Player Matchup

Yemoja
Yemoja
Buds Bunny710
Yemoja
Level 4
God Stats
2W - 1L
1,788 SR
Queue Stats
2W - 5L
1,534 Elo+
Party 1
Heimdallr
Heimdallr
DxntHide_
Heimdallr
Level 19
God Stats
14W - 24L
1,376 SR
Queue Stats
24W - 34L
1,393 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DxntShoot
Tsukuyomi
Level 22
God Stats
14W - 15L
1,416 SR
Queue Stats
37W - 56L
1,356 Elo+
Party 2
Thanatos
Thanatos
EDP4455981
Thanatos
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,480 Elo+
Party 1
Nox
Nox
PeryManBoy
Nox
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 29L
1,540 Elo+
Solo
Team Averages
Level 16
1,516 SR
1,461 Elo+

VS

Team Averages
Level 23
1,577 SR
1,493 Elo+
Geb
Geb
Boifita
Geb
Level 25
God Stats
14W - 13L
1,505 SR
Queue Stats
161W - 204L
1,439 Elo+
Solo
Vamana
Vamana
Comrade Wojtek
Vamana
Level 3
God Stats
6W - 4L
1,501 SR
Queue Stats
8W - 10L
1,425 Elo+
Solo
Janus
Janus
WiskeyTangoxF
Janus
Level 29
God Stats
9W - 6L
1,604 SR
Queue Stats
50W - 39L
1,557 Elo+
Solo
Kali
Kali
ocATHE
Kali
Level 29
God Stats
13W - 9L
1,641 SR
Queue Stats
315W - 312L
1,556 Elo+
Solo
Danzaburou
Danzaburou
sl0pk0-
Danzaburou
Level 29
God Stats
6W - 4L
1,635 SR
Queue Stats
96W - 90L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
7,468
393
3,612
9,975
4,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Heimdallr
DxntHide_
Heimdallr
12
2 / 8 / 2
7,981
420
5,923
12,900
4,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
DxntShoot
Tsukuyomi
16
8 / 2 / 3
10,970
577
15,564
14,172
6,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
EDP4455981
Thanatos
8
0 / 12 / 0
6,542
344
2,855
12,323
4,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
3 / 7 / 5
9,281
488
6,477
12,124
4,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
4 / 1 / 12
8,608
453
5,440
13,720
9,980
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 5 / 3
8,817
464
2,148
10,997
7,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
14 / 3 / 7
11,477
604
18,198
10,080
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
ocATHE
Kali
18
6 / 3 / 5
11,172
588
8,485
14,470
7,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
sl0pk0-
Danzaburou
17
6 / 1 / 7
11,036
581
9,531
14,204
5,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
66
13
Kills
32
32
Deaths
13
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Geb
4
1
12
10
L
0
3
3
0.5
W
2
5
3
0.7
L
Heimdallr
DxntHide_
Heimdallr
2
8
2
0.38
L
Tsukuyomi
DxntShoot
Tsukuyomi
8
2
3
4.75
L
Thanatos
EDP4455981
Thanatos
0
12
0
0
L
3
7
5
0.79
W
14
3
7
5.83
W
Kali
ocATHE
Kali
6
3
5
2.83
W
Danzaburou
sl0pk0-
Danzaburou
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,431
Damage
43,802
61,494
Taken
63,471
24,862
Mitigated
35,137
10,860
Healing
17,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
5,440
611
578
1,279
13,720
9,980
288
828
12,860
20,577
0
L
3,612
1,012
1,494
892
9,975
4,725
488
3,345
6,558
19,383
0
W
2,148
253
0
1,835
10,997
7,805
1,171
4,346
6,347
0
25,484
L
Heimdallr
DxntHide_
Heimdallr
5,923
2,160
0
1,338
12,900
4,350
404
5,997
6,739
0
25,030
L
Tsukuyomi
DxntShoot
Tsukuyomi
15,564
3,007
0
3,396
14,172
6,043
0
4,415
9,625
0
51,944
L
Thanatos
EDP4455981
Thanatos
2,855
954
0
2,720
12,323
4,832
0
4,785
7,318
0
21,899
L
6,477
486
0
1,020
12,124
4,912
788
4,320
7,616
41,726
0
W
18,198
2,241
0
1,163
10,080
3,718
1,098
1,358
8,684
67,625
0
W
Kali
ocATHE
Kali
8,485
4,975
0
4,784
14,470
7,849
320
1,460
12,895
0
88,544
W
Danzaburou
sl0pk0-
Danzaburou
9,531
3,069
8
7,771
14,204
5,785
5,303
1,609
12,595
0
77,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,242
Gold Earned
51,110
291
Minions Killed
478
0
Camps Cleared
0
1,660,641
Distance Traveled
1,841,820
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,608
453
20
1
0
454,586
2
L
Yemoja
7,468
393
26
1
0
334,622
0
W
Vamana
8,817
464
52
3
0
266,053
1
L
Heimdallr
7,981
420
44
2
0
299,936
0
L
Tsukuyomi
10,970
577
81
4
0
447,301
0
L
Thanatos
6,542
344
38
2
0
287,283
0
L
Nox
9,281
488
102
5
0
291,499
2
W
Janus
11,477
604
130
7
0
363,515
2
W
Kali
11,172
588
138
7
0
399,268
0
W
Danzaburou
11,036
581
138
7
0
358,398
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role