Player Matchup

Kukulkan
Kukulkan
GreatStraNNick
Kukulkan
Level 65
God Stats
38W - 48L
1,504 SR
Queue Stats
402W - 419L
1,485 Elo+
Solo
Cthulhu
Cthulhu
King0fKIngs
Cthulhu
Level 69
God Stats
13W - 4L
1,823 SR
Queue Stats
31W - 24L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
Padre696
Baron Samedi
Level 67
God Stats
6W - 5L
1,408 SR
Queue Stats
192W - 195L
1,411 Elo+
Solo
Arachne
Arachne
Piffster
Arachne
Level 92
God Stats
2W - 1L
1,667 SR
Queue Stats
5W - 3L
1,595 Elo+
Solo
Cernunnos
Cernunnos
TooDrunkTooAim
Cernunnos
Level 89
God Stats
60W - 63L
1,534 SR
Queue Stats
95W - 101L
1,476 Elo+
Party 1
Team Averages
Level 76
1,587 SR
1,489 Elo+

VS

Team Averages
Level 91
1,485 SR
1,437 Elo+
Cupid
Cupid
Maximus19961124
Cupid
Level 86
God Stats
8W - 9L
1,459 SR
Queue Stats
438W - 444L
1,385 Elo+
Party 2
Bakasura
Bakasura
Samjuju
Bakasura
Level 153
God Stats
18W - 13L
1,558 SR
Queue Stats
443W - 480L
1,487 Elo+
Solo
Mulan
Mulan
ZDL1
Mulan
Level 54
God Stats
9W - 7L
1,409 SR
Queue Stats
445W - 456L
1,416 Elo+
Solo
Bacchus
Bacchus
prosyxy
Bacchus
Level 93
God Stats
2W - 4L
1,500 SR
Queue Stats
504W - 499L
1,399 Elo+
Party 2
Ra
Ra
Моуст
Ra
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
1 / 1 / 4
10,640
532
6,494
6,110
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cthulhu
King0fKIngs
Cthulhu
15
1 / 2 / 12
9,291
465
9,196
15,009
11,059
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Padre696
Baron Samedi
18
4 / 4 / 4
11,074
554
12,973
14,366
8,065
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Piffster
Arachne
15
9 / 4 / 3
10,454
523
10,361
12,371
5,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
TooDrunkTooAim
Cernunnos
18
9 / 3 / 6
11,556
578
17,444
15,736
6,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
8,936
447
10,061
13,217
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
Samjuju
Bakasura
17
3 / 3 / 1
10,049
502
5,958
15,330
7,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
ZDL1
Mulan
16
3 / 7 / 2
10,123
506
10,137
21,421
10,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bacchus
prosyxy
Bacchus
13
3 / 4 / 2
8,903
445
9,032
17,692
18,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 6 / 3
9,184
459
7,264
12,615
4,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
24
Kills
14
14
Deaths
24
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
1
1
4
3
W
Cthulhu
King0fKIngs
Cthulhu
1
2
12
3.5
L
4
4
4
1.5
W
Baron Samedi
Padre696
Baron Samedi
4
4
4
1.5
W
Arachne
Piffster
Arachne
9
4
3
2.63
L
Bakasura
Samjuju
Bakasura
3
3
1
1.17
W
Cernunnos
TooDrunkTooAim
Cernunnos
9
3
6
4
L
Mulan
ZDL1
Mulan
3
7
2
0.57
L
Bacchus
prosyxy
Bacchus
3
4
2
1
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,468
Damage
42,452
63,592
Taken
80,275
33,589
Mitigated
45,625
21,012
Healing
24,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
6,494
315
693
1,653
6,110
2,189
1,286
1,862
3,518
70,504
0
W
Cthulhu
King0fKIngs
Cthulhu
9,196
439
1,440
2,408
15,009
11,059
460
4,445
10,111
27,644
0
L
10,061
4,318
131
3,112
13,217
4,306
294
2,822
10,355
0
43,144
W
Baron Samedi
Padre696
Baron Samedi
12,973
1,234
414
6,145
14,366
8,065
0
1,013
13,171
76,607
0
W
Arachne
Piffster
Arachne
10,361
7,006
0
2,456
12,371
5,574
1,510
2,869
9,097
0
49,467
L
Bakasura
Samjuju
Bakasura
5,958
4,211
0
8,044
15,330
7,643
0
3,290
11,920
0
48,064
W
Cernunnos
TooDrunkTooAim
Cernunnos
17,444
9,418
0
5,803
15,736
6,702
4,370
5,492
9,994
0
85,492
L
Mulan
ZDL1
Mulan
10,137
1,775
0
5,782
21,421
10,492
572
9,033
12,388
0
63,439
L
Bacchus
prosyxy
Bacchus
9,032
1,050
0
3,295
17,692
18,605
0
7,228
10,370
40,467
0
L
7,264
804
513
3,230
12,615
4,579
0
5,788
6,579
57,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,015
Gold Earned
47,195
544
Minions Killed
478
0
Camps Cleared
0
1,829,139
Distance Traveled
1,768,350
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,640
532
155
8
0
338,586
2
W
Cthulhu
9,291
465
41
2
0
393,436
4
L
Cupid
8,936
447
74
4
0
287,665
0
W
Baron Samedi
11,074
554
125
6
0
353,034
9
W
Arachne
10,454
523
89
4
0
384,377
3
L
Bakasura
10,049
502
122
6
0
413,831
6
W
Cernunnos
11,556
578
134
7
0
359,706
0
L
Mulan
10,123
506
107
5
0
338,301
3
L
Bacchus
8,903
445
47
2
0
362,729
7
L
Ra
9,184
459
128
6
0
365,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role