Player Matchup

Chang'e
Chang'e
Stormsae
Chang'e
Level 27
God Stats
21W - 17L
1,569 SR
Queue Stats
199W - 168L
1,483 Elo+
Party 2
Athena
Athena
UwU_Juandisimo
Athena
Level 103
God Stats
16W - 16L
1,506 SR
Queue Stats
314W - 316L
1,472 Elo+
Party 3
Da Ji
Da Ji
Vrisic
Da Ji
Level 146
God Stats
1W - 0L
1,947 SR
Queue Stats
229W - 184L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
jocheco216
Cthulhu
Level 105
God Stats
17W - 5L
1,825 SR
Queue Stats
446W - 435L
1,504 Elo+
Party 3
Cupid
Cupid
tincanofdeath
Cupid
Level 30
God Stats
25W - 23L
1,412 SR
Queue Stats
165W - 195L
1,360 Elo+
Party 3
Team Averages
Level 82
1,652 SR
1,462 Elo+

VS

Team Averages
Level 58
1,539 SR
1,435 Elo+
Thanatos
Thanatos
CoffeeBobcat811
Thanatos
Level 41
God Stats
1W - 1L
1,186 SR
Queue Stats
261W - 268L
1,429 Elo+
Party 1
Ra
Ra
Elijah Xbox1113
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,313 Elo+
Party 1
Set
Set
IceyMoon
Set
Level 143
God Stats
2W - 3L
1,835 SR
Queue Stats
423W - 418L
1,533 Elo+
Party 4
Bacchus
Bacchus
Māo666
Bacchus
Level 15
God Stats
14W - 11L
1,479 SR
Queue Stats
117W - 124L
1,358 Elo+
Party 4
He Bo
He Bo
blastingstorm23
He Bo
Level 87
God Stats
2W - 1L
1,696 SR
Queue Stats
288W - 277L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Stormsae
Chang'e
16
5 / 1 / 5
11,060
582
7,876
10,599
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
11 / 3 / 17
11,875
625
15,252
20,495
13,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
Vrisic
Da Ji
17
14 / 0 / 5
11,690
615
13,251
15,982
6,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cthulhu
jocheco216
Cthulhu
17
4 / 1 / 5
10,945
576
10,556
13,536
12,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
8 / 3 / 6
10,370
546
9,056
12,274
4,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
0 / 6 / 1
6,749
355
3,945
10,825
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 8 / 2
6,619
348
1,725
8,477
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

15
1 / 8 / 2
9,412
495
10,093
19,738
12,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Māo666
Bacchus
13
2 / 7 / 1
8,341
439
3,706
19,825
13,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 13 / 1
9,833
518
13,094
16,959
5,758
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
14
42
Kills
7
8
Deaths
42
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
6
1
0.08
L
0
8
2
0.13
L
1
8
2
0.25
L
Bacchus
Māo666
Bacchus
2
7
1
0.36
W
Chang'e
Stormsae
Chang'e
5
1
5
7.5
W
11
3
17
6.5
W
Da Ji
Vrisic
Da Ji
14
0
5
16.5
L
4
13
1
0.35
W
Cthulhu
jocheco216
Cthulhu
4
1
5
6.5
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,991
Damage
32,563
72,886
Taken
75,824
41,337
Mitigated
37,545
24,252
Healing
13,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
3,945
1,422
0
5,385
10,825
3,409
0
3,941
6,846
0
25,590
L
1,725
368
0
413
8,477
2,167
0
3,210
5,267
13,941
0
L
10,093
4,698
0
4,655
19,738
12,500
927
9,638
10,012
0
58,690
L
Bacchus
Māo666
Bacchus
3,706
369
0
312
19,825
13,711
0
7,949
11,767
19,646
0
W
Chang'e
Stormsae
Chang'e
7,876
758
2,695
5,553
10,599
4,226
1,722
3,908
6,465
66,700
0
W
15,252
5,144
816
4,215
20,495
13,333
828
5,001
14,210
58,689
0
W
Da Ji
Vrisic
Da Ji
13,251
3,649
0
6,366
15,982
6,875
1,939
3,535
12,302
0
60,044
L
13,094
514
0
2,935
16,959
5,758
124
8,467
8,248
41,133
0
W
Cthulhu
jocheco216
Cthulhu
10,556
1,555
699
875
13,536
12,029
1,014
475
13,040
66,279
0
W
9,056
4,686
85
2,948
12,274
4,874
4,642
4,928
7,240
0
54,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,940
Gold Earned
40,954
544
Minions Killed
252
0
Camps Cleared
0
1,821,690
Distance Traveled
1,343,616
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,749
355
51
3
0
244,509
3
L
Ra
6,619
348
18
1
0
188,310
0
L
Set
9,412
495
107
6
0
280,720
3
L
Bacchus
8,341
439
14
1
0
328,822
0
W
Chang'e
11,060
582
140
7
0
351,558
0
W
Athena
11,875
625
81
4
0
408,068
2
W
Da Ji
11,690
615
95
5
0
391,248
0
L
He Bo
9,833
518
62
3
0
301,255
0
W
Cthulhu
10,945
576
135
7
0
348,863
0
W
Cupid
10,370
546
93
5
0
321,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role