Player Matchup

Ra
Ra
SamProYT6291
Ra
Level 4
God Stats
1W - 3L
1,301 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Sir Sportacus
Amaterasu
Level 140
God Stats
13W - 0L
1,702 SR
Queue Stats
1,233W - 251L
1,972 Elo+
Party 1
Ne Zha
Ne Zha
The Real Magnum
Ne Zha
Level 17
God Stats
24W - 2L
1,801 SR
Queue Stats
427W - 39L
1,980 Elo+
Party 1
Team Averages
Level 54
1,601 SR
1,818 Elo+

VS

Team Averages
Level 57
1,546 SR
1,462 Elo+
Loki
Loki
kimellkim1
Loki
Level 21
God Stats
8W - 9L
1,398 SR
Queue Stats
27W - 25L
1,523 Elo+
Party 2
Agni
Agni
pajskalle
Agni
Level 69
God Stats
9W - 14L
1,525 SR
Queue Stats
144W - 135L
1,430 Elo+
Party 2
Ymir
Ymir
pascalminion
Ymir
Level 81
God Stats
14W - 10L
1,715 SR
Queue Stats
128W - 114L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
7,903
465
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Amaterasu
Sir Sportacus
Amaterasu
18
9 / 0 / 9
13,310
783
16,169
17,505
16,894
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
10 / 2 / 9
13,087
770
20,557
19,202
12,291
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
9,766
574
4,896
11,287
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
14
0 / 6 / 1
9,580
564
12,384
16,836
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 7 / 1
10,507
618
7,613
15,819
8,497
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
19
Kills
2
2
Deaths
19
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Amaterasu
Sir Sportacus
Amaterasu
9
0
9
13.5
W
10
2
9
7.25
L
1
6
0
0.17
L
Agni
0
6
1
0.08
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,726
Damage
24,893
36,707
Taken
43,942
29,185
Mitigated
19,126
11,692
Healing
7,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
0
0
0
0
0
0
0
0
W
Amaterasu
Sir Sportacus
Amaterasu
16,169
5,940
0
6,501
17,505
16,894
1,695
8,358
8,450
0
38,164
W
20,557
5,924
0
5,191
19,202
12,291
1,485
10,527
8,160
0
82,806
L
4,896
968
219
436
11,287
5,031
253
17
11,270
0
40,327
L
Agni
12,384
850
0
4,040
16,836
5,598
341
6
16,830
43,645
0
L
7,613
1,269
1,086
2,032
15,819
8,497
0
63
15,756
51,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,300
Gold Earned
29,853
148
Minions Killed
190
0
Camps Cleared
0
703,842
Distance Traveled
837,616
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,903
465
0
0
0
0
0
W
Amaterasu
13,310
783
52
3
0
351,525
3
W
Ne Zha
13,087
770
96
6
0
352,317
2
L
Loki
9,766
574
53
3
0
311,734
5
L
Agni
9,580
564
64
4
0
253,738
0
L
Ymir
10,507
618
73
4
0
272,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role