Player Matchup

Fenrir
Fenrir
BigBlackBBC
Fenrir
Level 27
God Stats
1W - 2L
1,254 SR
Queue Stats
1W - 3L
1,056 Elo+
Party 1
Baron Samedi
Baron Samedi
HeyItsLight
Baron Samedi
Level 88
God Stats
11W - 8L
1,696 SR
Queue Stats
65W - 66L
1,501 Elo+
Party 1
Tyr
Tyr
IJellyI
Tyr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,056 Elo+
Party 1
Cthulhu
Cthulhu
lVulpesl
Cthulhu
Level 18
God Stats
1W - 1L
1,577 SR
Queue Stats
1W - 2L
1,056 Elo+
Party 1
Team Averages
Level 60
1,507 SR
1,167 Elo+

VS

Team Averages
Level 35
1,393 SR
1,599 Elo+
Erlang Shen
Erlang Shen
AFineFrenzy
Erlang Shen
Level 71
God Stats
0W - 1L
1,826 SR
Queue Stats
7W - 5L
1,715 Elo+
Party 2
Scylla
Scylla
Earth1122
Scylla
Level 28
God Stats
0W - 2L
1,128 SR
Queue Stats
1W - 2L
1,722 Elo+
Solo
Neith
Neith
Nienbean
Neith
Level 26
God Stats
3W - 5L
1,463 SR
Queue Stats
6W - 12L
1,382 Elo+
Solo
Tiamat
Tiamat
Thieflord10
Tiamat
Level 16
God Stats
0W - 1L
1,155 SR
Queue Stats
1W - 1L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 2 / 2
9,929
827
6,542
10,236
3,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
HeyItsLight
Baron Samedi
16
6 / 0 / 5
10,252
854
13,061
10,106
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tyr
16
6 / 3 / 5
9,936
828
7,235
13,986
11,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
lVulpesl
Cthulhu
14
0 / 3 / 6
8,618
718
3,285
9,786
6,569
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AFineFrenzy
Erlang Shen
12
0 / 5 / 4
7,824
652
6,477
10,325
4,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
Earth1122
Scylla
15
5 / 3 / 3
9,184
765
7,336
8,720
3,140
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Nienbean
Neith
15
1 / 4 / 5
8,918
743
5,881
7,599
3,155
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
14
1 / 5 / 5
8,514
710
8,074
8,761
11,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
17
Kills
7
8
Deaths
17
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AFineFrenzy
Erlang Shen
0
5
4
0.4
W
Fenrir
5
2
2
3
L
Scylla
Earth1122
Scylla
5
3
3
2.17
W
Baron Samedi
HeyItsLight
Baron Samedi
6
0
5
8.5
W
Tyr
6
3
5
2.83
L
Neith
Nienbean
Neith
1
4
5
0.88
L
Tiamat
1
5
5
0.7
W
Cthulhu
lVulpesl
Cthulhu
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,123
Damage
27,768
44,114
Taken
35,405
26,826
Mitigated
22,195
10,979
Healing
4,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AFineFrenzy
Erlang Shen
6,477
3,333
0
1,892
10,325
4,853
0
4,223
5,633
0
15,608
W
Fenrir
6,542
1,897
0
2,071
10,236
3,890
1,052
5,041
5,083
0
31,379
L
Scylla
Earth1122
Scylla
7,336
890
0
537
8,720
3,140
340
4,137
4,348
22,346
0
W
Baron Samedi
HeyItsLight
Baron Samedi
13,061
1,224
1,447
3,799
10,106
4,520
527
2,333
7,636
37,729
0
W
Tyr
7,235
1,697
0
3,102
13,986
11,847
1,173
3,667
8,402
0
24,159
L
Neith
Nienbean
Neith
5,881
2,219
0
1,135
7,599
3,155
1,610
2,901
4,505
0
31,783
L
Tiamat
8,074
1,149
0
1,334
8,761
11,047
163
4,862
3,574
24,467
0
W
Cthulhu
lVulpesl
Cthulhu
3,285
118
326
234
9,786
6,569
240
4,362
5,284
18,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,735
Gold Earned
34,440
207
Minions Killed
188
9
Camps Cleared
7
895,050
Distance Traveled
779,734
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,824
652
31
3
0
179,684
3
W
Fenrir
9,929
827
62
5
2
221,323
0
L
Scylla
9,184
765
37
3
2
224,143
0
W
Baron Samedi
10,252
854
56
5
3
248,362
3
W
Tyr
9,936
828
49
4
3
217,850
0
L
Neith
8,918
743
67
6
3
185,219
2
L
Tiamat
8,514
710
53
4
2
190,688
2
W
Cthulhu
8,618
718
40
3
1
207,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role