Player Matchup

Fenrir
Fenrir
Callmediggi
Fenrir
Level 27
God Stats
4W - 5L
1,500 SR
Queue Stats
134W - 169L
1,508 Elo+
Solo
Yemoja
Yemoja
Kripart
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,124 Elo+
Solo
Kukulkan
Kukulkan
MhzArrow
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,124 Elo+
Solo
Rama
Rama
Swinch20
Rama
Level 15
God Stats
0W - 2L
1,801 SR
Queue Stats
16W - 18L
1,496 Elo+
Solo
Chaac
Chaac
TwitchAlleex0
Chaac
Level 29
God Stats
5W - 5L
1,517 SR
Queue Stats
33W - 33L
1,463 Elo+
Solo
Team Averages
Level 15
1,564 SR
1,343 Elo+

VS

Team Averages
Level 21
1,565 SR
1,478 Elo+
Artemis
Artemis
Brumlebjorn
Artemis
Level 22
God Stats
4W - 1L
1,462 SR
Queue Stats
16W - 11L
1,522 Elo+
Party 1
Arachne
Arachne
JumbNutz
Arachne
Level 14
God Stats
22W - 2L
1,919 SR
Queue Stats
445W - 315L
1,594 Elo+
Solo
Agni
Agni
MOGarcia
Agni
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 51L
1,485 Elo+
Solo
Ymir
Ymir
Muaremi929
Ymir
Level 27
God Stats
12W - 8L
1,387 SR
Queue Stats
30W - 24L
1,318 Elo+
Party 1
Tiamat
Tiamat
Welkrow
Tiamat
Level 15
God Stats
5W - 2L
1,558 SR
Queue Stats
29W - 25L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 4 / 1
6,143
558
2,668
9,575
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
Kripart
Yemoja
7
0 / 2 / 0
4,520
411
2,001
3,596
1,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
MhzArrow
Kukulkan
8
0 / 6 / 0
5,085
462
1,128
5,555
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
8
1 / 3 / 0
5,286
481
1,874
5,405
1,163
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 3 / 2
5,583
508
2,412
8,263
4,419
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Brumlebjorn
Artemis
10
4 / 0 / 2
6,016
547
5,586
2,916
910
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
JumbNutz
Arachne
11
4 / 1 / 1
6,590
599
4,173
6,772
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
11
5 / 1 / 3
6,682
607
5,172
4,225
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 0 / 3
5,095
463
2,324
4,263
1,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Welkrow
Tiamat
12
3 / 1 / 1
6,820
620
4,461
5,324
5,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
18
18
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
Brumlebjorn
Artemis
4
0
2
5
L
Fenrir
2
4
1
0.63
W
Arachne
JumbNutz
Arachne
4
1
1
4.5
L
Yemoja
Kripart
Yemoja
0
2
0
0
W
Agni
5
1
3
6.5
L
Kukulkan
MhzArrow
Kukulkan
0
6
0
0
W
2
0
3
3.5
L
Rama
1
3
0
0.33
L
0
3
2
0.33
W
Tiamat
Welkrow
Tiamat
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,083
Damage
21,716
32,394
Taken
23,500
11,622
Mitigated
12,048
4,834
Healing
5,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Brumlebjorn
Artemis
5,586
3,283
0
1,828
2,916
910
949
622
2,294
0
28,790
L
Fenrir
2,668
561
0
421
9,575
3,292
0
2,525
6,952
0
28,576
W
Arachne
JumbNutz
Arachne
4,173
3,517
0
1,067
6,772
2,525
0
149
6,583
0
43,887
L
Yemoja
Kripart
Yemoja
2,001
481
258
257
3,596
1,184
0
1,260
2,284
6,036
0
W
Agni
5,172
575
0
617
4,225
1,314
542
250
3,895
30,364
0
L
Kukulkan
MhzArrow
Kukulkan
1,128
240
0
0
5,555
1,564
473
2,429
2,906
17,442
0
W
2,324
456
0
500
4,263
1,534
223
1,841
2,385
10,050
0
L
Rama
1,874
1,145
222
1,232
5,405
1,163
0
1,551
3,780
0
18,298
L
2,412
124
217
2,227
8,263
4,419
0
3,406
4,515
0
24,490
W
Tiamat
Welkrow
Tiamat
4,461
370
0
1,458
5,324
5,765
72
110
5,019
27,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,617
Gold Earned
31,203
194
Minions Killed
274
0
Camps Cleared
0
871,547
Distance Traveled
975,454
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,016
547
52
5
0
170,807
1
L
Fenrir
6,143
558
67
6
0
175,013
0
W
Arachne
6,590
599
80
7
0
193,228
2
L
Yemoja
4,520
411
9
1
0
182,951
0
W
Agni
6,682
607
64
6
0
205,422
1
L
Kukulkan
5,085
462
41
4
0
142,999
0
W
Ymir
5,095
463
15
1
0
212,082
0
L
Rama
5,286
481
35
3
0
188,196
4
L
Chaac
5,583
508
42
4
0
182,388
1
W
Tiamat
6,820
620
63
6
0
193,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role