Player Matchup

Jing Wei
Jing Wei
Dieal
Jing Wei
Level 147
God Stats
14W - 13L
1,771 SR
Queue Stats
414W - 411L
1,493 Elo+
Solo
Erlang Shen
Erlang Shen
Flowredhux
Erlang Shen
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
182W - 155L
1,577 Elo+
Party 1
Chaac
Chaac
Shiszka
Chaac
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
SirBaki
Merlin
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,558 Elo+
Solo
Tiamat
Tiamat
kreuylin
Tiamat
Level 146
God Stats
4W - 1L
1,379 SR
Queue Stats
184W - 176L
1,564 Elo+
Party 1
Team Averages
Level 118
1,530 SR
1,538 Elo+

VS

Team Averages
Level 127
1,559 SR
1,562 Elo+
Ganesha
Ganesha
GuezMer
Ganesha
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 163L
1,537 Elo+
Party 2
Vamana
Vamana
KouyeDeYak
Vamana
Level 149
God Stats
1W - 2L
1,246 SR
Queue Stats
140W - 141L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
TepsiHapsi
Kuzenbo
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
523W - 484L
1,611 Elo+
Solo
Neith
Neith
crizatu
Neith
Level 158
God Stats
6W - 4L
1,846 SR
Queue Stats
147W - 141L
1,588 Elo+
Solo
Ymir
Ymir
puluxo
Ymir
Level 84
God Stats
1W - 1L
1,705 SR
Queue Stats
119W - 105L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dieal
Jing Wei
20
11 / 5 / 15
13,898
818
37,093
16,084
8,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
Flowredhux
Erlang Shen
17
0 / 7 / 18
10,973
645
7,182
21,089
22,495
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Shiszka
Chaac
19
4 / 6 / 12
12,109
712
17,611
27,214
22,109
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
SirBaki
Merlin
19
9 / 4 / 10
12,333
725
24,090
11,483
5,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
kreuylin
Tiamat
20
5 / 6 / 14
12,960
762
18,794
20,163
16,585
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GuezMer
Ganesha
19
0 / 6 / 18
11,730
690
9,856
26,184
31,535
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vamana
KouyeDeYak
Vamana
19
6 / 7 / 10
12,379
728
17,082
29,209
29,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
TepsiHapsi
Kuzenbo
20
5 / 5 / 16
12,696
747
11,884
27,372
48,416
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
crizatu
Neith
18
7 / 6 / 11
12,411
730
24,469
23,497
12,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
puluxo
Ymir
20
9 / 5 / 13
13,557
797
20,924
25,186
21,835
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
95
29
Kills
27
28
Deaths
29
69
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Dieal
Jing Wei
11
5
15
3.7
W
Erlang Shen
Flowredhux
Erlang Shen
0
7
18
1.29
L
Ganesha
GuezMer
Ganesha
0
6
18
1.5
L
Vamana
KouyeDeYak
Vamana
6
7
10
1.57
W
Chaac
Shiszka
Chaac
4
6
12
1.67
W
Merlin
SirBaki
Merlin
9
4
10
3.5
L
Kuzenbo
TepsiHapsi
Kuzenbo
5
5
16
2.6
L
Neith
crizatu
Neith
7
6
11
2.08
W
Tiamat
kreuylin
Tiamat
5
6
14
2
L
Ymir
puluxo
Ymir
9
5
13
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,770
Damage
84,215
96,033
Taken
131,448
75,152
Mitigated
144,216
34,694
Healing
47,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Dieal
Jing Wei
37,093
19,922
445
3,662
16,084
8,009
3,931
8,161
7,923
0
62,381
W
Erlang Shen
Flowredhux
Erlang Shen
7,182
3,001
2,260
5,496
21,089
22,495
558
8,962
12,127
0
16,787
L
Ganesha
GuezMer
Ganesha
9,856
347
3,375
5,713
26,184
31,535
183
9,530
16,195
20,682
0
L
Vamana
KouyeDeYak
Vamana
17,082
7,373
2,804
9,694
29,209
29,455
764
6,734
22,134
61
40,609
W
Chaac
Shiszka
Chaac
17,611
2,030
2,773
8,472
27,214
22,109
550
11,154
16,060
2,665
35,213
W
Merlin
SirBaki
Merlin
24,090
742
1,480
2,819
11,483
5,954
947
4,709
6,774
41,445
0
L
Kuzenbo
TepsiHapsi
Kuzenbo
11,884
4,357
3,467
4,182
27,372
48,416
606
8,732
18,167
29,046
0
L
Neith
crizatu
Neith
24,469
7,315
3,264
9,327
23,497
12,975
811
7,109
16,133
0
46,434
W
Tiamat
kreuylin
Tiamat
18,794
1,540
1,656
5,631
20,163
16,585
358
9,721
10,442
39,878
0
L
Ymir
puluxo
Ymir
20,924
1,562
2,147
3,035
25,186
21,835
896
9,647
15,065
32,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,273
Gold Earned
62,773
191
Minions Killed
180
0
Camps Cleared
0
1,420,321
Distance Traveled
1,488,688
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,898
818
53
3
0
262,433
3
W
Erlang Shen
10,973
645
14
1
0
313,594
0
L
Ganesha
11,730
690
0
0
0
299,882
1
L
Vamana
12,379
728
40
2
0
320,359
3
W
Chaac
12,109
712
36
2
0
267,779
0
W
Merlin
12,333
725
38
2
0
283,661
1
L
Kuzenbo
12,696
747
31
2
0
308,740
0
L
Neith
12,411
730
71
4
0
274,717
3
W
Tiamat
12,960
762
50
3
0
292,854
0
L
Ymir
13,557
797
38
2
0
284,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role