Player Matchup

Ymir
Ymir
Blackdeath2485
Ymir
Level 27
God Stats
36W - 19L
1,680 SR
Queue Stats
187W - 117L
1,589 Elo+
Party 2
Pele
Pele
HylianVan
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
OneManApocalypse
Vulcan
Level 31
God Stats
11W - 4L
1,955 SR
Queue Stats
128W - 81L
1,740 Elo+
Party 2
Medusa
Medusa
SweatySoysauce
Medusa
Level 66
God Stats
109W - 85L
1,675 SR
Queue Stats
297W - 244L
1,699 Elo+
Party 2
Amaterasu
Amaterasu
TH3lucky
Amaterasu
Level 53
God Stats
12W - 6L
1,723 SR
Queue Stats
571W - 577L
1,535 Elo+
Party 2
Team Averages
Level 61
1,707 SR
1,613 Elo+

VS

Team Averages
Level 61
1,507 SR
1,429 Elo+
Arachne
Arachne
Mr-WorIdWidee
Arachne
Level 89
God Stats
3W - 3L
1,358 SR
Queue Stats
98W - 100L
1,345 Elo+
Party 1
Apollo
Apollo
MrEdwxrd
Apollo
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 108L
1,464 Elo+
Party 1
Cerberus
Cerberus
NOTW-44
Cerberus
Level 16
God Stats
14W - 26L
1,418 SR
Queue Stats
125W - 125L
1,388 Elo+
Party 1
Osiris
Osiris
STR4WB3RRY8748
Osiris
Level 37
God Stats
0W - 1L
1,684 SR
Queue Stats
3W - 6L
1,503 Elo+
Solo
Tiamat
Tiamat
SivaxStealth
Tiamat
Level 49
God Stats
16W - 15L
1,576 SR
Queue Stats
211W - 192L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 5
5,505
551
1,377
4,883
2,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
11
5 / 0 / 1
6,137
614
3,256
5,200
1,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 3
5,358
536
3,170
3,359
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 3
5,249
525
2,980
3,351
961
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
TH3lucky
Amaterasu
11
1 / 0 / 0
5,951
595
4,272
5,220
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
8
0 / 1 / 0
4,540
454
1,272
6,113
1,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
MrEdwxrd
Apollo
7
0 / 3 / 0
4,174
417
3,210
4,521
1,085
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
NOTW-44
Cerberus
7
0 / 1 / 0
4,585
459
580
3,792
1,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 0
5,113
511
2,962
5,827
4,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
8
0 / 3 / 0
4,569
457
2,864
5,142
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
9
Kills
0
0
Deaths
9
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
Pele
5
0
1
5.5
L
Arachne
0
1
0
0
L
Apollo
MrEdwxrd
Apollo
0
3
0
0
L
Cerberus
NOTW-44
Cerberus
0
1
0
0
W
0
0
3
1.5
L
0
1
0
0
L
Tiamat
0
3
0
0
W
2
0
3
3.5
W
Amaterasu
TH3lucky
Amaterasu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,055
Damage
10,888
22,013
Taken
25,395
7,725
Mitigated
10,900
9,742
Healing
6,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,377
261
0
1,731
4,883
2,121
379
728
4,117
12,525
0
W
Pele
3,256
716
0
1,184
5,200
1,400
0
443
4,715
0
36,879
L
Arachne
1,272
832
0
1,795
6,113
1,718
0
1,656
4,427
0
18,938
L
Apollo
MrEdwxrd
Apollo
3,210
1,709
0
763
4,521
1,085
288
206
4,315
0
24,205
L
Cerberus
NOTW-44
Cerberus
580
23
0
1,653
3,792
1,375
0
317
3,475
9,113
0
W
3,170
998
0
1,721
3,359
1,054
373
1,655
1,436
24,236
0
L
2,962
974
0
675
5,827
4,110
0
0
5,827
0
21,247
L
Tiamat
2,864
303
0
1,348
5,142
2,612
150
2,123
2,804
21,202
0
W
2,980
1,045
0
1,321
3,351
961
634
270
3,081
0
25,979
W
Amaterasu
TH3lucky
Amaterasu
4,272
1,431
0
3,785
5,220
2,189
74
0
5,220
0
22,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,200
Gold Earned
22,981
267
Minions Killed
209
0
Camps Cleared
0
984,184
Distance Traveled
907,010
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,505
551
28
3
0
182,431
2
W
Pele
6,137
614
69
7
0
216,702
1
L
Arachne
4,540
454
42
4
0
161,299
2
L
Apollo
4,174
417
43
4
0
179,621
2
L
Cerberus
4,585
459
16
2
0
184,346
1
W
Vulcan
5,358
536
67
7
0
201,042
2
L
Osiris
5,113
511
57
6
0
212,780
1
L
Tiamat
4,569
457
51
5
0
168,964
4
W
Medusa
5,249
525
51
5
0
183,136
2
W
Amaterasu
5,951
595
52
5
0
200,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role