Player Matchup

Cerberus
Cerberus
Ascension47
Cerberus
Level 22
God Stats
5W - 2L
1,848 SR
Queue Stats
34W - 22L
1,539 Elo+
Party 3
Aphrodite
Aphrodite
Groulande
Aphrodite
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,380 Elo+
Solo
Medusa
Medusa
Necromancer56
Medusa
Level 25
God Stats
32W - 29L
1,625 SR
Queue Stats
103W - 73L
1,573 Elo+
Party 3
Zhong Kui
Zhong Kui
SaintMolli222
Zhong Kui
Level 28
God Stats
12W - 16L
1,548 SR
Queue Stats
159W - 201L
1,460 Elo+
Solo
Nemesis
Nemesis
polodu93
Nemesis
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 90L
1,404 Elo+
Solo
Team Averages
Level 25
1,604 SR
1,471 Elo+

VS

Team Averages
Level 6
1,372 SR
1,194 Elo+
Ares
Ares
Conekk
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,165 Elo+
Party 2
Neith
Neith
KKubba
Neith
Level 4
God Stats
0W - 3L
1,190 SR
Queue Stats
2W - 3L
1,165 Elo+
Party 2
Susano
Susano
jojanja
Susano
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,305 Elo+
Party 1
Yemoja
Yemoja
shytaco
Yemoja
Level 6
God Stats
0W - 3L
1,168 SR
Queue Stats
2W - 16L
1,162 Elo+
Party 1
Tiamat
Tiamat
tykeria
Tiamat
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 19L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ascension47
Cerberus
15
6 / 0 / 20
10,685
594
6,129
9,646
8,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Aphrodite
Groulande
Aphrodite
16
19 / 2 / 13
11,475
638
18,308
13,217
6,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
11 / 0 / 7
10,985
610
8,625
6,449
2,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
SaintMolli222
Zhong Kui
17
22 / 1 / 11
12,210
678
25,291
14,075
10,318
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
polodu93
Nemesis
14
2 / 2 / 20
9,386
521
4,900
11,969
5,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Conekk
Ares
10
1 / 12 / 0
7,066
393
5,023
21,268
14,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
KKubba
Neith
10
1 / 7 / 1
7,121
396
9,856
11,059
3,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
jojanja
Susano
11
2 / 15 / 1
7,726
429
2,188
17,951
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
shytaco
Yemoja
12
1 / 10 / 0
7,500
417
2,734
12,093
3,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
tykeria
Tiamat
10
0 / 17 / 3
7,258
403
2,433
15,948
5,427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
10
60
Kills
5
5
Deaths
61
71
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Ascension47
Cerberus
6
0
20
16
L
Ares
Conekk
Ares
1
12
0
0.08
W
Aphrodite
Groulande
Aphrodite
19
2
13
12.75
L
Neith
KKubba
Neith
1
7
1
0.21
W
11
0
7
14.5
W
Zhong Kui
SaintMolli222
Zhong Kui
22
1
11
27.5
L
Susano
jojanja
Susano
2
15
1
0.17
W
Nemesis
polodu93
Nemesis
2
2
20
6
L
Yemoja
shytaco
Yemoja
1
10
0
0.1
L
Tiamat
tykeria
Tiamat
0
17
3
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,253
Damage
22,234
55,356
Taken
78,319
33,765
Mitigated
32,284
26,704
Healing
4,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Ascension47
Cerberus
6,129
214
716
3,191
9,646
8,944
1,169
1,631
8,015
41,392
0
L
Ares
Conekk
Ares
5,023
414
0
899
21,268
14,095
250
13,000
7,960
16,281
0
W
Aphrodite
Groulande
Aphrodite
18,308
3,261
2,167
7,850
13,217
6,529
2,554
3,529
9,688
60,434
0
L
Neith
KKubba
Neith
9,856
4,850
0
1,576
11,059
3,411
778
6,416
4,555
0
41,553
W
8,625
4,776
0
3,146
6,449
2,754
5,557
522
5,927
0
70,228
W
Zhong Kui
SaintMolli222
Zhong Kui
25,291
4,900
0
5,220
14,075
10,318
547
2,520
11,381
78,782
0
L
Susano
jojanja
Susano
2,188
638
0
1,088
17,951
5,842
642
9,805
7,998
0
23,816
W
Nemesis
polodu93
Nemesis
4,900
1,301
0
4,414
11,969
5,220
189
1,774
10,155
0
47,085
L
Yemoja
shytaco
Yemoja
2,734
1,970
230
0
12,093
3,509
660
8,949
3,114
21,698
0
L
Tiamat
tykeria
Tiamat
2,433
1,075
0
637
15,948
5,427
0
10,548
4,964
13,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,741
Gold Earned
36,671
509
Minions Killed
197
0
Camps Cleared
0
1,702,685
Distance Traveled
1,175,291
21
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,685
594
93
5
0
355,625
3
L
Ares
7,066
393
14
1
0
263,856
0
W
Aphrodite
11,475
638
96
5
0
279,460
0
L
Neith
7,121
396
67
4
0
284,218
1
W
Medusa
10,985
610
112
6
0
367,570
7
W
Zhong Kui
12,210
678
138
8
0
308,885
7
L
Susano
7,726
429
39
2
0
230,564
0
W
Nemesis
9,386
521
70
4
0
391,145
4
L
Yemoja
7,500
417
56
3
0
221,204
0
L
Tiamat
7,258
403
21
1
0
175,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role