Player Matchup

Khepri
Khepri
Bronze III
IllGoJesusMid
Khepri
Bronze III
Level 61
God Stats
2W - 3L
1,542 SR
Queue Stats
3W - 7L
1,446 MMR
Solo
Vamana
Vamana
Silver I
RorschachSH
Vamana
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
SilverTheGrand
Hun Batz
Silver I
Level 107
God Stats
2W - 1L
1,753 SR
Queue Stats
11W - 13L
1,450 MMR
Solo
Thoth
Thoth
Gold III
SuperVigita
Thoth
Gold III
Level 101
God Stats
4W - 3L
1,521 SR
Queue Stats
103W - 99L
1,503 MMR
Solo
Hou Yi
Hou Yi
Gold II
lLxThaLl
Hou Yi
Gold II
Level 158
God Stats
39W - 49L
1,472 SR
Queue Stats
515W - 524L
1,491 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,558 SR
1,478 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,504 SR
1,474 MMR
Janus
Janus
Bronze III
LuciferTheHated
Janus
Bronze III
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,465 MMR
Party 1
Fafnir
Fafnir
Gold IV
MTpromises
Fafnir
Gold IV
Level 160
God Stats
5W - 6L
1,413 SR
Queue Stats
99W - 110L
1,441 MMR
Solo
Achilles
Achilles
Silver III
PrinceCutty
Achilles
Silver III
Level 102
God Stats
1W - 6L
1,502 SR
Queue Stats
198W - 209L
1,462 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
SimplyAverage
Ao Kuang
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 9L
1,500 MMR
Party 1
Apollo
Apollo
Bronze III
Xirik
Apollo
Bronze III
Level 103
God Stats
1W - 0L
1,605 SR
Queue Stats
13W - 19L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
6,144
473
3,851
6,016
2,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
12
0 / 5 / 0
6,518
501
2,791
8,229
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
13
2 / 1 / 0
7,219
555
5,690
8,912
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 0
6,371
490
2,590
9,480
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
lLxThaLl
Hou Yi
11
1 / 3 / 3
6,311
485
8,520
10,626
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ScyllaAthenaDanzaburouTsukuyomiSet

VS

Bans
King ArthurAnubisGuan YuAresCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 7
8,520
655
9,387
7,939
2,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
MTpromises
Fafnir
11
1 / 1 / 4
7,131
549
3,863
6,639
5,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Achilles
PrinceCutty
Achilles
13
10 / 1 / 1
8,375
644
7,311
8,318
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
SimplyAverage
Ao Kuang
15
4 / 0 / 2
9,193
707
5,869
8,243
5,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
Xirik
Apollo
12
0 / 2 / 0
6,629
510
3,466
9,971
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
15
15
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
0
3
2.5
W
0
0
7
3.5
W
Fafnir
MTpromises
Fafnir
1
1
4
3
W
Achilles
PrinceCutty
Achilles
10
1
1
10.5
L
Vamana
0
5
0
0
L
Hun Batz
2
1
0
2
W
Ao Kuang
SimplyAverage
Ao Kuang
4
0
2
5
L
0
6
0
0
W
Apollo
Xirik
Apollo
0
2
0
0
L
Hou Yi
lLxThaLl
Hou Yi
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,442
Damage
29,896
43,263
Taken
41,110
17,105
Mitigated
19,516
10,803
Healing
17,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,851
558
0
1,131
6,016
2,635
0
3,038
2,978
14,636
0
W
9,387
948
0
1,482
7,939
2,493
146
3,123
4,554
76,073
0
W
Fafnir
MTpromises
Fafnir
3,863
615
0
3,067
6,639
5,848
0
1,663
4,976
10,728
0
W
Achilles
PrinceCutty
Achilles
7,311
2,054
0
3,639
8,318
3,111
0
524
7,794
0
41,056
L
Vamana
2,791
1,197
0
1,298
8,229
5,142
0
4,457
3,772
0
35,078
L
Hun Batz
5,690
1,762
0
3,691
8,912
3,100
0
2,828
6,084
0
50,314
W
Ao Kuang
SimplyAverage
Ao Kuang
5,869
1,342
0
4,904
8,243
5,542
0
84
8,159
52,886
5,185
L
2,590
237
0
750
9,480
2,964
0
5,811
3,669
40,796
0
W
Apollo
Xirik
Apollo
3,466
2,729
0
4,169
9,971
2,522
174
785
9,186
0
45,209
L
Hou Yi
lLxThaLl
Hou Yi
8,520
4,752
0
3,933
10,626
3,264
0
2,773
7,853
0
38,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,563
Gold Earned
39,848
359
Minions Killed
431
0
Camps Cleared
0
1,253,703
Distance Traveled
1,404,477
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,144
473
15
1
0
284,207
4
W
Janus
8,520
655
145
11
0
290,273
3
W
Fafnir
7,131
549
20
2
0
244,934
5
W
Achilles
8,375
644
63
5
0
300,105
4
L
Vamana
6,518
501
84
6
0
218,998
1
L
Hun Batz
7,219
555
107
8
0
312,795
3
W
Ao Kuang
9,193
707
117
9
0
290,413
4
L
Thoth
6,371
490
84
6
0
223,095
4
W
Apollo
6,629
510
86
7
0
278,752
1
L
Hou Yi
6,311
485
69
5
0
214,608
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role