Player Matchup

Fenrir
Fenrir
Gronaw
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,500 Elo+
Party 3
Athena
Athena
Hipposlayer666
Athena
Level 13
God Stats
2W - 2L
1,812 SR
Queue Stats
17W - 14L
1,548 Elo+
Party 1
Artio
Artio
SaneSinceYear02
Artio
Level 65
God Stats
8W - 8L
1,550 SR
Queue Stats
90W - 84L
1,493 Elo+
Party 1
Chernobog
Chernobog
Soppakauha11
Chernobog
Level 16
God Stats
12W - 9L
1,643 SR
Queue Stats
15W - 12L
1,566 Elo+
Party 1
Sol
Sol
hmkq
Sol
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 28
1,601 SR
1,521 Elo+

VS

Team Averages
Level 18
1,451 SR
1,577 Elo+
Artemis
Artemis
FUZEKLEelkezuf
Artemis
Level 5
God Stats
0W - 1L
1,352 SR
Queue Stats
3W - 1L
1,755 Elo+
Party 2
Tiamat
Tiamat
Patrol021
Tiamat
Level 30
God Stats
14W - 11L
1,587 SR
Queue Stats
70W - 56L
1,456 Elo+
Party 2
Vulcan
Vulcan
SPLAYERS
Vulcan
Level 25
God Stats
4W - 9L
1,315 SR
Queue Stats
39W - 38L
1,444 Elo+
Party 2
Erlang Shen
Erlang Shen
VolkZ2
Erlang Shen
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 72L
1,494 Elo+
Solo
Jormungandr
Jormungandr
Wloczykij21
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,737 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gronaw
Fenrir
17
14 / 7 / 7
12,200
555
15,187
22,627
10,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
11 / 5 / 30
13,367
608
15,245
27,401
31,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
15 / 5 / 14
13,393
609
19,482
32,210
33,271
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Soppakauha11
Chernobog
18
12 / 6 / 20
12,834
583
16,578
17,038
7,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
hmkq
Sol
16
1 / 9 / 14
10,628
483
14,741
15,895
6,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 15 / 6
9,063
412
12,290
19,172
6,491
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Patrol021
Tiamat
17
7 / 7 / 10
12,279
558
19,342
21,812
12,397
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
SPLAYERS
Vulcan
17
12 / 14 / 5
12,153
552
22,144
16,279
5,581
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
VolkZ2
Erlang Shen
16
2 / 12 / 6
9,973
453
9,908
22,327
11,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Wloczykij21
Jormungandr
16
9 / 5 / 8
11,435
520
17,090
18,148
7,466
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
66
53
Kills
31
32
Deaths
53
85
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
15
6
0.27
W
Fenrir
Gronaw
Fenrir
14
7
7
2.5
W
11
5
30
5.2
L
Tiamat
Patrol021
Tiamat
7
7
10
1.71
L
Vulcan
SPLAYERS
Vulcan
12
14
5
1.04
W
15
5
14
4.4
W
Chernobog
Soppakauha11
Chernobog
12
6
20
3.67
L
Erlang Shen
VolkZ2
Erlang Shen
2
12
6
0.42
L
Jormungandr
Wloczykij21
Jormungandr
9
5
8
2.6
W
Sol
hmkq
Sol
1
9
14
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,233
Damage
80,774
115,171
Taken
97,738
88,618
Mitigated
43,778
27,498
Healing
11,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,290
7,922
0
150
19,172
6,491
826
8,141
11,031
113
43,166
W
Fenrir
Gronaw
Fenrir
15,187
3,326
0
4,725
22,627
10,567
467
10,781
11,846
0
51,962
W
15,245
4,760
0
2,878
27,401
31,208
1,489
14,784
12,617
35,481
0
L
Tiamat
Patrol021
Tiamat
19,342
2,244
904
6,324
21,812
12,397
0
11,449
10,363
55,515
0
L
Vulcan
SPLAYERS
Vulcan
22,144
4,736
0
0
16,279
5,581
1,136
6,627
9,652
55,703
0
W
19,482
3,586
2,931
10,259
32,210
33,271
1,787
12,104
20,106
59,468
0
W
Chernobog
Soppakauha11
Chernobog
16,578
11,387
0
3,189
17,038
7,040
7,557
10,737
6,301
0
65,757
L
Erlang Shen
VolkZ2
Erlang Shen
9,908
5,437
0
3,146
22,327
11,843
648
11,691
10,636
312
37,158
L
Jormungandr
Wloczykij21
Jormungandr
17,090
2,500
0
1,169
18,148
7,466
599
11,012
7,136
56,588
0
W
Sol
hmkq
Sol
14,741
4,755
0
3,516
15,895
6,532
2,078
10,581
5,314
55,385
1,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,422
Gold Earned
54,903
399
Minions Killed
378
0
Camps Cleared
0
2,081,575
Distance Traveled
1,770,381
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,063
412
50
2
0
322,419
0
W
Fenrir
12,200
555
66
3
0
436,116
1
W
Athena
13,367
608
45
2
0
438,436
0
L
Tiamat
12,279
558
84
4
0
379,527
0
L
Vulcan
12,153
552
71
3
0
361,411
1
W
Artio
13,393
609
86
4
0
407,417
0
W
Chernobog
12,834
583
106
5
0
407,111
2
L
Erlang Shen
9,973
453
66
3
0
355,200
2
L
Jormungandr
11,435
520
107
5
0
351,824
2
W
Sol
10,628
483
96
4
0
392,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role