stats
68W - 37L
1,500 Elo+
Party 1
Merlin
Merlin
Softermango
Merlin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 12L
1,717 Elo+
Party 1
Team Averages
Level 52
1,521 SR
1,631 Elo+

VS

Team Averages
Level 9
1,393 SR
1,342 Elo+
Ymir
Ymir
Angel0266555am
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,369 Elo+
Party 2
Fenrir
Fenrir
MrCooochieMan
Fenrir
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 80L
1,272 Elo+
Party 2
Tiamat
Tiamat
Purp1eHaz3
Tiamat
Level 5
God Stats
0W - 1L
1,178 SR
Queue Stats
22W - 32L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DropnessMonster
King Arthur
13
4 / 3 / 12
10,503
750
13,962
16,801
11,700
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
3 / 1 / 12
10,115
723
5,153
3,095
1,044
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
15
11 / 3 / 7
11,699
836
19,317
6,996
2,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 4
8,008
572
5,172
15,469
7,908
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
7 / 6 / 0
9,679
691
7,579
17,027
8,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Purp1eHaz3
Tiamat
11
0 / 5 / 5
8,819
630
6,660
14,325
9,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
18
Kills
7
7
Deaths
18
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
W
King Arthur
DropnessMonster
King Arthur
4
3
12
3.33
W
3
1
12
9
L
7
6
0
1.17
L
Tiamat
Purp1eHaz3
Tiamat
0
5
5
0.5
W
Merlin
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,432
Damage
19,411
26,892
Taken
46,821
15,331
Mitigated
25,663
6,379
Healing
7,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,172
726
0
543
15,469
7,908
0
10,226
5,243
12,926
0
W
King Arthur
DropnessMonster
King Arthur
13,962
1,903
0
3,453
16,801
11,700
456
7,541
9,260
0
42,416
W
5,153
519
1,443
236
3,095
1,044
619
1,150
1,945
39,930
0
L
7,579
3,117
511
2,671
17,027
8,493
560
8,307
8,720
0
20,651
L
Tiamat
Purp1eHaz3
Tiamat
6,660
1,091
0
3,851
14,325
9,262
0
5,978
8,347
33,675
0
W
Merlin
19,317
1,138
0
1,247
6,996
2,587
838
3,527
3,469
48,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,317
Gold Earned
26,506
156
Minions Killed
79
0
Camps Cleared
0
827,786
Distance Traveled
680,514
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,008
572
22
2
0
206,908
0
W
King Arthur
10,503
750
48
3
0
280,237
2
W
Ra
10,115
723
75
5
0
291,224
0
L
Fenrir
9,679
691
27
2
0
236,234
1
L
Tiamat
8,819
630
30
2
0
237,372
0
W
Merlin
11,699
836
33
2
0
256,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role