Player Matchup

Geb
Geb
AntiCupidGang
Geb
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
22W - 5L
1,771 Elo+
Party 1
Pele
Pele
IzumiLight
Pele
Level 85
God Stats
19W - 7L
1,718 SR
Queue Stats
250W - 96L
1,717 Elo+
Party 1
Fenrir
Fenrir
NOTFЭИЯIЯ
Fenrir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
faword
Artemis
Level 5
God Stats
6W - 1L
1,902 SR
Queue Stats
94W - 31L
1,570 Elo+
Party 1
Tyr
Tyr
ÄQuiL3S
Tyr
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Team Averages
Level 33
1,624 SR
1,612 Elo+

VS

Team Averages
Level 19
1,432 SR
1,535 Elo+
Serqet
Serqet
AquiloLaStinky
Serqet
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,544 Elo+
Solo
Nox
Nox
SirGatosor
Nox
Level 20
God Stats
0W - 1L
1,173 SR
Queue Stats
68W - 64L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Squaalll
Kuzenbo
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 80L
1,445 Elo+
Solo
Hou Yi
Hou Yi
Wasquez17
Hou Yi
Level 29
God Stats
7W - 9L
1,485 SR
Queue Stats
334W - 378L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
coalástico
Zhong Kui
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 59L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 11
8,813
464
4,148
14,928
13,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
7 / 1 / 3
10,558
556
11,393
9,908
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
9 / 3 / 3
10,759
566
10,842
18,269
12,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
faword
Artemis
17
8 / 2 / 0
10,763
566
10,176
9,516
4,331
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 0 / 2
8,280
436
3,514
12,121
9,263
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 3
9,118
480
5,252
14,884
5,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 4 / 2
9,750
513
8,136
11,538
5,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Squaalll
Kuzenbo
6
0 / 3 / 2
6,024
317
791
3,919
2,941
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
Wasquez17
Hou Yi
15
2 / 5 / 3
9,474
499
7,341
12,712
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
coalástico
Zhong Kui
14
0 / 5 / 0
10,126
533
11,674
15,389
14,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
25
Kills
7
7
Deaths
25
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
L
2
8
3
0.44
W
7
1
3
8.5
W
9
3
3
3.5
L
3
4
2
1
L
Kuzenbo
Squaalll
Kuzenbo
0
3
2
0.33
L
Hou Yi
Wasquez17
Hou Yi
2
5
3
0.7
L
Zhong Kui
coalástico
Zhong Kui
0
5
0
0
W
Artemis
faword
Artemis
8
2
0
4
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,073
Damage
33,194
64,742
Taken
58,442
45,195
Mitigated
33,878
28,526
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,148
1,412
0
4,316
14,928
13,081
276
3,794
11,046
20,851
0
L
5,252
1,083
0
3,633
14,884
5,829
0
615
14,269
0
46,536
W
11,393
3,340
0
4,953
9,908
5,856
32
2,099
7,807
0
80,144
W
10,842
5,587
0
11,302
18,269
12,664
446
6,656
11,090
0
69,307
L
8,136
1,529
0
1,837
11,538
5,436
102
747
10,791
58,000
0
L
Kuzenbo
Squaalll
Kuzenbo
791
560
0
760
3,919
2,941
0
417
3,502
3,719
0
L
Hou Yi
Wasquez17
Hou Yi
7,341
3,465
0
2,890
12,712
4,783
0
1,105
11,607
0
55,575
L
Zhong Kui
coalástico
Zhong Kui
11,674
1,514
0
5,611
15,389
14,889
2,388
1,264
14,125
53,417
0
W
Artemis
faword
Artemis
10,176
5,916
0
5,240
9,516
4,331
676
1,055
8,267
0
69,586
W
3,514
663
0
2,715
12,121
9,263
1,068
6,527
4,724
0
31,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,173
Gold Earned
44,492
451
Minions Killed
424
0
Camps Cleared
0
1,783,169
Distance Traveled
1,423,719
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,813
464
16
1
0
366,474
0
L
Serqet
9,118
480
85
4
0
351,981
2
W
Pele
10,558
556
126
7
0
435,754
2
W
Fenrir
10,759
566
101
5
0
413,200
2
L
Nox
9,750
513
129
7
0
355,119
0
L
Kuzenbo
6,024
317
14
1
0
118,525
0
L
Hou Yi
9,474
499
95
5
0
331,044
3
L
Zhong Kui
10,126
533
101
5
0
267,050
1
W
Artemis
10,763
566
132
7
0
277,846
2
W
Tyr
8,280
436
76
4
0
289,895
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role