Player Matchup

Olorun
Olorun
Danibo17
Olorun
Level 18
God Stats
13W - 14L
1,615 SR
Queue Stats
159W - 161L
1,576 Elo+
Party 1
Thanatos
Thanatos
GodlySniper86
Thanatos
Level 25
God Stats
14W - 15L
1,645 SR
Queue Stats
76W - 71L
1,468 Elo+
Solo
Khepri
Khepri
PAPAJ1610
Khepri
Level 3
God Stats
0W - 2L
1,267 SR
Queue Stats
0W - 3L
1,245 Elo+
Solo
Bastet
Bastet
RedSpartan1577
Bastet
Level 97
God Stats
47W - 45L
1,648 SR
Queue Stats
261W - 249L
1,585 Elo+
Party 1
Tiamat
Tiamat
madman21804
Tiamat
Level 17
God Stats
32W - 17L
1,331 SR
Queue Stats
303W - 269L
1,580 Elo+
Party 1
Team Averages
Level 32
1,501 SR
1,491 Elo+

VS

Team Averages
Level 37
1,539 SR
1,576 Elo+
Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
BIue Baboon
Ganesha
Level 27
God Stats
19W - 7L
1,594 SR
Queue Stats
208W - 247L
1,492 Elo+
Solo
Cerberus
Cerberus
IDontHitThese
Cerberus
Level 7
God Stats
3W - 0L
1,726 SR
Queue Stats
11W - 3L
1,781 Elo+
Party 2
Merlin
Merlin
N0bOdi
Merlin
Level 28
God Stats
5W - 6L
1,206 SR
Queue Stats
95W - 115L
1,546 Elo+
Solo
Awilix
Awilix
TL1 Mekstro
Awilix
Level 16
God Stats
2W - 2L
1,666 SR
Queue Stats
80W - 39L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Danibo17
Olorun
11
1 / 8 / 0
6,783
424
3,285
10,461
3,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
GodlySniper86
Thanatos
13
1 / 5 / 0
7,581
474
2,812
11,099
3,531
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
PAPAJ1610
Khepri
9
0 / 11 / 0
6,477
405
1,235
12,857
4,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

11
1 / 5 / 1
6,815
426
7,358
10,105
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
11
2 / 8 / 0
7,085
443
7,085
11,977
7,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
11 / 0 / 5
9,800
613
13,846
9,957
3,905
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
BIue Baboon
Ganesha
13
2 / 2 / 18
8,917
557
4,121
11,662
7,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
IDontHitThese
Cerberus
16
8 / 1 / 5
9,976
624
6,832
8,288
6,247
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
N0bOdi
Merlin
13
1 / 2 / 7
7,792
487
3,686
6,943
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
17
15 / 0 / 3
10,229
639
11,308
10,616
4,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
75
5
Kills
37
37
Deaths
5
1
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
0
5
13.5
W
Ganesha
BIue Baboon
Ganesha
2
2
18
5.5
L
Olorun
Danibo17
Olorun
1
8
0
0.13
L
Thanatos
GodlySniper86
Thanatos
1
5
0
0.2
W
Cerberus
IDontHitThese
Cerberus
8
1
5
10.5
W
Merlin
N0bOdi
Merlin
1
2
7
2.25
L
Khepri
PAPAJ1610
Khepri
0
11
0
0
L
1
5
1
0.3
W
Awilix
15
0
3
16.5
L
Tiamat
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,775
Damage
39,793
56,499
Taken
47,466
21,967
Mitigated
24,653
13,509
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,846
4,668
0
2,497
9,957
3,905
3,459
2,993
6,914
0
65,350
W
Ganesha
BIue Baboon
Ganesha
4,121
1,338
0
3,105
11,662
7,785
327
4,847
6,463
23,058
0
L
Olorun
Danibo17
Olorun
3,285
1,874
105
1,892
10,461
3,333
617
790
9,617
35,333
0
L
Thanatos
GodlySniper86
Thanatos
2,812
1,479
0
6,313
11,099
3,531
0
4,603
6,496
0
44,740
W
Cerberus
IDontHitThese
Cerberus
6,832
743
0
3,506
8,288
6,247
951
566
7,676
53,745
0
W
Merlin
N0bOdi
Merlin
3,686
396
0
1,900
6,943
2,308
992
1,825
4,890
43,966
0
L
Khepri
PAPAJ1610
Khepri
1,235
350
123
506
12,857
4,298
197
4,231
8,571
9,365
0
L
7,358
1,995
0
2,294
10,105
3,005
0
1,320
8,751
0
35,225
W
Awilix
11,308
4,494
0
850
10,616
4,408
84
668
9,918
0
72,450
L
Tiamat
7,085
633
0
2,276
11,977
7,800
0
3,218
8,425
32,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,741
Gold Earned
46,714
307
Minions Killed
497
0
Camps Cleared
0
1,291,060
Distance Traveled
1,581,890
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,800
613
125
8
0
289,446
6
W
Ganesha
8,917
557
14
1
0
343,060
5
L
Olorun
6,783
424
72
5
0
226,173
0
L
Thanatos
7,581
474
103
6
0
254,542
0
W
Cerberus
9,976
624
131
8
0
294,751
1
W
Merlin
7,792
487
113
7
0
279,099
1
L
Khepri
6,477
405
11
1
0
220,649
8
L
Bastet
6,815
426
59
4
0
306,075
4
W
Awilix
10,229
639
114
7
0
375,534
3
L
Tiamat
7,085
443
62
4
0
283,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role